should work but it doesn't whatever

This commit is contained in:
Yannik
2023-04-19 23:46:38 +02:00
parent d488bf51de
commit e006e18bcf
7 changed files with 79 additions and 63 deletions

View File

@@ -1,27 +1,36 @@
#include "main.h"
#include "./discord-game-sdk-cpp/discord.h"
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
#include "discord-game-sdk-cpp/discord.h"
using namespace godot;
DiscordSDK *DiscordSDK::singleton = nullptr;
discord::Core *core{};
void DiscordRPC::_bind_methods()
void DiscordSDK::_bind_methods()
{
ClassDB::bind_method(D_METHOD("debug"), &DiscordSDK::debug);
}
DiscordRPC::DiscordRPC()
DiscordSDK *DiscordSDK::get_singleton()
{
// initialize any variables here
return singleton;
}
DiscordRPC::~DiscordRPC()
DiscordSDK::DiscordSDK()
{
// add your cleanup here
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
}
void DiscordRPC::_ready()
DiscordSDK::~DiscordSDK()
{
ERR_FAIL_COND(singleton != this);
singleton = nullptr;
}
void DiscordSDK::debug()
{
auto result = discord::Core::Create(1080224638845591692, DiscordCreateFlags_Default, &core);
discord::Activity activity{};
@@ -31,9 +40,5 @@ void DiscordRPC::_ready()
assets.SetLargeImage("test1");
assets.SetSmallImage("godot");
core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
}
void DiscordRPC::_process(float delta)
{
::core->RunCallbacks();
}

View File

@@ -1,27 +1,27 @@
#ifndef DISCORDRPC_H
#define DISCORDRPC_H
#ifndef MAIN_H
#define MAIN_H
#include <godot_cpp/classes/node.hpp>
#include <godot_cpp/classes/object.hpp>
#include <godot_cpp/core/class_db.hpp>
namespace godot
using namespace godot;
class DiscordSDK : public Object
{
class DiscordRPC : public Node
{
GDCLASS(DiscordRPC, Node)
GDCLASS(DiscordSDK, Object);
private:
float time_passed;
static DiscordSDK *singleton;
protected:
static void _bind_methods();
protected:
static void _bind_methods();
public:
DiscordRPC();
~DiscordRPC();
public:
static DiscordSDK *get_singleton();
void _ready();
void _process(float delta);
};
}
DiscordSDK();
~DiscordSDK();
void debug();
};
#endif

View File

@@ -1,37 +1,46 @@
#include "register_types.h"
#include "main.h"
#include <gdextension_interface.h>
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/classes/engine.hpp>
#include <godot_cpp/godot.hpp>
#include "main.h"
using namespace godot;
void initialize_discordrpc_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
static DiscordSDK *discordsdk;
ClassDB::register_class<DiscordRPC>();
}
void gdextension_initialize(ModuleInitializationLevel p_level)
{
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE)
{
ClassDB::register_class<DiscordSDK>();
void uninitialize_discordrpc_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
discordsdk = memnew(DiscordSDK);
Engine::get_singleton()->register_singleton("DiscordSDK", DiscordSDK::get_singleton());
}
}
extern "C" {
// Initialization.
GDExtensionBool GDE_EXPORT discordrpcgd_library_init(const GDExtensionInterface *p_interface, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) {
godot::GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization);
init_obj.register_initializer(initialize_discordrpc_module);
init_obj.register_terminator(uninitialize_discordrpc_module);
init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
return init_obj.init();
void gdextension_terminate(ModuleInitializationLevel p_level)
{
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE)
{
Engine::get_singleton()->unregister_singleton("DiscordSDK");
memdelete(discordsdk);
}
}
extern "C"
{
GDExtensionBool GDE_EXPORT discordrpcgd_library_init(const GDExtensionInterface *p_interface, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization)
{
godot::GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization);
init_obj.register_initializer(gdextension_initialize);
init_obj.register_terminator(gdextension_terminate);
init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
return init_obj.init();
}
}
}

View File

@@ -1,7 +1,7 @@
#ifndef DISCORDRPC_REGISTER_TYPES_H
#define DISCORDRPC_REGISTER_TYPES_H
#ifndef REGISTER_TYPES_H
#define REGISTER_TYPES_H
void initialize_discordrpc_module();
void uninitialize_discordrpc_module();
#endif // DISCORDRPC_REGISTER_TYPES_H
#endif // REGISTER_TYPES_H