Files
discord-rpc-godot/src/main.cpp
2023-04-19 23:46:38 +02:00

44 lines
1.1 KiB
C++

#include "main.h"
#include "./discord-game-sdk-cpp/discord.h"
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
using namespace godot;
DiscordSDK *DiscordSDK::singleton = nullptr;
discord::Core *core{};
void DiscordSDK::_bind_methods()
{
ClassDB::bind_method(D_METHOD("debug"), &DiscordSDK::debug);
}
DiscordSDK *DiscordSDK::get_singleton()
{
return singleton;
}
DiscordSDK::DiscordSDK()
{
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
}
DiscordSDK::~DiscordSDK()
{
ERR_FAIL_COND(singleton != this);
singleton = nullptr;
}
void DiscordSDK::debug()
{
auto result = discord::Core::Create(1080224638845591692, DiscordCreateFlags_Default, &core);
discord::Activity activity{};
activity.SetState("Test from Godot!");
activity.SetDetails("I worked months on this");
discord::ActivityAssets assets = activity.GetAssets();
assets.SetLargeImage("test1");
assets.SetSmallImage("godot");
core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
::core->RunCallbacks();
}