should fix crosscompiling

This commit is contained in:
Yannik
2023-04-27 18:31:30 +02:00
parent 3006747b44
commit f2f1092b2a
6 changed files with 24 additions and 25 deletions

7
.gitignore vendored
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@@ -14,7 +14,6 @@
build/
#Cleanup unused build files
*obj
*obj
*exp
*lib
*.obj
*.exp
*.lib

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@@ -6,11 +6,11 @@ env = SConscript("godot-cpp/SConstruct")
# Check our platform specifics
if env['platform'] == "macos":
discord_library = 'discord_game_sdk.dylib'
discord_library = 'libdiscord_game_sdk.dylib'
libexportfolder = "/macos/"
elif env['platform'] in ('linuxbsd', 'linux'):
discord_library = 'discord_game_sdk.so'
discord_library = 'libdiscord_game_sdk.so'
libexportfolder = "/linux/"
elif env['platform'] == "windows":
@@ -27,7 +27,7 @@ else:
env.Append(LIBPATH=["lib/discord-game-sdk/"])
sources = Glob('src/discord-game-sdk-cpp/*.cpp')
env.Append(CPPPATH=['src/discord-game-sdk-cpp'])
env.Append(LIBS=[discord_library.replace(".dll", "")])
env.Append(LIBS=["discord_game_sdk"])
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=['src/'])

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@@ -4,26 +4,26 @@ entry_symbol = "discordsdkgd_library_init"
[libraries]
macos.debug = "bin/macos/discord_game_sdk_binding_debug.framework"
macos.release = "bin/macos/discord_game_sdk_binding.framework"
macos.debug = "bin/macos/libdiscord_game_sdk_binding_debug.dylib"
macos.release = "bin/macos/libdiscord_game_sdk_binding.dylib"
windows.debug.x86_64 = "bin/windows/discord_game_sdk_binding_debug.dll"
windows.release.x86_64 = "bin/windows/discord_game_sdk_binding.dll"
linux.debug.x86_64 = "bin/linux/discord_game_sdk_binding_debug.so"
linux.release.x86_64 = "bin/linux/discord_game_sdk_binding.so"
linux.debug.arm64 = "bin/linux/discord_game_sdk_binding_debug.so"
linux.release.arm64 = "bin/linux/discord_game_sdk_binding.so"
linux.debug.rv64 = "bin/linux/discord_game_sdk_binding_debug.so"
linux.release.rv64 = "bin/linux/discord_game_sdk_binding.so"
linux.debug.x86_64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
linux.release.x86_64 = "bin/linux/libdiscord_game_sdk_binding.so"
linux.debug.arm64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
linux.release.arm64 = "bin/linux/libdiscord_game_sdk_binding.so"
linux.debug.rv64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
linux.release.rv64 = "bin/linux/libdiscord_game_sdk_binding.so"
[dependencies]
macos.debug = "bin/macos/discord_game_sdk.framework"
macos.release = "bin/macos/discord_game_sdk.framework"
macos.debug = "bin/macos/libdiscord_game_sdk.dylib"
macos.release = "bin/macos/libdiscord_game_sdk.dylib"
windows.debug.x86_64 = "bin/windows/discord_game_sdk.dll"
windows.release.x86_64 = "bin/windows/discord_game_sdk.dll"
linux.debug.x86_64 = "bin/linux/discord_game_sdk.so"
linux.release.x86_64 = "bin/linux/discord_game_sdk.so"
linux.debug.arm64 = "bin/linux/discord_game_sdk.so"
linux.release.arm64 = "bin/linux/discord_game_sdk.so"
linux.debug.rv64 = "bin/linux/ldiscord_game_sdk.so"
linux.release.rv64 = "bin/linux/discord_game_sdk.so"
linux.debug.x86_64 = "bin/linux/libdiscord_game_sdk.so"
linux.release.x86_64 = "bin/linux/libdiscord_game_sdk.so"
linux.debug.arm64 = "bin/linux/libdiscord_game_sdk.so"
linux.release.arm64 = "bin/linux/libdiscord_game_sdk.so"
linux.debug.rv64 = "bin/linux/libdiscord_game_sdk.so"
linux.release.rv64 = "bin/linux/libdiscord_game_sdk.so"

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@@ -5,6 +5,6 @@ func _export_file(path, type, features):
if features[2] == "windows":
add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk.dll",[],"/")
elif features[2] == "linux":
add_shared_object("res://addons/discord-sdk-gd/bin/linux/discord_game_sdk.so",[],"/")
add_shared_object("res://addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so",[],"/")
elif features[2] == "macos":
add_shared_object("res://addons/discord-sdk-gd/bin/macos/discord_game_sdk.dylib",[],"/")
add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk.dylib",[],"/")