should fix crosscompiling
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@@ -6,11 +6,11 @@ env = SConscript("godot-cpp/SConstruct")
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# Check our platform specifics
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if env['platform'] == "macos":
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discord_library = 'discord_game_sdk.dylib'
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discord_library = 'libdiscord_game_sdk.dylib'
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libexportfolder = "/macos/"
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elif env['platform'] in ('linuxbsd', 'linux'):
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discord_library = 'discord_game_sdk.so'
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discord_library = 'libdiscord_game_sdk.so'
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libexportfolder = "/linux/"
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elif env['platform'] == "windows":
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@@ -27,7 +27,7 @@ else:
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env.Append(LIBPATH=["lib/discord-game-sdk/"])
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sources = Glob('src/discord-game-sdk-cpp/*.cpp')
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env.Append(CPPPATH=['src/discord-game-sdk-cpp'])
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env.Append(LIBS=[discord_library.replace(".dll", "")])
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env.Append(LIBS=["discord_game_sdk"])
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# tweak this if you want to use different folders, or more folders, to store your source code in.
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env.Append(CPPPATH=['src/'])
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