should fix crosscompiling

This commit is contained in:
Yannik
2023-04-27 18:31:30 +02:00
parent 3006747b44
commit f2f1092b2a
6 changed files with 24 additions and 25 deletions

View File

@@ -6,11 +6,11 @@ env = SConscript("godot-cpp/SConstruct")
# Check our platform specifics
if env['platform'] == "macos":
discord_library = 'discord_game_sdk.dylib'
discord_library = 'libdiscord_game_sdk.dylib'
libexportfolder = "/macos/"
elif env['platform'] in ('linuxbsd', 'linux'):
discord_library = 'discord_game_sdk.so'
discord_library = 'libdiscord_game_sdk.so'
libexportfolder = "/linux/"
elif env['platform'] == "windows":
@@ -27,7 +27,7 @@ else:
env.Append(LIBPATH=["lib/discord-game-sdk/"])
sources = Glob('src/discord-game-sdk-cpp/*.cpp')
env.Append(CPPPATH=['src/discord-game-sdk-cpp'])
env.Append(LIBS=[discord_library.replace(".dll", "")])
env.Append(LIBS=["discord_game_sdk"])
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=['src/'])