should fix crosscompiling

This commit is contained in:
Yannik
2023-04-27 18:31:30 +02:00
parent 3006747b44
commit f2f1092b2a
6 changed files with 24 additions and 25 deletions

View File

@@ -4,26 +4,26 @@ entry_symbol = "discordsdkgd_library_init"
[libraries]
macos.debug = "bin/macos/discord_game_sdk_binding_debug.framework"
macos.release = "bin/macos/discord_game_sdk_binding.framework"
macos.debug = "bin/macos/libdiscord_game_sdk_binding_debug.dylib"
macos.release = "bin/macos/libdiscord_game_sdk_binding.dylib"
windows.debug.x86_64 = "bin/windows/discord_game_sdk_binding_debug.dll"
windows.release.x86_64 = "bin/windows/discord_game_sdk_binding.dll"
linux.debug.x86_64 = "bin/linux/discord_game_sdk_binding_debug.so"
linux.release.x86_64 = "bin/linux/discord_game_sdk_binding.so"
linux.debug.arm64 = "bin/linux/discord_game_sdk_binding_debug.so"
linux.release.arm64 = "bin/linux/discord_game_sdk_binding.so"
linux.debug.rv64 = "bin/linux/discord_game_sdk_binding_debug.so"
linux.release.rv64 = "bin/linux/discord_game_sdk_binding.so"
linux.debug.x86_64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
linux.release.x86_64 = "bin/linux/libdiscord_game_sdk_binding.so"
linux.debug.arm64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
linux.release.arm64 = "bin/linux/libdiscord_game_sdk_binding.so"
linux.debug.rv64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
linux.release.rv64 = "bin/linux/libdiscord_game_sdk_binding.so"
[dependencies]
macos.debug = "bin/macos/discord_game_sdk.framework"
macos.release = "bin/macos/discord_game_sdk.framework"
macos.debug = "bin/macos/libdiscord_game_sdk.dylib"
macos.release = "bin/macos/libdiscord_game_sdk.dylib"
windows.debug.x86_64 = "bin/windows/discord_game_sdk.dll"
windows.release.x86_64 = "bin/windows/discord_game_sdk.dll"
linux.debug.x86_64 = "bin/linux/discord_game_sdk.so"
linux.release.x86_64 = "bin/linux/discord_game_sdk.so"
linux.debug.arm64 = "bin/linux/discord_game_sdk.so"
linux.release.arm64 = "bin/linux/discord_game_sdk.so"
linux.debug.rv64 = "bin/linux/ldiscord_game_sdk.so"
linux.release.rv64 = "bin/linux/discord_game_sdk.so"
linux.debug.x86_64 = "bin/linux/libdiscord_game_sdk.so"
linux.release.x86_64 = "bin/linux/libdiscord_game_sdk.so"
linux.debug.arm64 = "bin/linux/libdiscord_game_sdk.so"
linux.release.arm64 = "bin/linux/libdiscord_game_sdk.so"
linux.debug.rv64 = "bin/linux/libdiscord_game_sdk.so"
linux.release.rv64 = "bin/linux/libdiscord_game_sdk.so"

View File

@@ -5,6 +5,6 @@ func _export_file(path, type, features):
if features[2] == "windows":
add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk.dll",[],"/")
elif features[2] == "linux":
add_shared_object("res://addons/discord-sdk-gd/bin/linux/discord_game_sdk.so",[],"/")
add_shared_object("res://addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so",[],"/")
elif features[2] == "macos":
add_shared_object("res://addons/discord-sdk-gd/bin/macos/discord_game_sdk.dylib",[],"/")
add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk.dylib",[],"/")