should fix crosscompiling
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@@ -4,26 +4,26 @@ entry_symbol = "discordsdkgd_library_init"
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[libraries]
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macos.debug = "bin/macos/discord_game_sdk_binding_debug.framework"
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macos.release = "bin/macos/discord_game_sdk_binding.framework"
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macos.debug = "bin/macos/libdiscord_game_sdk_binding_debug.dylib"
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macos.release = "bin/macos/libdiscord_game_sdk_binding.dylib"
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windows.debug.x86_64 = "bin/windows/discord_game_sdk_binding_debug.dll"
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windows.release.x86_64 = "bin/windows/discord_game_sdk_binding.dll"
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linux.debug.x86_64 = "bin/linux/discord_game_sdk_binding_debug.so"
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linux.release.x86_64 = "bin/linux/discord_game_sdk_binding.so"
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linux.debug.arm64 = "bin/linux/discord_game_sdk_binding_debug.so"
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linux.release.arm64 = "bin/linux/discord_game_sdk_binding.so"
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linux.debug.rv64 = "bin/linux/discord_game_sdk_binding_debug.so"
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linux.release.rv64 = "bin/linux/discord_game_sdk_binding.so"
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linux.debug.x86_64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
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linux.release.x86_64 = "bin/linux/libdiscord_game_sdk_binding.so"
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linux.debug.arm64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
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linux.release.arm64 = "bin/linux/libdiscord_game_sdk_binding.so"
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linux.debug.rv64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
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linux.release.rv64 = "bin/linux/libdiscord_game_sdk_binding.so"
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[dependencies]
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macos.debug = "bin/macos/discord_game_sdk.framework"
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macos.release = "bin/macos/discord_game_sdk.framework"
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macos.debug = "bin/macos/libdiscord_game_sdk.dylib"
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macos.release = "bin/macos/libdiscord_game_sdk.dylib"
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windows.debug.x86_64 = "bin/windows/discord_game_sdk.dll"
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windows.release.x86_64 = "bin/windows/discord_game_sdk.dll"
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linux.debug.x86_64 = "bin/linux/discord_game_sdk.so"
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linux.release.x86_64 = "bin/linux/discord_game_sdk.so"
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linux.debug.arm64 = "bin/linux/discord_game_sdk.so"
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linux.release.arm64 = "bin/linux/discord_game_sdk.so"
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linux.debug.rv64 = "bin/linux/ldiscord_game_sdk.so"
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linux.release.rv64 = "bin/linux/discord_game_sdk.so"
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linux.debug.x86_64 = "bin/linux/libdiscord_game_sdk.so"
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linux.release.x86_64 = "bin/linux/libdiscord_game_sdk.so"
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linux.debug.arm64 = "bin/linux/libdiscord_game_sdk.so"
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linux.release.arm64 = "bin/linux/libdiscord_game_sdk.so"
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linux.debug.rv64 = "bin/linux/libdiscord_game_sdk.so"
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linux.release.rv64 = "bin/linux/libdiscord_game_sdk.so"
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@@ -5,6 +5,6 @@ func _export_file(path, type, features):
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if features[2] == "windows":
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add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk.dll",[],"/")
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elif features[2] == "linux":
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add_shared_object("res://addons/discord-sdk-gd/bin/linux/discord_game_sdk.so",[],"/")
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add_shared_object("res://addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so",[],"/")
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elif features[2] == "macos":
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add_shared_object("res://addons/discord-sdk-gd/bin/macos/discord_game_sdk.dylib",[],"/")
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add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk.dylib",[],"/")
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