should fix crosscompiling
This commit is contained in:
7
.gitignore
vendored
7
.gitignore
vendored
@@ -14,7 +14,6 @@
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build/
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#Cleanup unused build files
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*obj
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*obj
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*exp
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*lib
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*.obj
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*.exp
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*.lib
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@@ -6,11 +6,11 @@ env = SConscript("godot-cpp/SConstruct")
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# Check our platform specifics
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if env['platform'] == "macos":
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discord_library = 'discord_game_sdk.dylib'
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discord_library = 'libdiscord_game_sdk.dylib'
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libexportfolder = "/macos/"
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elif env['platform'] in ('linuxbsd', 'linux'):
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discord_library = 'discord_game_sdk.so'
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discord_library = 'libdiscord_game_sdk.so'
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libexportfolder = "/linux/"
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elif env['platform'] == "windows":
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@@ -27,7 +27,7 @@ else:
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env.Append(LIBPATH=["lib/discord-game-sdk/"])
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sources = Glob('src/discord-game-sdk-cpp/*.cpp')
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env.Append(CPPPATH=['src/discord-game-sdk-cpp'])
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env.Append(LIBS=[discord_library.replace(".dll", "")])
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env.Append(LIBS=["discord_game_sdk"])
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# tweak this if you want to use different folders, or more folders, to store your source code in.
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env.Append(CPPPATH=['src/'])
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@@ -4,26 +4,26 @@ entry_symbol = "discordsdkgd_library_init"
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[libraries]
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macos.debug = "bin/macos/discord_game_sdk_binding_debug.framework"
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macos.release = "bin/macos/discord_game_sdk_binding.framework"
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macos.debug = "bin/macos/libdiscord_game_sdk_binding_debug.dylib"
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macos.release = "bin/macos/libdiscord_game_sdk_binding.dylib"
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windows.debug.x86_64 = "bin/windows/discord_game_sdk_binding_debug.dll"
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windows.release.x86_64 = "bin/windows/discord_game_sdk_binding.dll"
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linux.debug.x86_64 = "bin/linux/discord_game_sdk_binding_debug.so"
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linux.release.x86_64 = "bin/linux/discord_game_sdk_binding.so"
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linux.debug.arm64 = "bin/linux/discord_game_sdk_binding_debug.so"
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linux.release.arm64 = "bin/linux/discord_game_sdk_binding.so"
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linux.debug.rv64 = "bin/linux/discord_game_sdk_binding_debug.so"
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linux.release.rv64 = "bin/linux/discord_game_sdk_binding.so"
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linux.debug.x86_64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
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linux.release.x86_64 = "bin/linux/libdiscord_game_sdk_binding.so"
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linux.debug.arm64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
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linux.release.arm64 = "bin/linux/libdiscord_game_sdk_binding.so"
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linux.debug.rv64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
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linux.release.rv64 = "bin/linux/libdiscord_game_sdk_binding.so"
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[dependencies]
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macos.debug = "bin/macos/discord_game_sdk.framework"
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macos.release = "bin/macos/discord_game_sdk.framework"
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macos.debug = "bin/macos/libdiscord_game_sdk.dylib"
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macos.release = "bin/macos/libdiscord_game_sdk.dylib"
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windows.debug.x86_64 = "bin/windows/discord_game_sdk.dll"
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windows.release.x86_64 = "bin/windows/discord_game_sdk.dll"
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linux.debug.x86_64 = "bin/linux/discord_game_sdk.so"
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linux.release.x86_64 = "bin/linux/discord_game_sdk.so"
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linux.debug.arm64 = "bin/linux/discord_game_sdk.so"
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linux.release.arm64 = "bin/linux/discord_game_sdk.so"
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linux.debug.rv64 = "bin/linux/ldiscord_game_sdk.so"
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linux.release.rv64 = "bin/linux/discord_game_sdk.so"
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linux.debug.x86_64 = "bin/linux/libdiscord_game_sdk.so"
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linux.release.x86_64 = "bin/linux/libdiscord_game_sdk.so"
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linux.debug.arm64 = "bin/linux/libdiscord_game_sdk.so"
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linux.release.arm64 = "bin/linux/libdiscord_game_sdk.so"
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linux.debug.rv64 = "bin/linux/libdiscord_game_sdk.so"
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linux.release.rv64 = "bin/linux/libdiscord_game_sdk.so"
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@@ -5,6 +5,6 @@ func _export_file(path, type, features):
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if features[2] == "windows":
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add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk.dll",[],"/")
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elif features[2] == "linux":
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add_shared_object("res://addons/discord-sdk-gd/bin/linux/discord_game_sdk.so",[],"/")
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add_shared_object("res://addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so",[],"/")
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elif features[2] == "macos":
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add_shared_object("res://addons/discord-sdk-gd/bin/macos/discord_game_sdk.dylib",[],"/")
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add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk.dylib",[],"/")
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