33 Commits
2.0 ... 3.0

Author SHA1 Message Date
Yannik
ffcf4090d6 bumped version to 3.0 2023-08-11 01:36:35 +02:00
Yannik
d3d33216db added restart window and actual disabling plugin 2023-08-11 01:31:44 +02:00
Yannik
c8db95e559 implemented the whole relationship manager 2023-08-10 21:30:49 +02:00
Yannik
1eeec67690 app_id now doesnt get cleared anymore when its not supposed to 2023-08-09 19:09:47 +02:00
Yannik
4985d31a03 Merge branch 'main' of https://github.com/vaporvee/discord-sdk-godot 2023-08-09 17:04:37 +02:00
Yannik
86ab81aff1 Multiple updates (read description)
added unclear and reset_values. Improved Debug Node. Made EditorPresence in unadvanced Project Settings
2023-08-09 17:04:35 +02:00
Yannik
15ce1c0904 Update README.md 2023-07-07 14:23:29 +02:00
Yannik
3a2ccc84f5 Update README.md 2023-07-07 14:23:02 +02:00
Yannik
368b60e69c Merge branch 'main' of https://github.com/vaporvee/discord-sdk-godot 2023-07-07 14:22:30 +02:00
Yannik
e43fdc7117 Update README.md 2023-07-06 18:38:44 +02:00
Yannik
d026bbc872 Update README.md 2023-07-06 18:25:24 +02:00
Yannik
c41396cdbb Merge branch 'main' of https://github.com/vaporvee/discord-sdk-godot 2023-07-06 18:24:44 +02:00
Yannik
abb0cdb0c5 updated for godot 4.1 2023-07-06 18:22:39 +02:00
Yannik
35c1895650 Update README.md 2023-07-05 23:47:48 +02:00
Yannik
548349d9f8 bumped version 2023-06-30 22:54:43 +02:00
Yannik
68c8a42826 removed obsolete export plugin 2023-06-30 22:54:13 +02:00
Yannik
3e944683a4 Merge pull request #31 from vaartis/patch-1
Change gdextension dependencies so they're actually used, patch the SDK
2023-06-30 22:22:33 +02:00
Ekaterina Vaartis
6f288564cf Patch the SDK in setup.py so it actually builds 2023-06-30 20:51:04 +03:00
vaartis
aa39fb80e0 Change gdextension dependencies so they're actually used
This part isn't very well documented, but they changed the format of that file at some point and now it needs to be like this to pull the dependencies into the built project. Assuming this is what the export plugin does, that can probably be removed.
2023-06-30 19:35:35 +03:00
Yannik
980080492e bumped version and cleaned up project 2023-05-23 23:30:27 +02:00
Yannik
b3ebd2c737 Merge pull request #29 from Bioblaze/patch-1 2023-05-23 21:57:38 +02:00
Yannik
f9134f30f7 Update export.gd 2023-05-23 21:56:07 +02:00
Bioblaze Payne
da42d6a228 Update export.gd to support extend environments
After having a conversation with Yannik, had more environment variables in my array then most so made this lil change to make it work. Works flawlessly.
2023-05-23 11:48:50 -07:00
Yannik
a998076b79 bumped version to 2.1 2023-05-20 15:15:48 +02:00
Yannik
7fd0d25da9 added release.py 2023-05-20 15:14:04 +02:00
Yannik
52fcce409a fixed random crashes by only typing = 0 2023-05-20 15:01:46 +02:00
Yannik
88a855d1da fixed editor presence again 2023-05-18 15:49:36 +02:00
Yannik
53dafb1da2 removed unused method 2023-05-18 14:47:35 +02:00
Yannik
9772445870 Updated github things 2023-05-18 13:35:30 +02:00
Yannik
52ec3392fa removed custom loader node and did a bit documentation 2023-05-18 13:35:30 +02:00
Yannik
3913736a42 Update README.md 2023-05-18 13:35:20 +02:00
Yannik
ba5eb3316e fixed wrong EditorPresence tooltip 2023-05-18 13:34:47 +02:00
Yannik
9929ccbb3a fixed some 2.0 bugs 2023-05-18 13:34:47 +02:00
38 changed files with 723 additions and 774 deletions

View File

@@ -23,6 +23,12 @@ body:
label: Version label: Version
description: What version of our software are you running? description: What version of our software are you running?
options: options:
- 3.0
- 2.4
- 2.3
- 2.2
- 2.1
- 2.0
- 1.5 - 1.5
- 1.4 - 1.4
- 1.3 - 1.3

27
.github/ISSUE_TEMPLATE/FEATURE.yml vendored Normal file
View File

@@ -0,0 +1,27 @@
name: Feature request
description: File a feature request
title: "[Feature request]: "
labels: ["enhancement"]
assignees:
- vaporvee
body:
- type: markdown
attributes:
value: Thanks for taking the time to fill out this feature request!
- type: textarea
id: idea
attributes:
label: What is your idea?
description: Tell me what you want to see in the addon.
placeholder: Tell me what you want to see!
value: "I have a cool new feature!"
validations:
required: true
- type: textarea
id: additional
attributes:
label: Additional information
description: If you have anything else tell me here
placeholder: Anything else.
validations:
required: false

3
.gitignore vendored
View File

@@ -20,3 +20,6 @@ build/
#Clean files from the Game SDK #Clean files from the Game SDK
src/lib/discord_game_sdk/ src/lib/discord_game_sdk/
# release.py
release/

View File

@@ -1,14 +1,22 @@
<img src="/project/assets/Banner.svg" alt="Project Banner" /> <img src="/project/assets/Banner.svg" alt="Project Banner" />
**Discord Game SDK support for GDScript in Godot Engine 4.0. with the easiest code pattern!**<br><br> **Discord Game SDK support for GDScript in Godot Engine 4.1. with the easiest code pattern!**<br><br>
**Please leave a star that would really help! And thanks to all the people that already starred this project! ❤️**
<br /> <br />
<br /> # [Quick start :rocket: (click here)](https://github.com/vaporvee/discord-sdk-godot/wiki)
# [Quick start :rocket: (click here)](https://github.com/vaporvee/discord-sdk-godot/wiki/Quick-start)
<br /> <br />
**A small donation with the sponsor button would be nice if you sell your project with this addon but is of course not mandatory!** **A small donation with the sponsor button would be nice if you sell your project with this addon but is of course not mandatory!**
# Features
- Activities (Make people see what you are playing)
- Invites
- Steam and launch command registering
- User information
- Overlay management
- Editor Presence (optional)
<img width="400px" src="https://camo.githubusercontent.com/e4ae18ce30a7731145376e1a85c384e9ea207420c09365e3fcdd455ef332ba98/68747470733a2f2f6769746875622d70726f64756374696f6e2d757365722d61737365742d3632313064662e73332e616d617a6f6e6177732e636f6d2f38303632313836332f3233383739343331392d35373164653262612d346635652d343062612d613263662d3839666365643963306366302e706e67">
<br />
<br /> <br />
### Credit ### Credit

View File

@@ -0,0 +1,30 @@
[configuration]
entry_symbol = "discordsdkgd_library_init"
compatibility_minimum = 4.1
[libraries]
macos.debug = "macos/libdiscord_game_sdk_binding_debug.dylib"
macos.release = "macos/libdiscord_game_sdk_binding.dylib"
windows.debug.x86_64 = "windows/discord_game_sdk_binding_debug.dll"
windows.release.x86_64 = "windows/discord_game_sdk_binding.dll"
linux.debug.x86_64 = "linux/libdiscord_game_sdk_binding_debug.so"
linux.release.x86_64 = "linux/libdiscord_game_sdk_binding.so"
linux.debug.arm64 = "linux/libdiscord_game_sdk_binding_debug.so"
linux.release.arm64 = "linux/libdiscord_game_sdk_binding.so"
linux.debug.rv64 = "linux/libdiscord_game_sdk_binding_debug.so"
linux.release.rv64 = "linux/libdiscord_game_sdk_binding.so"
[dependencies]
macos.debug = { "macos/libdiscord_game_sdk.dylib": "" }
macos.release = { "macos/libdiscord_game_sdk.dylib": "" }
windows.debug.x86_64 = { "windows/discord_game_sdk.dll": "" }
windows.release.x86_64 = { "windows/discord_game_sdk.dll": "" }
linux.debug.x86_64 = { "linux/libdiscord_game_sdk.so": "" }
linux.release.x86_64 = { "linux/libdiscord_game_sdk.so": "" }
linux.debug.arm64 = { "linux/libdiscord_game_sdk.so": "" }
linux.release.arm64 = { "linux/libdiscord_game_sdk.so": "" }
linux.debug.rv64 = { "linux/libdiscord_game_sdk.so": "" }
linux.release.rv64 = { "linux/libdiscord_game_sdk.so": "" }

View File

@@ -1,4 +0,0 @@
Version: 1.2
Windows: build-1
Linux: build-1
MacOS: build-1

View File

@@ -1,29 +0,0 @@
[configuration]
entry_symbol = "discordsdkgd_library_init"
[libraries]
macos.debug = "bin/macos/libdiscord_game_sdk_binding_debug.dylib"
macos.release = "bin/macos/libdiscord_game_sdk_binding.dylib"
windows.debug.x86_64 = "bin/windows/discord_game_sdk_binding_debug.dll"
windows.release.x86_64 = "bin/windows/discord_game_sdk_binding.dll"
linux.debug.x86_64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
linux.release.x86_64 = "bin/linux/libdiscord_game_sdk_binding.so"
linux.debug.arm64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
linux.release.arm64 = "bin/linux/libdiscord_game_sdk_binding.so"
linux.debug.rv64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
linux.release.rv64 = "bin/linux/libdiscord_game_sdk_binding.so"
[dependencies]
macos.debug = "bin/macos/libdiscord_game_sdk.dylib"
macos.release = "bin/macos/libdiscord_game_sdk.dylib"
windows.debug.x86_64 = "bin/windows/discord_game_sdk.dll"
windows.release.x86_64 = "bin/windows/discord_game_sdk.dll"
linux.debug.x86_64 = "bin/linux/libdiscord_game_sdk.so"
linux.release.x86_64 = "bin/linux/libdiscord_game_sdk.so"
linux.debug.arm64 = "bin/linux/libdiscord_game_sdk.so"
linux.release.arm64 = "bin/linux/libdiscord_game_sdk.so"
linux.debug.rv64 = "bin/linux/libdiscord_game_sdk.so"
linux.release.rv64 = "bin/linux/libdiscord_game_sdk.so"

View File

@@ -1,25 +1,38 @@
class_name DiscordSDKTutorial
extends Node extends Node
# 1. Put the addons/ folder in your Godot project ## 1. Put the addons/ folder in your Godot project[br]
# 2. Enable the addon in your Project Settings under "Plugins" and "DiscordSDK". (if it doesn't show up restart your project and try again) ## 2. Enable the addon in your Project Settings under "Plugins" and "DiscordSDK". [br](if it doesn't show up restart your project and try again)[br]
# 3. Restart your project ## 3. Restart your project[br]
# 4. Create an Application under https://discord.com/developers/applications and get the Application ID ## 4. Create an Application under https://discord.com/developers/applications and get the Application ID br]
# 5. (optional) Set images under "Rich Presence" and "Art Assets" and remember the keys ## 5. (optional) Set images under "Rich Presence" and "Art Assets" and remember the keys[br]
##
#SELECT THE TEXT WITH YOUR MOUSE AND CTR + K TO UNCOMMENT THE FOLLOWING ## This is your [code]_ready()[/code] function wich could be anywhere
## [codeblock]
#func _ready(): ## func _ready():
# discord_sdk.app_id = 1099618430065324082 # Application ID ## # Application ID
# print("Discord working: " + str(discord_sdk.get_is_discord_working())) # A boolean if everything worked ## discord_sdk.app_id = 1099618430065324082
# discord_sdk.details = "A demo activity by vaporvee#1231" ## # this is boolean if everything worked
# discord_sdk.state = "Checkpoint 23/23" ## print("Discord working: " + str(discord_sdk.get_is_discord_working()))
# ## # Set the first custom text row of the activity here
# discord_sdk.large_image = "game" # Image key from "Art Assets" ## discord_sdk.details = "A demo activity by vaporvee#1231"
# discord_sdk.large_image_text = "Try it now!" ## # Set the second custom text row of the activity here
# discord_sdk.small_image = "boss" # Image key from "Art Assets" ## discord_sdk.state = "Checkpoint 23/23"
# discord_sdk.small_image_text = "Fighting the end boss! D:" ## # Image key for small image from "Art Assets" from the Discord Developer website
# ## discord_sdk.large_image = "game"
# discord_sdk.start_timestamp = int(Time.get_unix_time_from_system()) # "02:41 elapsed" ## # Tooltip text for the large image
# discord_sdk.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time ## discord_sdk.large_image_text = "Try it now!"
# ## # Image key for large image from "Art Assets" from the Discord Developer website
# discord_sdk.refresh() # Always refresh after changing the values! ## discord_sdk.small_image = "boss"
## # Tooltip text for the small image
## discord_sdk.small_image_text = "Fighting the end boss! D:"
## # "02:41 elapsed" timestamp for the activity
## discord_sdk.start_timestamp = int(Time.get_unix_time_from_system())
## # "59:59 remaining" timestamp for the activity
## discord_sdk.end_timestamp = int(Time.get_unix_time_from_system()) + 3600
## # Always refresh after changing the values!
## discord_sdk.refresh()
## [/codeblock]
##
## @tutorial(More information here): https://github.com/vaporvee/discord-sdk-godot/wiki/Quick-start
## @tutorial(Make your Application ID and else here): https://discord.com/developers/applications

View File

@@ -1,17 +0,0 @@
@tool
extends EditorExportPlugin
func _export_file(_path, _type, features) -> void:
if features[2] == "windows":
if features[4] == "x86_64":
add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk.dll",[],"/")
elif features[4] == "x86":
add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk_x86.dll",[],"/")
elif features[2] == "linux":
add_shared_object("res://addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so",[],"/")
elif features[2] == "macos":
add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk.dylib",[],"/")
add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk_aarch64.dylib",[],"/")
func _get_name():
pass

View File

@@ -1,6 +1,8 @@
[gd_scene load_steps=68 format=3 uid="uid://c1slhdnlsv2qt"] [gd_scene load_steps=9 format=3 uid="uid://c1slhdnlsv2qt"]
[ext_resource type="Texture2D" uid="uid://cq8lwj2matk6x" path="res://addons/discord-sdk-gd/nodes/assets/flow_spritesheet.png" id="4_gvc3o"] [ext_resource type="Texture2D" uid="uid://dnfq6kug4x6o2" path="res://addons/discord-sdk-gd/nodes/assets/Checked.svg" id="2_q6tao"]
[ext_resource type="Texture2D" uid="uid://compmm3kviqqe" path="res://addons/discord-sdk-gd/nodes/assets/Unchecked.svg" id="3_5cyem"]
[ext_resource type="Texture2D" uid="uid://dtc6ckladq0td" path="res://addons/discord-sdk-gd/nodes/assets/circle.svg" id="3_goflf"]
[sub_resource type="GDScript" id="GDScript_ak1tp"] [sub_resource type="GDScript" id="GDScript_ak1tp"]
resource_name = "Debug" resource_name = "Debug"
@@ -11,15 +13,16 @@ func _ready():
func _process(_delta): func _process(_delta):
if(discord_sdk.get_is_discord_working()): if(discord_sdk.get_is_discord_working()):
$AnimatedSprite2D.play(\"default\") $Panel/TextureRect.self_modulate = Color(\"#3eff8d\")
$Panel/TextureRect/AnimationPlayer.play(\"pulsate\")
debug_text_update() debug_text_update()
else: else:
$AnimatedSprite2D.stop() $Panel/TextureRect.self_modulate = Color(\"#797979\")
$AnimatedSprite2D.animation = \"gray\" $Panel/TextureRect/AnimationPlayer.stop()
debug_text_update() debug_text_update()
func debug_text_update(): func debug_text_update():
$Info.text = \"Application ID : {id} $Panel/Info.text = \"Application ID : {id}
Details: {details} Details: {details}
State: {state} State: {state}
@@ -41,7 +44,7 @@ Is party public: {ppublic} (needs to be activated in Discord client settings)
Is instanced: {instanced} Is instanced: {instanced}
\" \"
$Info.text = $Info.text.replace(\"{ppublic}\",str(discord_sdk.is_public_party)).replace(\"{instanced}\",str(discord_sdk.instanced)).replace(\"{ssecret}\",discord_sdk.spectate_secret).replace(\"{jsecret}\",discord_sdk.join_secret).replace(\"{msecret}\",discord_sdk.match_secret).replace(\"{mpartysize}\",str(discord_sdk.max_party_size)).replace(\"{cpartysize}\",str(discord_sdk.current_party_size)).replace(\"{partyid}\",discord_sdk.party_id).replace(\"{id}\",str(discord_sdk.app_id)).replace(\"{details}\",discord_sdk.details).replace(\"{state}\",discord_sdk.state).replace(\"{lkey}\",discord_sdk.large_image).replace(\"{ltext}\",discord_sdk.large_image_text).replace(\"{skey}\",discord_sdk.small_image).replace(\"{stext}\",discord_sdk.small_image_text).replace(\"{stimestamp}\",str(discord_sdk.start_timestamp)).replace(\"{etimestamp}\",str(discord_sdk.end_timestamp)) $Panel/Info.text = $Panel/Info.text.replace(\"{ppublic}\",str(discord_sdk.is_public_party)).replace(\"{instanced}\",str(discord_sdk.instanced)).replace(\"{ssecret}\",discord_sdk.spectate_secret).replace(\"{jsecret}\",discord_sdk.join_secret).replace(\"{msecret}\",discord_sdk.match_secret).replace(\"{mpartysize}\",str(discord_sdk.max_party_size)).replace(\"{cpartysize}\",str(discord_sdk.current_party_size)).replace(\"{partyid}\",discord_sdk.party_id).replace(\"{id}\",str(discord_sdk.app_id)).replace(\"{details}\",discord_sdk.details).replace(\"{state}\",discord_sdk.state).replace(\"{lkey}\",discord_sdk.large_image).replace(\"{ltext}\",discord_sdk.large_image_text).replace(\"{skey}\",discord_sdk.small_image).replace(\"{stext}\",discord_sdk.small_image_text).replace(\"{stimestamp}\",str(discord_sdk.start_timestamp)).replace(\"{etimestamp}\",str(discord_sdk.end_timestamp))
var user_request = {}; var user_request = {};
@@ -49,504 +52,87 @@ func _on_activity_join_request(user_requesting):
print(user_requesting) print(user_requesting)
user_request = user_requesting user_request = user_requesting
func _on_button_pressed(): func _on_accept_join_request_pressed():
if(!user_request.is_empty()): if(!user_request.is_empty()):
discord_sdk.accept_join_request(user_request.id) discord_sdk.accept_join_request(user_request.id)
func _on_line_edit_text_submitted(new_text): func _on_invite_with_user_id_text_submitted(new_text):
discord_sdk.send_invite(int(new_text),true,\"this is a test invite sent from godot\") discord_sdk.send_invite(int(new_text),true,\"this is a test invite sent from godot\")
func _on_line_edit_2_text_submitted(new_text): func _on_accept_with_user_id_text_submitted(new_text):
discord_sdk.accept_invite(int(new_text)) discord_sdk.accept_invite(int(new_text))
func _on_button_2_pressed(): func _on_print_current_user_on_console_pressed():
print(discord_sdk.get_current_user()) print(discord_sdk.get_current_user())
func _on_check_button_toggled(button_pressed): func _on_toggle_sdk_toggled(button_pressed):
if(button_pressed): if(button_pressed):
debug_text_update() discord_sdk.unclear()
else: else:
discord_sdk.clear() discord_sdk.clear()
debug_text_update()
func _on_print_friends_pressed():
print(discord_sdk.get_all_relationships())
" "
[sub_resource type="AtlasTexture" id="AtlasTexture_85oj4"] [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_8abo6"]
atlas = ExtResource("4_gvc3o")
region = Rect2(512, 0, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_vv4mb"] [sub_resource type="Animation" id="Animation_mmtmn"]
atlas = ExtResource("4_gvc3o") length = 0.001
region = Rect2(1024, 0, 512, 512) tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.4),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0.5, 0.5)]
}
[sub_resource type="AtlasTexture" id="AtlasTexture_kwv3j"] [sub_resource type="Animation" id="Animation_5u02v"]
atlas = ExtResource("4_gvc3o") resource_name = "pulsate"
region = Rect2(1536, 0, 512, 512) loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5, 1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0.5, 0.5), Vector2(0.8, 0.8), Vector2(0.5, 0.5)]
}
[sub_resource type="AtlasTexture" id="AtlasTexture_ij57t"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_a7ofc"]
atlas = ExtResource("4_gvc3o") _data = {
region = Rect2(2048, 0, 512, 512) "RESET": SubResource("Animation_mmtmn"),
"pulsate": SubResource("Animation_5u02v")
[sub_resource type="AtlasTexture" id="AtlasTexture_w2du1"] }
atlas = ExtResource("4_gvc3o")
region = Rect2(0, 512, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_4pma1"]
atlas = ExtResource("4_gvc3o")
region = Rect2(512, 512, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_fcoqp"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 512, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_tjcb7"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1536, 512, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_oudh8"]
atlas = ExtResource("4_gvc3o")
region = Rect2(2048, 512, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_csja0"]
atlas = ExtResource("4_gvc3o")
region = Rect2(0, 1024, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_0xbpk"]
atlas = ExtResource("4_gvc3o")
region = Rect2(512, 1024, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_p84pv"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 1024, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_1gjwh"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1536, 1024, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_mrm73"]
atlas = ExtResource("4_gvc3o")
region = Rect2(2048, 1024, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_8rkne"]
atlas = ExtResource("4_gvc3o")
region = Rect2(0, 1536, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_c15qo"]
atlas = ExtResource("4_gvc3o")
region = Rect2(512, 1536, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_74tpk"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 1536, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_v5nxq"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1536, 1536, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_0mf44"]
atlas = ExtResource("4_gvc3o")
region = Rect2(2048, 1536, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_kb0hn"]
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atlas = ExtResource("4_gvc3o")
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atlas = ExtResource("4_gvc3o")
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atlas = ExtResource("4_gvc3o")
region = Rect2(512, 3072, 512, 512)
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atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 3072, 512, 512)
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atlas = ExtResource("4_gvc3o")
region = Rect2(1536, 3072, 512, 512)
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atlas = ExtResource("4_gvc3o")
region = Rect2(2048, 3072, 512, 512)
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atlas = ExtResource("4_gvc3o")
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atlas = ExtResource("4_gvc3o")
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atlas = ExtResource("4_gvc3o")
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[sub_resource type="AtlasTexture" id="AtlasTexture_g0wvw"]
atlas = ExtResource("4_gvc3o")
region = Rect2(512, 4096, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_e6fmf"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 4096, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_n1rtv"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1536, 4096, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_365g3"]
atlas = ExtResource("4_gvc3o")
region = Rect2(2048, 4096, 512, 512)
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atlas = ExtResource("4_gvc3o")
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atlas = ExtResource("4_gvc3o")
region = Rect2(512, 4608, 512, 512)
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atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 4608, 512, 512)
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atlas = ExtResource("4_gvc3o")
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atlas = ExtResource("4_gvc3o")
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atlas = ExtResource("4_gvc3o")
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[sub_resource type="AtlasTexture" id="AtlasTexture_2n5hs"]
atlas = ExtResource("4_gvc3o")
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atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 5120, 512, 512)
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atlas = ExtResource("4_gvc3o")
region = Rect2(1536, 5120, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_pe7po"]
atlas = ExtResource("4_gvc3o")
region = Rect2(2048, 5120, 512, 512)
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atlas = ExtResource("4_gvc3o")
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atlas = ExtResource("4_gvc3o")
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atlas = ExtResource("4_gvc3o")
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[sub_resource type="AtlasTexture" id="AtlasTexture_4d1t3"]
atlas = ExtResource("4_gvc3o")
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atlas = ExtResource("4_gvc3o")
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atlas = ExtResource("4_gvc3o")
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[sub_resource type="AtlasTexture" id="AtlasTexture_g2h20"]
atlas = ExtResource("4_gvc3o")
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atlas = ExtResource("4_gvc3o")
region = Rect2(1024, 6144, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_0jq3r"]
atlas = ExtResource("4_gvc3o")
region = Rect2(1536, 6144, 512, 512)
[sub_resource type="AtlasTexture" id="AtlasTexture_1eeyl"]
atlas = ExtResource("4_gvc3o")
region = Rect2(0, 0, 512, 512)
[sub_resource type="SpriteFrames" id="SpriteFrames_kudgl"]
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"texture": SubResource("AtlasTexture_85oj4")
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[node name="DebugNodeGroup" type="Node"] [node name="DebugNodeGroup" type="Node"]
editor_description = "This is a Debug Node wich will show (only if the project runs) some usefull info and buttons/input" editor_description = "This is a Debug Node wich will show (only if the project runs) some usefull info and buttons/input"
script = SubResource("GDScript_ak1tp") script = SubResource("GDScript_ak1tp")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] [node name="Panel" type="Panel" parent="."]
position = Vector2(389, 477.375) anchors_preset = -1
scale = Vector2(0.14209, 0.14209) anchor_right = 0.373
sprite_frames = SubResource("SpriteFrames_kudgl") anchor_bottom = 1.0
frame_progress = 0.417812 offset_left = -5.0
offset_right = 0.303955
grow_horizontal = 2
grow_vertical = 2
[node name="Info" type="RichTextLabel" parent="."] [node name="Info" type="RichTextLabel" parent="Panel"]
offset_left = 7.0 layout_mode = 0
offset_top = 6.0 offset_left = 12.0
offset_right = 424.0 offset_top = 21.0
offset_bottom = 312.0 offset_right = 429.0
offset_bottom = 461.0
theme_override_font_sizes/normal_font_size = 14 theme_override_font_sizes/normal_font_size = 14
text = "Application ID : {id} text = "Application ID : {id}
Details: {details} Details: {details}
@@ -572,52 +158,109 @@ Is instanced: {instanced}
" "
fit_content = true fit_content = true
[node name="PrintCurrentUserOnConsole" type="Button" parent="."] [node name="PrintCurrentUserOnConsole" type="Button" parent="Panel"]
layout_mode = 1
anchors_preset = 4 anchors_preset = 4
anchor_top = 0.5 anchor_top = 0.5
anchor_bottom = 0.5 anchor_bottom = 0.5
offset_left = 7.0 offset_left = 12.0
offset_top = 141.375 offset_top = 138.375
offset_right = 240.0 offset_right = 245.0
offset_bottom = 174.375 offset_bottom = 171.375
grow_vertical = 2 grow_vertical = 2
text = "Print current user on console" text = "Print current user on console"
[node name="AcceptInviteRequest" type="Button" parent="."] [node name="PrintFriends" type="Button" parent="Panel"]
layout_mode = 1
anchors_preset = 4 anchors_preset = 4
anchor_top = 0.5 anchor_top = 0.5
anchor_bottom = 0.5 anchor_bottom = 0.5
offset_left = 7.0 offset_left = 12.0
offset_top = 178.875 offset_top = 176.5
offset_right = 149.0 offset_right = 204.0
offset_bottom = 209.875 offset_bottom = 207.5
grow_vertical = 2
text = "Print friends on console"
[node name="AcceptJoinRequest" type="Button" parent="Panel"]
layout_mode = 1
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_left = 12.0
offset_top = 212.875
offset_right = 154.0
offset_bottom = 243.875
grow_vertical = 2 grow_vertical = 2
text = "ACCEPT REQUEST" text = "ACCEPT REQUEST"
[node name="InviteWithUserID" type="LineEdit" parent="."] [node name="InviteWithUserID" type="LineEdit" parent="Panel"]
layout_mode = 1
anchors_preset = 4 anchors_preset = 4
anchor_top = 0.5 anchor_top = 0.5
anchor_bottom = 0.5 anchor_bottom = 0.5
offset_left = 6.0 offset_left = 11.0
offset_top = 215.375 offset_top = 250.375
offset_right = 205.0 offset_right = 210.0
offset_bottom = 246.375 offset_bottom = 281.375
grow_vertical = 2 grow_vertical = 2
size_flags_horizontal = 0 size_flags_horizontal = 0
placeholder_text = "Invite with user_id here" placeholder_text = "Invite with user_id here"
[node name="AcceptWithUserID" type="LineEdit" parent="."] [node name="AcceptWithUserID" type="LineEdit" parent="Panel"]
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anchors_preset = 4 anchors_preset = 4
anchor_top = 0.5 anchor_top = 0.5
anchor_bottom = 0.5 anchor_bottom = 0.5
offset_left = 6.0 offset_left = 11.0
offset_top = 250.875 offset_top = 286.875
offset_right = 255.0 offset_right = 260.0
offset_bottom = 281.875 offset_bottom = 317.875
grow_vertical = 2 grow_vertical = 2
placeholder_text = "Accept Invite with user_id here" placeholder_text = "Accept Invite with user_id here"
[connection signal="pressed" from="PrintCurrentUserOnConsole" to="." method="_on_button_2_pressed"] [node name="ToggleSDK" type="CheckButton" parent="Panel"]
[connection signal="pressed" from="AcceptInviteRequest" to="." method="_on_button_pressed"] layout_mode = 1
[connection signal="text_submitted" from="InviteWithUserID" to="." method="_on_line_edit_text_submitted"] anchors_preset = 4
[connection signal="text_submitted" from="AcceptWithUserID" to="." method="_on_line_edit_2_text_submitted"] anchor_top = 0.5
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offset_top = 157.375
offset_right = 1144.0
offset_bottom = 665.375
grow_vertical = 2
scale = Vector2(0.05, 0.05)
theme_override_icons/checked = ExtResource("2_q6tao")
theme_override_icons/unchecked = ExtResource("3_5cyem")
theme_override_styles/focus = SubResource("StyleBoxEmpty_8abo6")
button_pressed = true
[node name="TextureRect" type="TextureRect" parent="Panel"]
self_modulate = Color(0.47451, 0.47451, 0.47451, 1)
layout_mode = 1
anchors_preset = -1
anchor_left = 0.88
anchor_top = 0.762
anchor_right = 0.88
anchor_bottom = 0.762
offset_left = -28.8
offset_top = -28.776
offset_right = 28.0841
offset_bottom = 28.1082
grow_horizontal = 2
grow_vertical = 2
scale = Vector2(0.5, 0.5)
pivot_offset = Vector2(29.0693, 29.0693)
texture = ExtResource("3_goflf")
[node name="AnimationPlayer" type="AnimationPlayer" parent="Panel/TextureRect"]
libraries = {
"": SubResource("AnimationLibrary_a7ofc")
}
[connection signal="pressed" from="Panel/PrintCurrentUserOnConsole" to="." method="_on_print_current_user_on_console_pressed"]
[connection signal="pressed" from="Panel/PrintFriends" to="." method="_on_print_friends_pressed"]
[connection signal="pressed" from="Panel/AcceptJoinRequest" to="." method="_on_accept_join_request_pressed"]
[connection signal="text_submitted" from="Panel/InviteWithUserID" to="." method="_on_invite_with_user_id_text_submitted"]
[connection signal="text_submitted" from="Panel/AcceptWithUserID" to="." method="_on_accept_with_user_id_text_submitted"]
[connection signal="toggled" from="Panel/ToggleSDK" to="." method="_on_toggle_sdk_toggled"]

View File

@@ -1,7 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://dkbtuqbtdlqnk"]
[ext_resource type="Script" path="res://addons/discord-sdk-gd/nodes/core_updater.gd" id="1_8fjwg"]
[node name="DiscordSDKLoader" type="Node"]
editor_description = "This always needs to run in the background if you want to comunicate with the discord client."
script = ExtResource("1_8fjwg")

View File

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importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://c70jidlptani4" uid="uid://dtc6ckladq0td"
path="res://.godot/imported/Group_1.svg-8cf36058739c5884a9a47a4dfa7d001a.ctex" path="res://.godot/imported/circle.svg-ca71b895eb1c5e7e6f2f2afe081d28dd.ctex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
} }
[deps] [deps]
source_file="res://addons/discord-sdk-gd/nodes/assets/Group_1.svg" source_file="res://addons/discord-sdk-gd/nodes/assets/circle.svg"
dest_files=["res://.godot/imported/Group_1.svg-8cf36058739c5884a9a47a4dfa7d001a.ctex"] dest_files=["res://.godot/imported/circle.svg-ca71b895eb1c5e7e6f2f2afe081d28dd.ctex"]
[params] [params]

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@@ -1,8 +1,23 @@
## This always needs to run in the background if you want to comunicate with the discord client. ## [color=yellow]PLEASE IGNORE![/color] This is a important Node wich gets automatically added as Singleton.
##
## The DiscordSDKLoader Node automatically gets added as Singleton while installing the addon.
## It has to run in the background to comunicate with Discord.
## You don't need to use it.
##
## @tutorial: https://github.com/vaporvee/discord-sdk-godot/wiki
@tool
class_name core_updater
extends Node extends Node
@export var is_running: bool =false func _process(_delta):
if(ProjectSettings.get_setting("DiscordSDK/EditorPresence/enabled") && Engine.is_editor_hint()):
func _process(delta) -> void: if(discord_sdk.app_id != 1108142249990176808):
discord_sdk.app_id = 1108142249990176808
discord_sdk.details = ProjectSettings.get_setting("application/config/name")
discord_sdk.state = "Editing: \""+ str(get_tree().edited_scene_root.scene_file_path).replace("res://","") +"\""
discord_sdk.large_image = "godot"
discord_sdk.large_image_text = str(Engine.get_version_info().string)
discord_sdk.start_timestamp = int(Time.get_unix_time_from_system())
discord_sdk.refresh()
if(discord_sdk.app_id == 1108142249990176808 || !Engine.is_editor_hint()):
discord_sdk.coreupdate() discord_sdk.coreupdate()
is_running = true

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@@ -1,4 +1,9 @@
## This is a Debug Node wich will show (only if the project runs) some usefull info and buttons/input ## This is a Debug Node wich will show some usefull info and buttons/input
##
## The DiscordSDK Debug Node will show info about the current values of its variables and some buttons to change them.
##
## @tutorial: https://github.com/vaporvee/discord-sdk-godot/wiki
@tool
extends Node extends Node
func _ready() -> void: func _ready() -> void:

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@@ -0,0 +1,96 @@
[gd_scene load_steps=8 format=3 uid="uid://byc4c6d5tpomq"]
[ext_resource type="Texture2D" uid="uid://csl0e2px0cwc1" path="res://assets/Logo_V2_No_Bg.png" id="1_r3i13"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_1t7mm"]
[sub_resource type="Theme" id="Theme_swwco"]
Button/styles/focus = SubResource("StyleBoxEmpty_1t7mm")
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_5vqdt"]
[sub_resource type="Image" id="Image_ylyvr"]
data = {
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"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_gdtpn"]
image = SubResource("Image_ylyvr")
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_7v0rg"]
[node name="RestartWindow" type="ConfirmationDialog"]
title = "Restart required"
initial_position = 2
size = Vector2i(416, 400)
visible = true
unresizable = true
theme = SubResource("Theme_swwco")
ok_button_text = "Restart"
cancel_button_text = "Save and restart"
[node name="Panel" type="Panel" parent="."]
offset_left = 8.0
offset_top = 8.0
offset_right = 408.0
offset_bottom = 351.0
mouse_filter = 1
[node name="VBoxContainer" type="VBoxContainer" parent="Panel"]
custom_minimum_size = Vector2(400, 0)
layout_mode = 0
offset_right = 400.0
offset_bottom = 309.0
[node name="HSeparator" type="HSeparator" parent="Panel/VBoxContainer"]
layout_mode = 2
mouse_filter = 1
theme_override_constants/separation = 15
theme_override_styles/separator = SubResource("StyleBoxEmpty_5vqdt")
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
[node name="DocsIcon" type="TextureRect" parent="Panel/VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 4
texture = SubResource("ImageTexture_gdtpn")
stretch_mode = 2
[node name="LinkButton" type="LinkButton" parent="Panel/VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
text = "Plugin Docs"
uri = "https://github.com/vaporvee/discord-sdk-godot/wiki"
[node name="TextureRect" type="TextureRect" parent="Panel/VBoxContainer"]
custom_minimum_size = Vector2(128, 128)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 0
texture = ExtResource("1_r3i13")
expand_mode = 1
[node name="RichTextLabel" type="RichTextLabel" parent="Panel/VBoxContainer"]
custom_minimum_size = Vector2(400, 200)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 0
mouse_filter = 1
theme_override_styles/normal = SubResource("StyleBoxEmpty_7v0rg")
bbcode_enabled = true
text = "[center]Thanks for enabling the
[rainbow]Discord Game SDK Plugin[/rainbow]
made by vaporvee. ❤️
You need to [wave]restart[/wave] the editor to fully enable this plugin!
Do you want to [wave]save[/wave] your project before restarting?"

View File

@@ -3,5 +3,5 @@
name="DiscordSDK" name="DiscordSDK"
description="Discord Game SDK support for GDScript in Godot" description="Discord Game SDK support for GDScript in Godot"
author="vaporvee" author="vaporvee"
version="2.0" version="3.0"
script="plugin.gd" script="plugin.gd"

View File

@@ -1,47 +1,36 @@
@tool @tool
extends EditorPlugin extends EditorPlugin
const DiscordSDKLoader = preload("res://addons/discord-sdk-gd/nodes/core_updater.gd")
const DiscordSDKLoader_icon = preload("res://addons/discord-sdk-gd/nodes/assets/Group_1.svg")
var loaded_DiscordSDKLoader = DiscordSDKLoader.new()
const DiscordSDKDebug = preload("res://addons/discord-sdk-gd/nodes/debug.gd") const DiscordSDKDebug = preload("res://addons/discord-sdk-gd/nodes/debug.gd")
const DiscordSDKDebug_icon = preload("res://addons/discord-sdk-gd/nodes/assets/Debug.svg") const DiscordSDKDebug_icon = preload("res://addons/discord-sdk-gd/nodes/assets/Debug.svg")
var loaded_DiscordSDKDebug = DiscordSDKDebug.new() var loaded_DiscordSDKDebug = DiscordSDKDebug.new()
var restart_window: ConfirmationDialog = preload("res://addons/discord-sdk-gd/nodes/restart_window.tscn").instantiate()
const ExportPlugin = preload("res://addons/discord-sdk-gd/export.gd") func _enter_tree() -> void:
var loaded_exportplugin = ExportPlugin.new()
func _enable_plugin() -> void:
print("DiscordSDK Addon got enabled")
add_custom_type("DiscordSDKLoader","Node",DiscordSDKLoader,DiscordSDKLoader_icon)
add_custom_type("DiscordSDKDebug","Node",DiscordSDKDebug,DiscordSDKDebug_icon) add_custom_type("DiscordSDKDebug","Node",DiscordSDKDebug,DiscordSDKDebug_icon)
add_autoload_singleton("DiscordSDKLoader", "res://addons/discord-sdk-gd/nodes/core_updater.gd") add_autoload_singleton("DiscordSDKLoader", "res://addons/discord-sdk-gd/nodes/core_updater.gd")
add_export_plugin(loaded_exportplugin)
func _enable_plugin() -> void:
if FileAccess.file_exists(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore"):
DirAccess.remove_absolute(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore")
ProjectSettings.set_setting("DiscordSDK/EditorPresence/enabled",false) ProjectSettings.set_setting("DiscordSDK/EditorPresence/enabled",false)
ProjectSettings.set_as_basic("DiscordSDK/EditorPresence/enabled",true)
ProjectSettings.set_initial_value("DiscordSDK/EditorPresence/enabled",false) ProjectSettings.set_initial_value("DiscordSDK/EditorPresence/enabled",false)
ProjectSettings.set_restart_if_changed("DiscordSDK/EditorPresence/enabled",true) ProjectSettings.set_restart_if_changed("DiscordSDK/EditorPresence/enabled",true)
get_tree().root.add_child(restart_window)
restart_window.connect("canceled",save_restart)
restart_window.connect("confirmed",restart)
func _disable_plugin() -> void: func _disable_plugin() -> void:
print("DiscordSDK Addon got disabled") FileAccess.open("res://addons/discord-sdk-gd/bin/.gdignore",FileAccess.WRITE)
push_warning("DiscordSDK Addon got disabled. PLEASE RESTART THE EDITOR!")
remove_autoload_singleton("DiscordSDKLoader") remove_autoload_singleton("DiscordSDKLoader")
remove_custom_type("DiscordSDKLoader")
remove_custom_type("DiscordSDKDebug") remove_custom_type("DiscordSDKDebug")
ProjectSettings.clear("DiscordSDK/EditorPresence/enabled") ProjectSettings.clear("DiscordSDK/EditorPresence/enabled")
func _process(_delta): func save_restart() -> void:
if(ProjectSettings.get_setting("DiscordSDK/EditorPresence/enabled")&&!get_editor_interface().is_playing_scene()): get_editor_interface().restart_editor(true)
if(discord_sdk.app_id != 1108142249990176808):
discord_sdk.app_id = 1108142249990176808 func restart() -> void:
discord_sdk.details = ProjectSettings.get_setting("application/config/name") get_editor_interface().restart_editor(false)
discord_sdk.state = "Editing: \""+ str(get_tree().edited_scene_root.scene_file_path).replace("res://","") +"\""
discord_sdk.large_image = "godot"
discord_sdk.large_image_text = str(Engine.get_version_info())
discord_sdk.start_timestamp = int(Time.get_unix_time_from_system())
discord_sdk.refresh()
if(discord_sdk.app_id == 1108142249990176808):
discord_sdk.coreupdate()

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@@ -2,16 +2,16 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://cq8lwj2matk6x" uid="uid://csl0e2px0cwc1"
path="res://.godot/imported/flow_spritesheet.png-4637bb4103771b4d4bbc78a0bb858512.ctex" path="res://.godot/imported/Logo_V2_No_Bg.png-e3342efea6196122a36ea06a342b2ba2.ctex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
} }
[deps] [deps]
source_file="res://addons/discord-sdk-gd/nodes/assets/flow_spritesheet.png" source_file="res://assets/Logo_V2_No_Bg.png"
dest_files=["res://.godot/imported/flow_spritesheet.png-4637bb4103771b4d4bbc78a0bb858512.ctex"] dest_files=["res://.godot/imported/Logo_V2_No_Bg.png-e3342efea6196122a36ea06a342b2ba2.ctex"]
[params] [params]

View File

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bjns3n0prshdy"
path="res://.godot/imported/Logo_V2_No_Bg_Small.png-6c9c0ba88b8e0a9cb7aa1acb948a1191.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/Logo_V2_No_Bg_Small.png"
dest_files=["res://.godot/imported/Logo_V2_No_Bg_Small.png-6c9c0ba88b8e0a9cb7aa1acb948a1191.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -8,18 +8,17 @@ custom_features=""
export_filter="all_resources" export_filter="all_resources"
include_filter="" include_filter=""
exclude_filter="" exclude_filter=""
export_path="../../demo/discord_sdk.exe" export_path="../../testexpoort/discord_sdk_demo.exe"
encryption_include_filters="" encryption_include_filters=""
encryption_exclude_filters="" encryption_exclude_filters=""
encrypt_pck=false encrypt_pck=false
encrypt_directory=false encrypt_directory=false
script_encryption_key=""
[preset.0.options] [preset.0.options]
custom_template/debug="" custom_template/debug=""
custom_template/release="" custom_template/release=""
debug/export_console_script=1 debug/export_console_wrapper=1
binary_format/embed_pck=true binary_format/embed_pck=true
texture_format/bptc=true texture_format/bptc=true
texture_format/s3tc=true texture_format/s3tc=true
@@ -27,23 +26,20 @@ texture_format/etc=false
texture_format/etc2=false texture_format/etc2=false
binary_format/architecture="x86_64" binary_format/architecture="x86_64"
codesign/enable=false codesign/enable=false
codesign/identity_type=0
codesign/identity=""
codesign/password=""
codesign/timestamp=true codesign/timestamp=true
codesign/timestamp_server_url="" codesign/timestamp_server_url=""
codesign/digest_algorithm=1 codesign/digest_algorithm=1
codesign/description="" codesign/description=""
codesign/custom_options=PackedStringArray() codesign/custom_options=PackedStringArray()
application/modify_resources=false application/modify_resources=true
application/icon="" application/icon="res://assets/Logo_V2.png"
application/console_wrapper_icon="" application/console_wrapper_icon=""
application/icon_interpolation=4 application/icon_interpolation=4
application/file_version="" application/file_version=""
application/product_version="" application/product_version=""
application/company_name="" application/company_name=""
application/product_name="" application/product_name=""
application/file_description="" application/file_description="Discord SDK Godot Test"
application/copyright="" application/copyright=""
application/trademarks="" application/trademarks=""
ssh_remote_deploy/enabled=false ssh_remote_deploy/enabled=false

View File

@@ -5,6 +5,8 @@ func _ready() -> void:
discord_sdk.connect("activity_join_request",_on_activity_join_request) discord_sdk.connect("activity_join_request",_on_activity_join_request)
discord_sdk.connect("activity_join",_on_activity_join) discord_sdk.connect("activity_join",_on_activity_join)
discord_sdk.connect("activity_spectate",_on_activity_spectate) discord_sdk.connect("activity_spectate",_on_activity_spectate)
discord_sdk.connect("relationships_init",_on_relationship_init)
discord_sdk.connect("updated_relationship", _on_updated_relationship)
func set_activity() -> void: func set_activity() -> void:
discord_sdk.clear() discord_sdk.clear()
@@ -18,8 +20,8 @@ func set_activity() -> void:
discord_sdk.small_image_text = "Fighting the end boss! D:" discord_sdk.small_image_text = "Fighting the end boss! D:"
discord_sdk.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time discord_sdk.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
# It is NOT recommended to manage secrets locally! It's meant to be a payload wich the server # It is NOT recommended to manage secrets locally! It's meant to be a payload wich the server understands and
# understands and returns the other variables like current_party_size, party_id etc. Most of the values must differ from the others. # returns the other variables like current_party_size, party_id etc. Most of the values must differ from the others.
var my_secret: String = str(randi_range(0,999999)) var my_secret: String = str(randi_range(0,999999))
discord_sdk.party_id = "mylobbycanbeeverything_" + my_secret discord_sdk.party_id = "mylobbycanbeeverything_" + my_secret
@@ -53,8 +55,9 @@ func _on_activity_join(secret) -> void:
func _on_activity_spectate(secret) -> void: func _on_activity_spectate(secret) -> void:
print(secret) print(secret)
func _on_toggle_sdk_toggled(button_pressed): func _on_relationship_init():
if(button_pressed): print("initialized")
set_activity()
else: func _on_updated_relationship(relationship):
discord_sdk.clear() print(relationship)

View File

@@ -1,13 +1,9 @@
[gd_scene load_steps=7 format=3 uid="uid://dyc3kseph4el7"] [gd_scene load_steps=4 format=3 uid="uid://dyc3kseph4el7"]
[ext_resource type="Script" path="res://main.gd" id="1_kl8ri"] [ext_resource type="Script" path="res://main.gd" id="1_kl8ri"]
[ext_resource type="Texture2D" uid="uid://b3qm246m7pnsx" path="res://assets/Logo_V2.png" id="2_gd222"] [ext_resource type="Texture2D" uid="uid://b3qm246m7pnsx" path="res://assets/Logo_V2.png" id="2_gd222"]
[ext_resource type="Texture2D" uid="uid://dnfq6kug4x6o2" path="res://addons/discord-sdk-gd/nodes/assets/Checked.svg" id="3_wajuo"]
[ext_resource type="Texture2D" uid="uid://compmm3kviqqe" path="res://addons/discord-sdk-gd/nodes/assets/Unchecked.svg" id="4_8hvtu"]
[ext_resource type="Script" path="res://addons/discord-sdk-gd/nodes/debug.gd" id="6_ujijw"] [ext_resource type="Script" path="res://addons/discord-sdk-gd/nodes/debug.gd" id="6_ujijw"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_phc3u"]
[node name="Node" type="Node"] [node name="Node" type="Node"]
script = ExtResource("1_kl8ri") script = ExtResource("1_kl8ri")
@@ -23,7 +19,7 @@ color = Color(0.345098, 0.396078, 0.94902, 1)
[node name="Sprite2D" type="Sprite2D" parent="."] [node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 4 texture_filter = 4
position = Vector2(580, 308) position = Vector2(789, 330.5)
scale = Vector2(0.408203, 0.408203) scale = Vector2(0.408203, 0.408203)
texture = ExtResource("2_gd222") texture = ExtResource("2_gd222")
@@ -33,10 +29,10 @@ anchor_left = 0.293
anchor_top = 0.59 anchor_top = 0.59
anchor_right = 0.736 anchor_right = 0.736
anchor_bottom = 0.727 anchor_bottom = 0.727
offset_left = -0.536011 offset_left = 208.464
offset_top = -0.319977 offset_top = 22.18
offset_right = 0.12793 offset_right = 209.128
offset_bottom = -0.0960388 offset_bottom = 22.4039
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
size_flags_horizontal = 4 size_flags_horizontal = 4
@@ -46,20 +42,3 @@ text = "[center][font s=60]DiscordSDK Test"
[node name="DiscordSDKDebug" type="Node" parent="."] [node name="DiscordSDKDebug" type="Node" parent="."]
script = ExtResource("6_ujijw") script = ExtResource("6_ujijw")
[node name="ToggleSDK" type="CheckButton" parent="."]
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_left = 293.0
offset_top = 142.375
offset_right = 1139.0
offset_bottom = 650.375
grow_vertical = 2
scale = Vector2(0.05, 0.05)
theme_override_icons/checked = ExtResource("3_wajuo")
theme_override_icons/unchecked = ExtResource("4_8hvtu")
theme_override_styles/focus = SubResource("StyleBoxEmpty_phc3u")
button_pressed = true
[connection signal="toggled" from="ToggleSDK" to="." method="_on_toggle_sdk_toggled"]

View File

@@ -11,17 +11,14 @@ config_version=5
[application] [application]
config/name="GDExtension DiscordSDK Test Project" config/name="GDExtension DiscordSDK Test Project"
config/tags=PackedStringArray("vaporvee")
run/main_scene="res://main.tscn" run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.0") config/features=PackedStringArray("4.1")
boot_splash/bg_color=Color(0.25098, 0.305882, 0.929412, 1) boot_splash/bg_color=Color(0.25098, 0.305882, 0.929412, 1)
boot_splash/image="res://assets/Banner_v1.png" boot_splash/image="res://assets/Banner_v1.png"
boot_splash/fullsize=false boot_splash/fullsize=false
config/icon="res://assets/Logo_V2.png" config/icon="res://assets/Logo_V2.png"
[autoload]
DiscordSDKLoader="*res://addons/discord-sdk-gd/nodes/core_updater.gd"
[display] [display]
window/size/resizable=false window/size/resizable=false
@@ -30,10 +27,6 @@ window/size/resizable=false
project/assembly_name="GDExtension Test Project" project/assembly_name="GDExtension Test Project"
[editor_plugins]
enabled=PackedStringArray("res://addons/discord-sdk-gd/plugin.cfg")
[filesystem] [filesystem]
import/blender/enabled=false import/blender/enabled=false

15
release.py Normal file
View File

@@ -0,0 +1,15 @@
import os
from distutils.dir_util import copy_tree
import shutil
if os.path.exists("release/ADDON-Discord-SDK-Godot/addons"):
shutil.rmtree("release/ADDON-Discord-SDK-Godot/addons", ignore_errors=True)
copy_tree("project/addons/", "release/temp/ADDON-Discord-SDK-Godot/addons")
open(
"release/temp/ADDON-Discord-SDK-Godot/addons/discord-sdk-gd/bin/.gdignore", "a"
).close()
shutil.make_archive("release/ADDON-Discord-SDK-Godot", "zip", "release/temp/")
shutil.rmtree("release/temp/")

View File

@@ -6,6 +6,12 @@ import os
with zipfile.ZipFile("src/lib/discord_game_sdk.zip", "r") as zip_ref: with zipfile.ZipFile("src/lib/discord_game_sdk.zip", "r") as zip_ref:
zip_ref.extractall("src/lib/discord_game_sdk/") zip_ref.extractall("src/lib/discord_game_sdk/")
# Patch the SDK to actually build, since it's missing an include
with open("src/lib/discord_game_sdk/cpp/types.h", "r+") as f:
s = f.read();
f.seek(0);
f.write("#include <cstdint>\n" + s)
copy_tree("src/lib/discord_game_sdk/lib/", "src/lib/discord_game_sdk/bin/") copy_tree("src/lib/discord_game_sdk/lib/", "src/lib/discord_game_sdk/bin/")
os.rename( os.rename(
"src/lib/discord_game_sdk/bin/aarch64/discord_game_sdk.dylib", "src/lib/discord_game_sdk/bin/aarch64/discord_game_sdk.dylib",

View File

@@ -83,8 +83,12 @@ void discord_sdk::_bind_methods()
ADD_SIGNAL(MethodInfo("activity_spectate", PropertyInfo(Variant::STRING, "spectate_secret"))); ADD_SIGNAL(MethodInfo("activity_spectate", PropertyInfo(Variant::STRING, "spectate_secret")));
ADD_SIGNAL(MethodInfo("activity_join_request", PropertyInfo(Variant::DICTIONARY, "user_requesting"))); ADD_SIGNAL(MethodInfo("activity_join_request", PropertyInfo(Variant::DICTIONARY, "user_requesting")));
ADD_SIGNAL(MethodInfo("relationships_init"));
ADD_SIGNAL(MethodInfo("updated_relationship", PropertyInfo(Variant::DICTIONARY, "relationship")));
ClassDB::bind_method(D_METHOD("refresh"), &discord_sdk::refresh); ClassDB::bind_method(D_METHOD("refresh"), &discord_sdk::refresh);
ClassDB::bind_method(D_METHOD("clear"), &discord_sdk::clear); ClassDB::bind_method(D_METHOD("clear", "reset_values"), &discord_sdk::clear, DEFVAL(false));
ClassDB::bind_method(D_METHOD("unclear"), &discord_sdk::unclear);
ClassDB::bind_method(D_METHOD("register_command", "command"), &discord_sdk::register_command); ClassDB::bind_method(D_METHOD("register_command", "command"), &discord_sdk::register_command);
ClassDB::bind_method(D_METHOD("register_steam", "steam_id"), &discord_sdk::register_steam); ClassDB::bind_method(D_METHOD("register_steam", "steam_id"), &discord_sdk::register_steam);
@@ -94,6 +98,7 @@ void discord_sdk::_bind_methods()
ClassDB::bind_method(D_METHOD("accept_invite", "user_id"), &discord_sdk::accept_invite); ClassDB::bind_method(D_METHOD("accept_invite", "user_id"), &discord_sdk::accept_invite);
ClassDB::bind_method(D_METHOD("get_current_user"), &discord_sdk::get_current_user); ClassDB::bind_method(D_METHOD("get_current_user"), &discord_sdk::get_current_user);
ClassDB::bind_method(D_METHOD("get_all_relationships"), &discord_sdk::get_all_relationships);
ClassDB::bind_method(D_METHOD("get_is_overlay_enabled"), &discord_sdk::get_is_overlay_enabled); ClassDB::bind_method(D_METHOD("get_is_overlay_enabled"), &discord_sdk::get_is_overlay_enabled);
ClassDB::bind_method(D_METHOD("get_is_overlay_locked"), &discord_sdk::get_is_overlay_locked); ClassDB::bind_method(D_METHOD("get_is_overlay_locked"), &discord_sdk::get_is_overlay_locked);
@@ -154,9 +159,11 @@ void discord_sdk::debug()
void discord_sdk::set_app_id(int64_t value) void discord_sdk::set_app_id(int64_t value)
{ {
app_id = value; app_id = value;
if (app_id > 0)
{
result = discord::Core::Create(value, DiscordCreateFlags_NoRequireDiscord, &core); // after setting app_ID it initializes everything result = discord::Core::Create(value, DiscordCreateFlags_NoRequireDiscord, &core); // after setting app_ID it initializes everything
if (result == discord::Result::Ok && app_id > 0) if (result == discord::Result::Ok)
{ {
// initialize currentuser stuff // initialize currentuser stuff
core->UserManager().OnCurrentUserUpdate.Connect([]() core->UserManager().OnCurrentUserUpdate.Connect([]()
@@ -170,28 +177,26 @@ void discord_sdk::set_app_id(int64_t value)
{ discord_sdk::get_singleton() { discord_sdk::get_singleton()
->emit_signal("activity_spectate", secret); }); ->emit_signal("activity_spectate", secret); });
core->ActivityManager().OnActivityJoinRequest.Connect([this](discord::User const &user) core->ActivityManager().OnActivityJoinRequest.Connect([this](discord::User const &user)
{ Dictionary user_requesting; { discord_sdk::get_singleton()
user_requesting["avatar"] = user.GetAvatar(); //can be empty when user has no avatar ->emit_signal("activity_join_request", user2dict(user)); });
user_requesting["is_bot"] = user.GetBot();
user_requesting["discriminator"] = user.GetDiscriminator();
user_requesting["id"] = user.GetId();
user_requesting["username"] = user.GetUsername();
if(String(user_requesting["avatar"]).is_empty())
user_requesting["avatar_url"] = String(std::string("https://cdn.discordapp.com/embed/avatars/" + std::to_string((user_requesting["discriminator"].INT % 5) - 1)+ ".png").c_str());
else
user_requesting["avatar_url"] = String(std::string("https://cdn.discordapp.com/avatars/" + std::to_string(user.GetId()) + "/" + user.GetAvatar() + ".png?size=512").c_str());//I don't know what the hell i did there but removing ?size=512 will crash the whole editor
user_requesting.make_read_only();
discord_sdk::get_singleton()
->emit_signal("activity_join_request",user_requesting); });
core->OverlayManager().OnToggle.Connect([](bool is_locked) core->OverlayManager().OnToggle.Connect([](bool is_locked)
{ discord_sdk::get_singleton() { discord_sdk::get_singleton()
->emit_signal("overlay_toggle", is_locked); }); ->emit_signal("overlay_toggle", is_locked); });
core->RelationshipManager().OnRefresh.Connect([&]()
{ discord_sdk::get_singleton()
->emit_signal("relationships_init"); });
core->RelationshipManager().OnRelationshipUpdate.Connect([&](discord::Relationship const &relationship)
{ discord_sdk::get_singleton()
->emit_signal("updated_relationship", relationship2dict(relationship)); });
}
} }
} }
int64_t discord_sdk::get_app_id() int64_t discord_sdk::get_app_id()
{ {
if (app_id != 0)
return app_id; return app_id;
return old_app_id;
} }
void discord_sdk::set_state(String value) void discord_sdk::set_state(String value)
@@ -225,34 +230,52 @@ void discord_sdk::refresh()
UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!"); UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
} }
void discord_sdk::clear() void discord_sdk::clear(bool reset_values = false)
{ {
if (result == discord::Result::Ok) if (result == discord::Result::Ok)
{ {
app_id = 0; if (reset_values)
state = ""; {
details = ""; old_app_id = 0;
large_image = ""; set_state("");
large_image_text = ""; set_details("");
small_image = ""; set_large_image("");
small_image_text = ""; set_large_image_text("");
start_timestamp = 0; set_small_image("");
end_timestamp = 0; set_small_image_text("");
party_id = ""; set_start_timestamp(0);
current_party_size = 0; set_end_timestamp(0);
max_party_size = 0; set_party_id("");
match_secret = ""; set_current_party_size(0);
join_secret = ""; set_max_party_size(0);
spectate_secret = ""; set_match_secret("");
instanced = false; set_join_secret("");
is_public_party = false; set_spectate_secret("");
is_overlay_locked = false; set_instanced(false);
set_is_public_party(false);
set_is_overlay_locked(false);
core->ActivityManager().ClearActivity([](discord::Result result) {});
}
else
old_app_id = app_id;
set_app_id(0);
delete core; delete core;
core = nullptr; core = nullptr;
} }
} }
void discord_sdk::unclear()
{
if (old_app_id > 0)
{
set_app_id(old_app_id);
refresh();
old_app_id = 0;
}
else
UtilityFunctions::push_warning("Discord Activity couldn't be uncleared. Maybe it didn't get cleared before?");
}
void discord_sdk::set_large_image(String value) void discord_sdk::set_large_image(String value)
{ {
large_image = value; large_image = value;
@@ -455,20 +478,40 @@ Dictionary discord_sdk::get_current_user()
{ {
discord::User user{}; discord::User user{};
core->UserManager().GetCurrentUser(&user); core->UserManager().GetCurrentUser(&user);
userdict["avatar"] = user.GetAvatar(); // can be empty when user has no avatar return user2dict(user);
userdict["is_bot"] = user.GetBot();
userdict["discriminator"] = user.GetDiscriminator();
userdict["id"] = user.GetId();
userdict["username"] = user.GetUsername();
if (String(userdict["avatar"]).is_empty())
userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/embed/avatars/" + std::to_string((userdict["discriminator"].INT % 5) - 1) + ".png").c_str());
else
userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/avatars/" + std::to_string(user.GetId()) + "/" + user.GetAvatar() + ".png?size=512").c_str());
userdict.make_read_only();
} }
return userdict; return userdict;
} }
Dictionary discord_sdk::get_relationship(int64_t user_id)
{
if (result == discord::Result::Ok && app_id > 0)
{
discord::Relationship relationship{};
core->RelationshipManager().Get(user_id, &relationship);
return relationship2dict(relationship);
}
Dictionary dict;
return dict;
}
Array discord_sdk::get_all_relationships()
{
Array all_relationships;
core->RelationshipManager().Filter(
[](discord::Relationship const &relationship) -> bool
{ return true; });
int32_t friendcount{0};
core->RelationshipManager().Count(&friendcount);
for (int i = 0; i < friendcount; i++)
{
discord::Relationship relationship{};
core->RelationshipManager().GetAt(2, &relationship);
all_relationships.append(relationship2dict(relationship));
}
return all_relationships;
}
bool discord_sdk::get_is_discord_working() bool discord_sdk::get_is_discord_working()
{ {
return result == discord::Result::Ok && app_id > 0; return result == discord::Result::Ok && app_id > 0;
@@ -478,3 +521,91 @@ int discord_sdk::get_result_int()
{ {
return static_cast<int>(result); return static_cast<int>(result);
} }
Dictionary discord_sdk::user2dict(discord::User user)
{
Dictionary userdict;
userdict["avatar"] = user.GetAvatar(); // can be empty when user has no avatar
userdict["is_bot"] = user.GetBot();
userdict["discriminator"] = user.GetDiscriminator();
userdict["id"] = user.GetId();
userdict["username"] = user.GetUsername();
if (String(userdict["avatar"]).is_empty())
userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/embed/avatars/" + std::to_string((userdict["discriminator"].INT % 5) - 1) + ".png").c_str());
else
userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/avatars/" + std::to_string(user.GetId()) + "/" + user.GetAvatar() + ".png").c_str());
userdict.make_read_only();
return userdict;
}
Dictionary discord_sdk::relationship2dict(discord::Relationship relationship)
{
Dictionary dict_relationship;
Dictionary presence;
Dictionary presence_activity;
switch (static_cast<int>(relationship.GetPresence().GetStatus()))
{
case 0:
presence["status"] = "Offline";
break;
case 1:
presence["status"] = "Online";
break;
case 2:
presence["status"] = "Idle";
break;
case 3:
presence["status"] = "DoNotDisturb";
break;
default:
presence["status"] = "NotAvailable";
break;
}
presence_activity["application_id"] = relationship.GetPresence().GetActivity().GetApplicationId();
presence_activity["name"] = relationship.GetPresence().GetActivity().GetName();
presence_activity["state"] = relationship.GetPresence().GetActivity().GetState();
presence_activity["details"] = relationship.GetPresence().GetActivity().GetDetails();
presence_activity["large_image"] = relationship.GetPresence().GetActivity().GetAssets().GetLargeImage();
presence_activity["large_text"] = relationship.GetPresence().GetActivity().GetAssets().GetLargeText();
presence_activity["small_image"] = relationship.GetPresence().GetActivity().GetAssets().GetSmallImage();
presence_activity["small_text"] = relationship.GetPresence().GetActivity().GetAssets().GetSmallText();
presence_activity["timestamps_start"] = relationship.GetPresence().GetActivity().GetTimestamps().GetStart();
presence_activity["timestamps_end"] = relationship.GetPresence().GetActivity().GetTimestamps().GetEnd();
presence_activity["instance"] = relationship.GetPresence().GetActivity().GetInstance();
presence_activity["party_id"] = relationship.GetPresence().GetActivity().GetParty().GetId();
presence_activity["current_party_size"] = relationship.GetPresence().GetActivity().GetParty().GetSize().GetCurrentSize();
presence_activity["max_party_size"] = relationship.GetPresence().GetActivity().GetParty().GetSize().GetMaxSize();
presence_activity["join_secret"] = relationship.GetPresence().GetActivity().GetSecrets().GetJoin();
presence_activity["spectate_secret"] = relationship.GetPresence().GetActivity().GetSecrets().GetSpectate();
presence_activity["match_secret"] = relationship.GetPresence().GetActivity().GetSecrets().GetMatch();
presence["activity"] = presence_activity;
presence.make_read_only();
switch (relationship.GetType())
{
case discord::RelationshipType::None:
dict_relationship["type"] = "None";
break;
case discord::RelationshipType::Friend:
dict_relationship["type"] = "Friend";
break;
case discord::RelationshipType::Blocked:
dict_relationship["type"] = "Blocked";
break;
case discord::RelationshipType::PendingIncoming:
dict_relationship["type"] = "PendingIncoming";
break;
case discord::RelationshipType::PendingOutgoing:
dict_relationship["type"] = "PendingOutgoing";
break;
case discord::RelationshipType::Implicit:
dict_relationship["type"] = "Implicit";
break;
default:
dict_relationship["type"] = "NotAvailable";
break;
}
dict_relationship["user"] = user2dict(relationship.GetUser());
dict_relationship["presence"] = presence;
dict_relationship.make_read_only();
return dict_relationship;
}

View File

@@ -17,12 +17,24 @@ class discord_sdk : public RefCounted
protected: protected:
static void _bind_methods(); static void _bind_methods();
private: public:
int64_t app_id; static discord_sdk *
get_singleton();
discord_sdk();
~discord_sdk();
// INTERBNAL
int64_t old_app_id;
Dictionary relationship2dict(discord::Relationship relationship);
Dictionary user2dict(discord::User user);
///
int64_t app_id = 0;
String state; String state;
String details; String details;
// just want to make pr
String large_image; String large_image;
String large_image_text; String large_image_text;
String small_image; String small_image;
@@ -44,18 +56,12 @@ private:
bool is_overlay_locked; bool is_overlay_locked;
public:
static discord_sdk *
get_singleton();
discord_sdk();
~discord_sdk();
void debug(); void debug();
void coreupdate(); void coreupdate();
void refresh(); void refresh();
void clear(); void clear(bool reset_values);
void unclear();
int64_t get_app_id(); int64_t get_app_id();
void set_app_id(int64_t value); void set_app_id(int64_t value);
String get_state(); String get_state();
@@ -112,7 +118,8 @@ public:
void register_steam(int32_t value); void register_steam(int32_t value);
Dictionary get_current_user(); Dictionary get_current_user();
void set_current_user(Dictionary value); Dictionary get_relationship(int64_t user_id);
Array get_all_relationships();
bool get_is_discord_working(); bool get_is_discord_working();
int get_result_int(); int get_result_int();

View File

@@ -11,7 +11,7 @@ using namespace godot;
static discord_sdk *discordsdk; static discord_sdk *discordsdk;
void gdextension_initialize(ModuleInitializationLevel p_level) void initialize_discordsdk_module(ModuleInitializationLevel p_level)
{ {
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE)
{ {
@@ -21,7 +21,7 @@ void gdextension_initialize(ModuleInitializationLevel p_level)
} }
} }
void gdextension_terminate(ModuleInitializationLevel p_level) void uninitialize_discordsdk_module(ModuleInitializationLevel p_level)
{ {
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE)
{ {
@@ -32,12 +32,12 @@ void gdextension_terminate(ModuleInitializationLevel p_level)
extern "C" extern "C"
{ {
GDExtensionBool GDE_EXPORT discordsdkgd_library_init(const GDExtensionInterface *p_interface, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) GDExtensionBool GDE_EXPORT discordsdkgd_library_init(GDExtensionInterfaceGetProcAddress p_get_proc_address, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization)
{ {
godot::GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization); godot::GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization);
init_obj.register_initializer(gdextension_initialize); init_obj.register_initializer(initialize_discordsdk_module);
init_obj.register_terminator(gdextension_terminate); init_obj.register_terminator(uninitialize_discordsdk_module);
init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE); init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
return init_obj.init(); return init_obj.init();