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8 Commits
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2
.github/ISSUE_TEMPLATE/BUG.yml
vendored
2
.github/ISSUE_TEMPLATE/BUG.yml
vendored
@@ -23,6 +23,8 @@ body:
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label: Version
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description: What version of our software are you running?
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options:
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- 2.4
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- 2.3
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- 2.2
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- 2.1
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- 2.0
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@@ -1,7 +1,6 @@
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<img src="/project/assets/Banner.svg" alt="Project Banner" />
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**Discord Game SDK support for GDScript in Godot Engine 4.0. with the easiest code pattern!**<br><br>
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**Please leave a star that would really help! And thanks to all the people that already starred this project! ❤️**
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<br />
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<br />
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# [Quick start :rocket: (click here)](https://github.com/vaporvee/discord-sdk-godot/wiki)
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@@ -1,6 +1,7 @@
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[configuration]
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entry_symbol = "discordsdkgd_library_init"
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compatibility_minimum = 4.1
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[libraries]
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@@ -17,13 +18,13 @@ linux.release.rv64 = "bin/linux/libdiscord_game_sdk_binding.so"
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[dependencies]
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macos.debug = "bin/macos/libdiscord_game_sdk.dylib"
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macos.release = "bin/macos/libdiscord_game_sdk.dylib"
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windows.debug.x86_64 = "bin/windows/discord_game_sdk.dll"
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windows.release.x86_64 = "bin/windows/discord_game_sdk.dll"
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linux.debug.x86_64 = "bin/linux/libdiscord_game_sdk.so"
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linux.release.x86_64 = "bin/linux/libdiscord_game_sdk.so"
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linux.debug.arm64 = "bin/linux/libdiscord_game_sdk.so"
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linux.release.arm64 = "bin/linux/libdiscord_game_sdk.so"
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linux.debug.rv64 = "bin/linux/libdiscord_game_sdk.so"
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linux.release.rv64 = "bin/linux/libdiscord_game_sdk.so"
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macos.debug = { "bin/macos/libdiscord_game_sdk.dylib": "" }
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macos.release = { "bin/macos/libdiscord_game_sdk.dylib": "" }
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windows.debug.x86_64 = { "bin/windows/discord_game_sdk.dll": "" }
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windows.release.x86_64 = { "bin/windows/discord_game_sdk.dll": "" }
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linux.debug.x86_64 = { "bin/linux/libdiscord_game_sdk.so": "" }
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linux.release.x86_64 = { "bin/linux/libdiscord_game_sdk.so": "" }
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linux.debug.arm64 = { "bin/linux/libdiscord_game_sdk.so": "" }
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linux.release.arm64 = { "bin/linux/libdiscord_game_sdk.so": "" }
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linux.debug.rv64 = { "bin/linux/libdiscord_game_sdk.so": "" }
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linux.release.rv64 = { "bin/linux/libdiscord_game_sdk.so": "" }
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@@ -1,17 +0,0 @@
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@tool
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extends EditorExportPlugin
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func _export_file(_path, _type, features) -> void:
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if features.find("windows",0) != -1:
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if features.find("x86_64",0) != -1:
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add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk.dll",[],"/")
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elif features.find("x86",0) != -1:
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add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk_x86.dll",[],"/")
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elif features.find("linux",0) != -1:
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add_shared_object("res://addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so",[],"/")
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elif features.find("macos",0) != -1:
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add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk.dylib",[],"/")
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add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk_aarch64.dylib",[],"/")
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func _get_name():
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pass
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@@ -3,5 +3,5 @@
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name="DiscordSDK"
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description="Discord Game SDK support for GDScript in Godot"
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author="vaporvee"
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version="2.2"
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version="2.4"
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script="plugin.gd"
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@@ -6,14 +6,9 @@ const DiscordSDKDebug_icon = preload("res://addons/discord-sdk-gd/nodes/assets/D
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var loaded_DiscordSDKDebug = DiscordSDKDebug.new()
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const ExportPlugin = preload("res://addons/discord-sdk-gd/export.gd")
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var loaded_exportplugin = ExportPlugin.new()
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func _enter_tree() -> void:
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add_custom_type("DiscordSDKDebug","Node",DiscordSDKDebug,DiscordSDKDebug_icon)
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add_autoload_singleton("DiscordSDKLoader", "res://addons/discord-sdk-gd/nodes/core_updater.gd")
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add_export_plugin(loaded_exportplugin)
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func _enable_plugin() -> void:
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print("DiscordSDK Addon got enabled (PLEASE RESTART THE EDITOR)")
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@@ -8,7 +8,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../uizkgiuzfv/discord_sdk_demo.exe"
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export_path="../../exportestt/discord_sdk_demo.exe"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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@@ -8,15 +8,11 @@
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config_version=5
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[DiscordSDK]
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EditorPresence/enabled=false
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[application]
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config/name="GDExtension DiscordSDK Test Project"
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run/main_scene="res://main.tscn"
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config/features=PackedStringArray("4.0")
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config/features=PackedStringArray("4.1")
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boot_splash/bg_color=Color(0.25098, 0.305882, 0.929412, 1)
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boot_splash/image="res://assets/Banner_v1.png"
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boot_splash/fullsize=false
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6
setup.py
6
setup.py
@@ -6,6 +6,12 @@ import os
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with zipfile.ZipFile("src/lib/discord_game_sdk.zip", "r") as zip_ref:
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zip_ref.extractall("src/lib/discord_game_sdk/")
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# Patch the SDK to actually build, since it's missing an include
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with open("src/lib/discord_game_sdk/cpp/types.h", "r+") as f:
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s = f.read();
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f.seek(0);
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f.write("#include <cstdint>\n" + s)
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copy_tree("src/lib/discord_game_sdk/lib/", "src/lib/discord_game_sdk/bin/")
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os.rename(
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"src/lib/discord_game_sdk/bin/aarch64/discord_game_sdk.dylib",
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Submodule src/lib/godot-cpp updated: feaba551b5...d627942b64
@@ -11,7 +11,7 @@ using namespace godot;
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static discord_sdk *discordsdk;
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void gdextension_initialize(ModuleInitializationLevel p_level)
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void initialize_discordsdk_module(ModuleInitializationLevel p_level)
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{
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if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE)
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{
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@@ -21,7 +21,7 @@ void gdextension_initialize(ModuleInitializationLevel p_level)
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}
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}
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void gdextension_terminate(ModuleInitializationLevel p_level)
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void uninitialize_discordsdk_module(ModuleInitializationLevel p_level)
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{
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if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE)
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{
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@@ -32,12 +32,12 @@ void gdextension_terminate(ModuleInitializationLevel p_level)
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extern "C"
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{
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GDExtensionBool GDE_EXPORT discordsdkgd_library_init(const GDExtensionInterface *p_interface, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization)
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GDExtensionBool GDE_EXPORT discordsdkgd_library_init(GDExtensionInterfaceGetProcAddress p_get_proc_address, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization)
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{
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godot::GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization);
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godot::GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization);
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init_obj.register_initializer(gdextension_initialize);
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init_obj.register_terminator(gdextension_terminate);
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init_obj.register_initializer(initialize_discordsdk_module);
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init_obj.register_terminator(uninitialize_discordsdk_module);
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init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
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return init_obj.init();
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Reference in New Issue
Block a user