[Issue/Bug]: Godot crashes when creating a new scene using Editor Presence #79
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What happened?
When clicking the "+" button to add a new scene, Godot will crash. Before this the editor presence was functioning as normal, displaying Godot Engine with the code I am editing on Discord.
After this crash happens and attempting to open the Godot project again, the editor presence does not work even though the DiscordRPC plugin is still enabled and Editor Presence is enabled in editor settings. The issue can be reproduced multiple times by disabling the Editor Presence and click the checkbox for "On" to reenable. The editor presence will then work on Discord in displaying Godot Engine and the code I am editing. Then by clicking the "+" button again to "Add a new scene", Godot crashes.
Seems like this issue is similar to #62 but that issue was closed without any fix.
Version
1.3.1
Godot Version
4.2.2-stable
Exact steps to reproduce this error
GDScript
Godot output
Additional information
Windows 10
Checks
This plugin is mainly for rich presence in your game. Editor presence is very experimental. I can't reproduce this issue. Also the other issue was closed because there was no answer. Editor presence will have an update in the future and maybe that fixes it but like i said i have no idea where it comes from. Sadly I only have time for high prio issues with the main rich presence
Maybe try running godot with --verbose and see if there are crash logs
Actually, I had this problem too. When the editor presence was enabled and I wanted to create a scene, it crashed.
Can you run godot with --verbose and give me the logs?
yeah I mean, if this helps. But it's really easy to reproduce though, Have the presence on and hit the plus button to add a new scene, and you have a crash.
Yeah no but will look into this
I'm new to Godot and I am unsure on how to run with the --verbose flag since I just search for 'Godot' in Windows 10 search bar and click the executable from there. I navigated to the folder containing that executable and ran ./Godot_v4.2.2-stable_win64.exe --verbose in my WSL terminal but there does not seem to be any logs printed in the terminal. I also tried turning on "Verbose stdout" in the Godot Engine Project Settings in Debug/Settings/stdout and I did not see any output in the editor terminal when Godot crashed after enabling the plugin and creating a new scene. Not sure if this helps but here is the log file for the project where I used the Godot Editor Presence plugin which I found in AppData/Roaming/Godot/app_userdata/project_name/logs
godot2025-02-09T22.40.12.log
Godot Engine v4.2.2.stable.official.15073afe3 - https://godotengine.org
TextServer: Added interface "Dummy"
TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"
USER WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
windows_read_data_files_in_registry: Registry lookup failed to get layer manifest files.
Objects - 1
Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 1690181724576
at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:264)
Vulkan devices:
#0: NVIDIA NVIDIA GeForce RTX 3070 - Supported, Discrete
Vulkan API 1.3.280 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 3070
Optional extension VK_KHR_incremental_present not found
Optional extension VK_GOOGLE_display_timing not found
Pipeline fragment shading rate
Primitive fragment shading rate
Attachment fragment shading rate, min texel size: (16, 16), max texel size: (16, 16)
max view count: 32
max instances: 134217727
size: 32
min size: 32
max size: 32
stages: STAGE_VERTEX, STAGE_TESSELLATION_CONTROL, STAGE_TESSELLATION_EVALUATION, STAGE_GEOMETRY, STAGE_FRAGMENT, STAGE_COMPUTE, STAGE_RAYGEN_KHR, STAGE_ANY_HIT_KHR, STAGE_CLOSEST_HIT_KHR, STAGE_MISS_KHR, STAGE_INTERSECTION_KHR, STAGE_CALLABLE_KHR, STAGE_TASK_NV, STAGE_MESH_NV
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quad operations in all stages
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Using "winink" pen tablet driver...
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WASAPI: Activated output_device using IAudioClient3 interface
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WASAPI: selected a period frame size of 480
WASAPI: detected 2 channels
WASAPI: audio buffer frames: 480 calculated latency: 10ms
TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".
CORE API HASH: 2995524600
EDITOR API HASH: 3767149329
MbedTLS: Some X509 certificates could not be parsed (1 certificates skipped).
Loaded system CA certificates
XR: Clearing primary interface
XR: Removed interface "Native mobile"
XR: Removed interface "OpenXR"