[WIP] macOS support #7

Closed
koyuawsmbrtn wants to merge 3 commits from macos-support-fix into main
6 changed files with 21 additions and 23 deletions

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@@ -1,10 +1,7 @@
<img src="/project/assets/Banner.svg" alt="Project Banner" />
<img src="https://github.com/vaporvee/discord-sdk-godot/blob/main/project/assets/Banner_v1.png?raw=true">
![HitCount](https://hits.dwyl.com/vaporvee/discord-sdk-godot.svg)
### :warning: This is an early version! MacOS support still doesn't work! In future versions there also will be invites, user info etc. very soon!
### This is an early version! In future versions there will be invites, user info etc. very soon!
Don't forget to run the following command **if you clone this project** or files will be missing
```sh
python setup.py
```
@@ -19,24 +16,24 @@ python setup.py
extends Node
func _ready():
Discord_Activity.app_id = 1099618430065324082 # Application ID
print("Discord working: " + str(Discord_Activity.get_is_discord_working())) # A boolean if everything worked
Discord_Activity.details = "A demo activity by vaporvee#1231"
Discord_Activity.state = "Checkpoint 23/23"
Discord_SDK.app_id = 1099618430065324082 # Application ID
print("Discord working: " + str(Discord_SDK.get_is_discord_working())) # A boolean if everything worked
Discord_SDK.details = "A demo activity by vaporvee#1231"
Discord_SDK.state = "Checkpoint 23/23"
Discord_Activity.large_image = "game" # Image key from "Art Assets"
Discord_Activity.large_image_text = "Try it now!"
Discord_Activity.small_image = "boss" # Image key from "Art Assets"
Discord_Activity.small_image_text = "Fighting the end boss! D:"
Discord_SDK.large_image = "game" # Image key from "Art Assets"
Discord_SDK.large_image_text = "Try it now!"
Discord_SDK.small_image = "boss" # Image key from "Art Assets"
Discord_SDK.small_image_text = "Fighting the end boss! D:"
Discord_SDK.start_timestamp = int(Time.get_unix_time_from_system()) # "02:41 elapsed"
# Discord_SDK.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
Discord_Activity.start_timestamp = int(Time.get_unix_time_from_system()) # "02:46 elapsed"
# Discord_Activity.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time / "01:00 remaining"
Discord_Activity.refresh() # Always refresh after changing the values!
Discord_SDK.refresh() # Always refresh after changing the values!
```
#### Then it will look similar to this:
<img src="/project/assets/ActivityPreview.svg" alt="Activity Preview" />
#### Then it should look like this:
<img src="https://cdn.discordapp.com/attachments/825019604207927326/1099642861256970311/activity.webp">
### [Try a built demo](https://github.com/vaporvee/discord-sdk-godot/releases/latest/download/Demo-Export.zip)
:incoming_envelope: Still questions? write an [issue](https://github.com/vaporvee/discord-sdk-godot/issues)! I'll answer very fast :)
@@ -45,6 +42,7 @@ func _ready():
<br />
### Credit
[@Pukimaa](https://github.com/pukimaa) - Designer<br>
[@koyuawsmbrtn](https://github.com/koyuawsmbrtn) - Getting it to work on MacOS (shes giving her best)
<br />

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@@ -1,4 +1,4 @@
#!python
#!/usr/bin/python3
import os
# Gets the standard flags CC, CCX, etc.

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@@ -11,13 +11,13 @@ else:
"Do you want to open only the built project instead of the Godot Editor after building? ([y]es/[n]o): ")
choice = input().lower()
if choice in yes:
os.system("python -m SCons && python -m SCons target=template_release && cd project && godot")
os.system("python3 -m SCons && python3 -m SCons target=template_release && cd project && godot")
elif choice in no:
if os.name == 'nt':
os.system(
"python -m SCons && python -m SCons target=template_release && godot project\project.godot")
"python3 -m SCons && python3 -m SCons target=template_release && godot project\project.godot")
else:
os.system(
"python -m SCons && python -m SCons target=template_release && godot project/project.godot")
"python3 -m SCons && python3 -m SCons target=template_release && godot project/project.godot")
else:
sys.stdout.write("Please respond with 'yes' or 'no'")