Files
discord-rpc-godot/src/discordgodot.cpp
2025-03-22 02:48:49 +01:00

445 lines
17 KiB
C++

#define DISCORDPP_IMPLEMENTATION // this is way too important to forget
#include "discordpp.h"
#include "discordgodot.h"
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
#define BIND_METHOD(method, ...) godot::ClassDB::bind_method(D_METHOD(#method, ##__VA_ARGS__), &DiscordRPC::method)
#define BIND_SET_GET(property_name, variant_type) \
godot::ClassDB::bind_method(D_METHOD("get_" #property_name), &DiscordRPC::get_##property_name); \
godot::ClassDB::bind_method(D_METHOD("set_" #property_name, #variant_type), &DiscordRPC::set_##property_name); \
godot::ClassDB::add_property(get_class_static(), PropertyInfo(variant_type, #property_name), "set_" #property_name, "get_" #property_name)
#define BIND_SIGNAL(signal_name, ...) godot::ClassDB::add_signal(get_class_static(), MethodInfo(#signal_name, ##__VA_ARGS__))
#define SET_GET(variable, setter, ...) /*getter isn't mandatory for this project*/ \
decltype(DiscordRPC::variable) DiscordRPC::get_##variable() { return variable; } \
void DiscordRPC::set_##variable(decltype(DiscordRPC::variable) value) \
{ \
variable = value; \
setter; \
}
DiscordRPC *DiscordRPC::singleton = nullptr;
void DiscordRPC::_bind_methods()
{
BIND_SET_GET(app_id, Variant::INT);
BIND_SIGNAL(activity_join, PropertyInfo(Variant::STRING, "join_secret"));
BIND_SIGNAL(activity_spectate, PropertyInfo(Variant::STRING, "spectate_secret"));
BIND_SIGNAL(activity_join_request, PropertyInfo(Variant::DICTIONARY, "user_requesting"));
BIND_SIGNAL(updated_relationship, PropertyInfo(Variant::DICTIONARY, "relationship"));
BIND_SIGNAL(overlay_toggle, PropertyInfo(Variant::BOOL, "is_locked"));
BIND_SIGNAL(relationships_init);
BIND_METHOD(debug);
BIND_METHOD(run_callbacks);
BIND_METHOD(refresh);
ClassDB::bind_method(D_METHOD("clear", "reset_values"), &DiscordRPC::clear, DEFVAL(false));
BIND_METHOD(unclear);
BIND_METHOD(register_command, "command");
BIND_METHOD(register_steam, "steam_id");
BIND_METHOD(accept_join_request, "user_id");
BIND_METHOD(send_invite, "user_id", "is_spectate", "message_content");
BIND_METHOD(accept_invite, "user_id");
BIND_METHOD(get_current_user);
BIND_METHOD(get_all_relationships);
BIND_METHOD(get_is_overlay_enabled);
BIND_METHOD(get_is_overlay_locked);
BIND_METHOD(open_invite_overlay, "is_spectate");
BIND_METHOD(open_server_invite_overlay, "invite_code");
BIND_METHOD(open_voice_settings);
BIND_METHOD(get_is_discord_working);
}
DiscordRPC::DiscordRPC()
{
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
}
DiscordRPC::~DiscordRPC()
{
app_id = 0;
ERR_FAIL_COND(singleton != this);
singleton = nullptr;
}
DiscordRPC *DiscordRPC::get_singleton()
{
return singleton;
}
void DiscordRPC::run_callbacks()
{
discordpp::RunCallbacks();
}
void DiscordRPC::debug()
{
auto client = std::make_shared<discordpp::Client>();
client->AddLogCallback([](auto message, auto severity)
{ UtilityFunctions::print("[" + String(EnumToString(severity)) + "] " + message.c_str()); }, discordpp::LoggingSeverity::Info);
client->SetStatusChangedCallback([client](discordpp::Client::Status status, discordpp::Client::Error error, int32_t errorDetail)
{
UtilityFunctions::print(String("Status changed: ") + discordpp::Client::StatusToString(status).c_str());
if (status == discordpp::Client::Status::Ready) {
UtilityFunctions::print("Client is ready!\n");
UtilityFunctions::print("Friends Count: " + String::num_int64(client->GetRelationships().size()));
discordpp::Activity activity;
activity.SetType(discordpp::ActivityTypes::Playing);
activity.SetState("Debug mode");
activity.SetDetails("Godot -> Discord Social SDK");
discordpp::ActivityAssets assets;
assets.SetSmallImage("boss");
assets.SetSmallText("Fighting the boss D:");
assets.SetLargeImage("example_game");
assets.SetLargeText("Example");
activity.SetAssets(assets);
// Update rich presence
client->UpdateRichPresence(activity, [](discordpp::ClientResult result) {
if(result.Successful()) {
UtilityFunctions::print("Rich Presence updated successfully!");
} else {
UtilityFunctions::push_error("Rich Presence update failed");
}
});
} else if (error != discordpp::Client::Error::None) {
UtilityFunctions::push_error("Connection Error: " + String(discordpp::Client::ErrorToString(error).c_str()) + " - Details: " + String::num_int64(errorDetail));
} });
// Generate OAuth2 code verifier for authentication
UtilityFunctions::print("Trying to authenticate...");
UtilityFunctions::print("Generating code verifier...");
auto codeVerifier = client->CreateAuthorizationCodeVerifier();
// Set up authentication arguments
discordpp::AuthorizationArgs args{};
args.SetClientId(1099618430065324082);
args.SetScopes(discordpp::Client::GetDefaultPresenceScopes());
args.SetCodeChallenge(codeVerifier.Challenge());
// Begin authentication process
client->Authorize(args, [client, codeVerifier](auto result, auto code, auto redirectUri)
{
if (!result.Successful()) {
UtilityFunctions::push_error("Authentication Error: " + String(result.Error().c_str()));
return;
} else {
UtilityFunctions::print("Authorization successful! Getting access token...");
client->GetToken(1099618430065324082, code, codeVerifier.Verifier(), redirectUri,
[client](discordpp::ClientResult result,
std::string accessToken, // needs to be stored securely
std::string refreshToken, // needs to be stored securely
discordpp::AuthorizationTokenType tokenType,
int32_t expiresIn,
std::string scope) {
UtilityFunctions::print("Access token received! Establishing connection...");
client->UpdateToken(discordpp::AuthorizationTokenType::Bearer, accessToken, [client](discordpp::ClientResult result) {
if(result.Successful()) {
UtilityFunctions::print("Token updated, connecting to Discord...");
client->Connect();
} else {
UtilityFunctions::push_error("Token update error: " + String(result.Error().c_str()));
}
});
});
} });
}
void DiscordRPC::set_app_id(uint64_t value)
{
app_id = value;
if (app_id > 0)
{
/*
result = discordpp::Core::Create(value, DiscordCreateFlags_NoRequireDiscord, &core); // after setting app_ID it initializes everything
if (result == discordpp::Result::Ok)
{
// initialize currentuser
core->UserManager().OnCurrentUserUpdate.Connect([]()
{discordpp::User user{};
core->UserManager().GetCurrentUser(&user); });
// signals
core->ActivityManager().OnActivityJoin.Connect([](const char *secret)
{ DiscordRPC::get_singleton()
->emit_signal("activity_join", secret); });
core->ActivityManager().OnActivitySpectate.Connect([](const char *secret)
{ DiscordRPC::get_singleton()
->emit_signal("activity_spectate", secret); });
core->ActivityManager().OnActivityJoinRequest.Connect([this](discordpp::User const &user)
{ DiscordRPC::get_singleton()
->emit_signal("activity_join_request", user2dict(user)); });
core->OverlayManager().OnToggle.Connect([](bool is_locked)
{ DiscordRPC::get_singleton()
->emit_signal("overlay_toggle", is_locked); });
core->RelationshipManager().OnRefresh.Connect([&]()
{ DiscordRPC::get_singleton()
->emit_signal("relationships_init"); });
core->RelationshipManager().OnRelationshipUpdate.Connect([&](discordpp::Relationship const &relationship)
{ DiscordRPC::get_singleton()
->emit_signal("updated_relationship", relationship2dict(relationship)); });
}
*/
}
}
uint64_t DiscordRPC::get_app_id()
{
if (app_id != 0)
return app_id;
return old_app_id;
}
void DiscordRPC::refresh()
{
if (get_is_discord_working())
{
/*activity.GetParty().SetPrivacy(discordpp::ActivityPartyPrivacy::Public);
activity.SetType(discordpp::ActivityType::Playing);
core->ActivityManager().UpdateActivity(activity, [](discordpp::Result result) {});*/
return;
}
else
UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
}
void DiscordRPC::clear(bool reset_values = false)
{
if (get_is_discord_working())
{
if (reset_values)
{
old_app_id = 0;
set_is_overlay_locked(false);
// core->ActivityManager().ClearActivity([](discordpp::Result result) {});
}
else
old_app_id = app_id;
app_id = 0;
}
}
void DiscordRPC::unclear()
{
if (old_app_id > 0)
{
set_app_id(old_app_id);
refresh();
old_app_id = 0;
}
else
UtilityFunctions::push_warning("Discord Activity couldn't be uncleared. Maybe it didn't get cleared before?");
}
bool DiscordRPC::get_is_overlay_enabled()
{
bool ie;
if (get_is_discord_working())
{
// core->OverlayManager().IsEnabled(&ie);
return ie;
}
return ie;
}
bool DiscordRPC::get_is_overlay_locked()
{
bool il;
if (get_is_discord_working())
{
// core->OverlayManager().IsLocked(&il);
return il;
}
return il;
}
void DiscordRPC::set_is_overlay_locked(bool value)
{
is_overlay_locked = value;
if (get_is_discord_working())
// core->OverlayManager().SetLocked(value, {});
return;
}
void DiscordRPC::open_invite_overlay(bool is_spectate)
{
if (get_is_discord_working())
// core->OverlayManager().OpenActivityInvite(static_cast<discordpp::ActivityActionType>(is_spectate + 1), {});
return;
}
void DiscordRPC::open_server_invite_overlay(String invite_code)
{
if (get_is_discord_working())
// core->OverlayManager().OpenGuildInvite(invite_code.utf8().get_data(), {});
return;
}
void DiscordRPC::open_voice_settings()
{
if (get_is_discord_working())
// core->OverlayManager().OpenVoiceSettings({});
return;
}
void DiscordRPC::accept_join_request(uint64_t user_id)
{
if (get_is_discord_working())
// core->ActivityManager().SendRequestReply(user_id, static_cast<discordpp::ActivityJoinRequestReply>(1), {});
return;
}
void DiscordRPC::send_invite(uint64_t user_id, bool is_spectate = false, String message_content = "")
{
if (get_is_discord_working())
// core->ActivityManager().SendInvite(user_id, static_cast<discordpp::ActivityActionType>(is_spectate + 1), message_content.utf8().get_data(), {});
return;
}
void DiscordRPC::accept_invite(uint64_t user_id)
{
if (get_is_discord_working())
// core->ActivityManager().AcceptInvite(user_id, {});
return;
}
void DiscordRPC::register_command(String value)
{
if (get_is_discord_working())
// core->ActivityManager().RegisterCommand(value.utf8().get_data());
return;
}
void DiscordRPC::register_steam(int32_t value)
{
if (get_is_discord_working())
// core->ActivityManager().RegisterSteam(value);
return;
}
Dictionary DiscordRPC::get_current_user()
{
Dictionary userdict;
if (get_is_discord_working())
{
// discordpp::User user{};
// core->UserManager().GetCurrentUser(&user);
return userdict; // user2dict(user)
}
return userdict;
}
Dictionary DiscordRPC::get_relationship(uint64_t user_id)
{
Dictionary dict;
if (get_is_discord_working())
{
// discordpp::Relationship relationship{};
// core->RelationshipManager().Get(user_id, &relationship);
return dict /*relationship2dict(relationship)*/;
}
return dict;
}
Array DiscordRPC::get_all_relationships()
{
Array all_relationships;
/*core->RelationshipManager().Filter(
[](discordpp::Relationship const &relationship) -> bool
{ return true; });*/
uint32_t friendcount{0};
// core->RelationshipManager().Count(&friendcount);
/*for (int i = 0; i < friendcount; i++)
{
discordpp::Relationship relationship{};
core->RelationshipManager().GetAt(i, &relationship);
all_relationships.append(relationship2dict(relationship));
}*/
return all_relationships;
}
Dictionary DiscordRPC::user2dict(discordpp::UserHandle user)
{
Dictionary userdict;
/*userdict["avatar"] = user.GetAvatar(); // can be empty when user has no avatar
userdict["is_bot"] = user.GetBot();
userdict["discriminator"] = user.GetDiscriminator();
userdict["id"] = user.GetId();
userdict["username"] = user.GetUsername();
if (String(userdict["avatar"]).is_empty())
userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/embed/avatars/" + std::to_string((userdict["discriminator"].INT % 5) - 1) + ".png").c_str());
else
userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/avatars/" + std::to_string(user.GetId()) + "/" + user.GetAvatar() + ".png").c_str());
userdict.make_read_only();*/
return userdict;
}
Dictionary DiscordRPC::relationship2dict(discordpp::RelationshipHandle relationship)
{
Dictionary dict_relationship;
Dictionary presence;
Dictionary presence_activity;
/*switch (static_cast<int>(relationship.GetPresence().GetStatus()))
{
case 0:
presence["status"] = "Offline";
break;
case 1:
presence["status"] = "Online";
break;
case 2:
presence["status"] = "Idle";
break;
case 3:
presence["status"] = "DoNotDisturb";
break;
default:
presence["status"] = "NotAvailable";
break;
}
presence_activity["application_id"] = relationship.GetPresence().GetActivity().GetApplicationId();
presence_activity["name"] = relationship.GetPresence().GetActivity().GetName();
presence_activity["state"] = relationship.GetPresence().GetActivity().GetState();
presence_activity["details"] = relationship.GetPresence().GetActivity().GetDetails();
presence_activity["large_image"] = relationship.GetPresence().GetActivity().GetAssets().GetLargeImage();
presence_activity["large_text"] = relationship.GetPresence().GetActivity().GetAssets().GetLargeText();
presence_activity["small_image"] = relationship.GetPresence().GetActivity().GetAssets().GetSmallImage();
presence_activity["small_text"] = relationship.GetPresence().GetActivity().GetAssets().GetSmallText();
presence_activity["timestamps_start"] = relationship.GetPresence().GetActivity().GetTimestamps().GetStart();
presence_activity["timestamps_end"] = relationship.GetPresence().GetActivity().GetTimestamps().GetEnd();
presence_activity["instance"] = relationship.GetPresence().GetActivity().GetInstance();
presence_activity["party_id"] = relationship.GetPresence().GetActivity().GetParty().GetId();
presence_activity["current_party_size"] = relationship.GetPresence().GetActivity().GetParty().GetSize().GetCurrentSize();
presence_activity["max_party_size"] = relationship.GetPresence().GetActivity().GetParty().GetSize().GetMaxSize();
presence_activity["join_secret"] = relationship.GetPresence().GetActivity().GetSecrets().GetJoin();
presence_activity["spectate_secret"] = relationship.GetPresence().GetActivity().GetSecrets().GetSpectate();
presence_activity["match_secret"] = relationship.GetPresence().GetActivity().GetSecrets().GetMatch();
presence["activity"] = presence_activity;
presence.make_read_only();
switch (relationship.GetType())
{
case discordpp::RelationshipType::None:
dict_relationship["type"] = "None";
break;
case discordpp::RelationshipType::Friend:
dict_relationship["type"] = "Friend";
break;
case discordpp::RelationshipType::Blocked:
dict_relationship["type"] = "Blocked";
break;
case discordpp::RelationshipType::PendingIncoming:
dict_relationship["type"] = "PendingIncoming";
break;
case discordpp::RelationshipType::PendingOutgoing:
dict_relationship["type"] = "PendingOutgoing";
break;
case discordpp::RelationshipType::Implicit:
dict_relationship["type"] = "Implicit";
break;
default:
dict_relationship["type"] = "NotAvailable";
break;
}
dict_relationship["user"] = user2dict(relationship.GetUser());
dict_relationship["presence"] = presence;
dict_relationship.make_read_only();*/
return dict_relationship;
}
bool DiscordRPC::get_is_discord_working()
{
return app_id > 0; /*result.Successful() &&*/
}