445 lines
17 KiB
C++
445 lines
17 KiB
C++
#define DISCORDPP_IMPLEMENTATION // this is way too important to forget
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#include "discordpp.h"
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#include "discordgodot.h"
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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#define BIND_METHOD(method, ...) godot::ClassDB::bind_method(D_METHOD(#method, ##__VA_ARGS__), &DiscordRPC::method)
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#define BIND_SET_GET(property_name, variant_type) \
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godot::ClassDB::bind_method(D_METHOD("get_" #property_name), &DiscordRPC::get_##property_name); \
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godot::ClassDB::bind_method(D_METHOD("set_" #property_name, #variant_type), &DiscordRPC::set_##property_name); \
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godot::ClassDB::add_property(get_class_static(), PropertyInfo(variant_type, #property_name), "set_" #property_name, "get_" #property_name)
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#define BIND_SIGNAL(signal_name, ...) godot::ClassDB::add_signal(get_class_static(), MethodInfo(#signal_name, ##__VA_ARGS__))
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#define SET_GET(variable, setter, ...) /*getter isn't mandatory for this project*/ \
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decltype(DiscordRPC::variable) DiscordRPC::get_##variable() { return variable; } \
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void DiscordRPC::set_##variable(decltype(DiscordRPC::variable) value) \
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{ \
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variable = value; \
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setter; \
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}
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DiscordRPC *DiscordRPC::singleton = nullptr;
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void DiscordRPC::_bind_methods()
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{
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BIND_SET_GET(app_id, Variant::INT);
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BIND_SIGNAL(activity_join, PropertyInfo(Variant::STRING, "join_secret"));
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BIND_SIGNAL(activity_spectate, PropertyInfo(Variant::STRING, "spectate_secret"));
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BIND_SIGNAL(activity_join_request, PropertyInfo(Variant::DICTIONARY, "user_requesting"));
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BIND_SIGNAL(updated_relationship, PropertyInfo(Variant::DICTIONARY, "relationship"));
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BIND_SIGNAL(overlay_toggle, PropertyInfo(Variant::BOOL, "is_locked"));
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BIND_SIGNAL(relationships_init);
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BIND_METHOD(debug);
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BIND_METHOD(run_callbacks);
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BIND_METHOD(refresh);
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ClassDB::bind_method(D_METHOD("clear", "reset_values"), &DiscordRPC::clear, DEFVAL(false));
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BIND_METHOD(unclear);
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BIND_METHOD(register_command, "command");
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BIND_METHOD(register_steam, "steam_id");
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BIND_METHOD(accept_join_request, "user_id");
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BIND_METHOD(send_invite, "user_id", "is_spectate", "message_content");
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BIND_METHOD(accept_invite, "user_id");
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BIND_METHOD(get_current_user);
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BIND_METHOD(get_all_relationships);
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BIND_METHOD(get_is_overlay_enabled);
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BIND_METHOD(get_is_overlay_locked);
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BIND_METHOD(open_invite_overlay, "is_spectate");
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BIND_METHOD(open_server_invite_overlay, "invite_code");
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BIND_METHOD(open_voice_settings);
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BIND_METHOD(get_is_discord_working);
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}
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DiscordRPC::DiscordRPC()
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{
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ERR_FAIL_COND(singleton != nullptr);
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singleton = this;
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}
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DiscordRPC::~DiscordRPC()
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{
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app_id = 0;
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ERR_FAIL_COND(singleton != this);
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singleton = nullptr;
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}
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DiscordRPC *DiscordRPC::get_singleton()
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{
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return singleton;
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}
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void DiscordRPC::run_callbacks()
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{
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discordpp::RunCallbacks();
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}
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void DiscordRPC::debug()
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{
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auto client = std::make_shared<discordpp::Client>();
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client->AddLogCallback([](auto message, auto severity)
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{ UtilityFunctions::print("[" + String(EnumToString(severity)) + "] " + message.c_str()); }, discordpp::LoggingSeverity::Info);
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client->SetStatusChangedCallback([client](discordpp::Client::Status status, discordpp::Client::Error error, int32_t errorDetail)
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{
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UtilityFunctions::print(String("Status changed: ") + discordpp::Client::StatusToString(status).c_str());
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if (status == discordpp::Client::Status::Ready) {
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UtilityFunctions::print("Client is ready!\n");
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UtilityFunctions::print("Friends Count: " + String::num_int64(client->GetRelationships().size()));
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discordpp::Activity activity;
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activity.SetType(discordpp::ActivityTypes::Playing);
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activity.SetState("Debug mode");
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activity.SetDetails("Godot -> Discord Social SDK");
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discordpp::ActivityAssets assets;
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assets.SetSmallImage("boss");
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assets.SetSmallText("Fighting the boss D:");
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assets.SetLargeImage("example_game");
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assets.SetLargeText("Example");
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activity.SetAssets(assets);
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// Update rich presence
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client->UpdateRichPresence(activity, [](discordpp::ClientResult result) {
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if(result.Successful()) {
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UtilityFunctions::print("Rich Presence updated successfully!");
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} else {
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UtilityFunctions::push_error("Rich Presence update failed");
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}
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});
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} else if (error != discordpp::Client::Error::None) {
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UtilityFunctions::push_error("Connection Error: " + String(discordpp::Client::ErrorToString(error).c_str()) + " - Details: " + String::num_int64(errorDetail));
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} });
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// Generate OAuth2 code verifier for authentication
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UtilityFunctions::print("Trying to authenticate...");
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UtilityFunctions::print("Generating code verifier...");
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auto codeVerifier = client->CreateAuthorizationCodeVerifier();
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// Set up authentication arguments
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discordpp::AuthorizationArgs args{};
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args.SetClientId(1099618430065324082);
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args.SetScopes(discordpp::Client::GetDefaultPresenceScopes());
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args.SetCodeChallenge(codeVerifier.Challenge());
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// Begin authentication process
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client->Authorize(args, [client, codeVerifier](auto result, auto code, auto redirectUri)
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{
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if (!result.Successful()) {
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UtilityFunctions::push_error("Authentication Error: " + String(result.Error().c_str()));
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return;
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} else {
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UtilityFunctions::print("Authorization successful! Getting access token...");
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client->GetToken(1099618430065324082, code, codeVerifier.Verifier(), redirectUri,
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[client](discordpp::ClientResult result,
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std::string accessToken, // needs to be stored securely
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std::string refreshToken, // needs to be stored securely
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discordpp::AuthorizationTokenType tokenType,
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int32_t expiresIn,
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std::string scope) {
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UtilityFunctions::print("Access token received! Establishing connection...");
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client->UpdateToken(discordpp::AuthorizationTokenType::Bearer, accessToken, [client](discordpp::ClientResult result) {
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if(result.Successful()) {
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UtilityFunctions::print("Token updated, connecting to Discord...");
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client->Connect();
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} else {
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UtilityFunctions::push_error("Token update error: " + String(result.Error().c_str()));
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}
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});
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});
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} });
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}
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void DiscordRPC::set_app_id(uint64_t value)
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{
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app_id = value;
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if (app_id > 0)
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{
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/*
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result = discordpp::Core::Create(value, DiscordCreateFlags_NoRequireDiscord, &core); // after setting app_ID it initializes everything
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if (result == discordpp::Result::Ok)
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{
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// initialize currentuser
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core->UserManager().OnCurrentUserUpdate.Connect([]()
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{discordpp::User user{};
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core->UserManager().GetCurrentUser(&user); });
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// signals
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core->ActivityManager().OnActivityJoin.Connect([](const char *secret)
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{ DiscordRPC::get_singleton()
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->emit_signal("activity_join", secret); });
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core->ActivityManager().OnActivitySpectate.Connect([](const char *secret)
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{ DiscordRPC::get_singleton()
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->emit_signal("activity_spectate", secret); });
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core->ActivityManager().OnActivityJoinRequest.Connect([this](discordpp::User const &user)
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{ DiscordRPC::get_singleton()
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->emit_signal("activity_join_request", user2dict(user)); });
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core->OverlayManager().OnToggle.Connect([](bool is_locked)
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{ DiscordRPC::get_singleton()
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->emit_signal("overlay_toggle", is_locked); });
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core->RelationshipManager().OnRefresh.Connect([&]()
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{ DiscordRPC::get_singleton()
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->emit_signal("relationships_init"); });
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core->RelationshipManager().OnRelationshipUpdate.Connect([&](discordpp::Relationship const &relationship)
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{ DiscordRPC::get_singleton()
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->emit_signal("updated_relationship", relationship2dict(relationship)); });
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}
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*/
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}
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}
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uint64_t DiscordRPC::get_app_id()
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{
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if (app_id != 0)
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return app_id;
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return old_app_id;
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}
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void DiscordRPC::refresh()
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{
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if (get_is_discord_working())
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{
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/*activity.GetParty().SetPrivacy(discordpp::ActivityPartyPrivacy::Public);
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activity.SetType(discordpp::ActivityType::Playing);
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core->ActivityManager().UpdateActivity(activity, [](discordpp::Result result) {});*/
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return;
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}
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else
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UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
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}
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void DiscordRPC::clear(bool reset_values = false)
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{
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if (get_is_discord_working())
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{
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if (reset_values)
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{
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old_app_id = 0;
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set_is_overlay_locked(false);
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// core->ActivityManager().ClearActivity([](discordpp::Result result) {});
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}
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else
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old_app_id = app_id;
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app_id = 0;
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}
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}
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void DiscordRPC::unclear()
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{
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if (old_app_id > 0)
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{
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set_app_id(old_app_id);
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refresh();
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old_app_id = 0;
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}
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else
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UtilityFunctions::push_warning("Discord Activity couldn't be uncleared. Maybe it didn't get cleared before?");
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}
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bool DiscordRPC::get_is_overlay_enabled()
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{
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bool ie;
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if (get_is_discord_working())
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{
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// core->OverlayManager().IsEnabled(&ie);
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return ie;
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}
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return ie;
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}
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bool DiscordRPC::get_is_overlay_locked()
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{
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bool il;
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if (get_is_discord_working())
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{
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// core->OverlayManager().IsLocked(&il);
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return il;
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}
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return il;
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}
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void DiscordRPC::set_is_overlay_locked(bool value)
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{
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is_overlay_locked = value;
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if (get_is_discord_working())
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// core->OverlayManager().SetLocked(value, {});
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return;
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}
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void DiscordRPC::open_invite_overlay(bool is_spectate)
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{
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if (get_is_discord_working())
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// core->OverlayManager().OpenActivityInvite(static_cast<discordpp::ActivityActionType>(is_spectate + 1), {});
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return;
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}
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void DiscordRPC::open_server_invite_overlay(String invite_code)
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{
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if (get_is_discord_working())
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// core->OverlayManager().OpenGuildInvite(invite_code.utf8().get_data(), {});
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return;
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}
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void DiscordRPC::open_voice_settings()
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{
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if (get_is_discord_working())
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// core->OverlayManager().OpenVoiceSettings({});
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return;
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}
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void DiscordRPC::accept_join_request(uint64_t user_id)
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{
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if (get_is_discord_working())
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// core->ActivityManager().SendRequestReply(user_id, static_cast<discordpp::ActivityJoinRequestReply>(1), {});
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return;
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}
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void DiscordRPC::send_invite(uint64_t user_id, bool is_spectate = false, String message_content = "")
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{
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if (get_is_discord_working())
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// core->ActivityManager().SendInvite(user_id, static_cast<discordpp::ActivityActionType>(is_spectate + 1), message_content.utf8().get_data(), {});
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return;
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}
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void DiscordRPC::accept_invite(uint64_t user_id)
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{
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if (get_is_discord_working())
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// core->ActivityManager().AcceptInvite(user_id, {});
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return;
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}
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void DiscordRPC::register_command(String value)
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{
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if (get_is_discord_working())
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// core->ActivityManager().RegisterCommand(value.utf8().get_data());
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return;
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}
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void DiscordRPC::register_steam(int32_t value)
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{
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if (get_is_discord_working())
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// core->ActivityManager().RegisterSteam(value);
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return;
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}
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Dictionary DiscordRPC::get_current_user()
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{
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Dictionary userdict;
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if (get_is_discord_working())
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{
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// discordpp::User user{};
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// core->UserManager().GetCurrentUser(&user);
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return userdict; // user2dict(user)
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}
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return userdict;
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}
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Dictionary DiscordRPC::get_relationship(uint64_t user_id)
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{
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Dictionary dict;
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if (get_is_discord_working())
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{
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// discordpp::Relationship relationship{};
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// core->RelationshipManager().Get(user_id, &relationship);
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return dict /*relationship2dict(relationship)*/;
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}
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return dict;
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}
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Array DiscordRPC::get_all_relationships()
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{
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Array all_relationships;
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/*core->RelationshipManager().Filter(
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[](discordpp::Relationship const &relationship) -> bool
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{ return true; });*/
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uint32_t friendcount{0};
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// core->RelationshipManager().Count(&friendcount);
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/*for (int i = 0; i < friendcount; i++)
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{
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discordpp::Relationship relationship{};
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core->RelationshipManager().GetAt(i, &relationship);
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all_relationships.append(relationship2dict(relationship));
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}*/
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return all_relationships;
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}
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Dictionary DiscordRPC::user2dict(discordpp::UserHandle user)
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{
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Dictionary userdict;
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/*userdict["avatar"] = user.GetAvatar(); // can be empty when user has no avatar
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userdict["is_bot"] = user.GetBot();
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userdict["discriminator"] = user.GetDiscriminator();
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userdict["id"] = user.GetId();
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userdict["username"] = user.GetUsername();
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if (String(userdict["avatar"]).is_empty())
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userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/embed/avatars/" + std::to_string((userdict["discriminator"].INT % 5) - 1) + ".png").c_str());
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else
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userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/avatars/" + std::to_string(user.GetId()) + "/" + user.GetAvatar() + ".png").c_str());
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userdict.make_read_only();*/
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return userdict;
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}
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Dictionary DiscordRPC::relationship2dict(discordpp::RelationshipHandle relationship)
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{
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Dictionary dict_relationship;
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Dictionary presence;
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Dictionary presence_activity;
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/*switch (static_cast<int>(relationship.GetPresence().GetStatus()))
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{
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case 0:
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presence["status"] = "Offline";
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break;
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case 1:
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presence["status"] = "Online";
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break;
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case 2:
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presence["status"] = "Idle";
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break;
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case 3:
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presence["status"] = "DoNotDisturb";
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break;
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default:
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presence["status"] = "NotAvailable";
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break;
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}
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presence_activity["application_id"] = relationship.GetPresence().GetActivity().GetApplicationId();
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presence_activity["name"] = relationship.GetPresence().GetActivity().GetName();
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presence_activity["state"] = relationship.GetPresence().GetActivity().GetState();
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presence_activity["details"] = relationship.GetPresence().GetActivity().GetDetails();
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presence_activity["large_image"] = relationship.GetPresence().GetActivity().GetAssets().GetLargeImage();
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presence_activity["large_text"] = relationship.GetPresence().GetActivity().GetAssets().GetLargeText();
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presence_activity["small_image"] = relationship.GetPresence().GetActivity().GetAssets().GetSmallImage();
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presence_activity["small_text"] = relationship.GetPresence().GetActivity().GetAssets().GetSmallText();
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presence_activity["timestamps_start"] = relationship.GetPresence().GetActivity().GetTimestamps().GetStart();
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presence_activity["timestamps_end"] = relationship.GetPresence().GetActivity().GetTimestamps().GetEnd();
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presence_activity["instance"] = relationship.GetPresence().GetActivity().GetInstance();
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presence_activity["party_id"] = relationship.GetPresence().GetActivity().GetParty().GetId();
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presence_activity["current_party_size"] = relationship.GetPresence().GetActivity().GetParty().GetSize().GetCurrentSize();
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presence_activity["max_party_size"] = relationship.GetPresence().GetActivity().GetParty().GetSize().GetMaxSize();
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presence_activity["join_secret"] = relationship.GetPresence().GetActivity().GetSecrets().GetJoin();
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presence_activity["spectate_secret"] = relationship.GetPresence().GetActivity().GetSecrets().GetSpectate();
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presence_activity["match_secret"] = relationship.GetPresence().GetActivity().GetSecrets().GetMatch();
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presence["activity"] = presence_activity;
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presence.make_read_only();
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switch (relationship.GetType())
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{
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case discordpp::RelationshipType::None:
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dict_relationship["type"] = "None";
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break;
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case discordpp::RelationshipType::Friend:
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dict_relationship["type"] = "Friend";
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break;
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case discordpp::RelationshipType::Blocked:
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dict_relationship["type"] = "Blocked";
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break;
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case discordpp::RelationshipType::PendingIncoming:
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dict_relationship["type"] = "PendingIncoming";
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break;
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case discordpp::RelationshipType::PendingOutgoing:
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dict_relationship["type"] = "PendingOutgoing";
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break;
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case discordpp::RelationshipType::Implicit:
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dict_relationship["type"] = "Implicit";
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break;
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default:
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dict_relationship["type"] = "NotAvailable";
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break;
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}
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dict_relationship["user"] = user2dict(relationship.GetUser());
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dict_relationship["presence"] = presence;
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dict_relationship.make_read_only();*/
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return dict_relationship;
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}
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bool DiscordRPC::get_is_discord_working()
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{
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return app_id > 0; /*result.Successful() &&*/
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} |