43 lines
1.3 KiB
Python
43 lines
1.3 KiB
Python
#!python
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import os
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# Gets the standard flags CC, CCX, etc.
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env = SConscript("godot-cpp/SConstruct")
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# Check our platform specifics
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if env['platform'] == "macos":
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discord_library = 'libdiscord_game_sdk.dylib'
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libexportfolder = "/macos/"
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elif env['platform'] in ('linuxbsd', 'linux'):
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discord_library = 'libdiscord_game_sdk.so'
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libexportfolder = "/linux/"
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elif env['platform'] == "windows":
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discord_library = 'discord_game_sdk.dll'
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libexportfolder = "/windows/"
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if env['target'] == "template_debug":
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debugsuffix = "_debug"
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else:
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debugsuffix = ""
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# make sure our binding library is properly includes
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env.Append(LIBPATH=["lib/discord-game-sdk/"])
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sources = Glob('src/discord-game-sdk-cpp/*.cpp')
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env.Append(CPPPATH=['src/discord-game-sdk-cpp'])
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env.Append(LIBS=["discord_game_sdk"])
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# tweak this if you want to use different folders, or more folders, to store your source code in.
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env.Append(CPPPATH=['src/'])
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sources += Glob('src/*.cpp')
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# The finished exports
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library = env.SharedLibrary(target="project/addons/discord-sdk-gd/bin/" +
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libexportfolder + "discord_game_sdk_binding" + debugsuffix, source=sources)
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env.Depends(library, Command("project/addons/discord-sdk-gd/bin/" + libexportfolder +
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discord_library, "lib/discord-game-sdk/" + discord_library, Copy("$TARGET", "$SOURCE")))
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Default(library)
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