120 lines
2.8 KiB
C++
120 lines
2.8 KiB
C++
#ifndef DISCORDGODOT_H
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#define DISCORDGODOT_H
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#include <stdio.h>
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#include "lib/discord_game_sdk/cpp/discord.h"
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#include <godot_cpp/classes/ref_counted.hpp>
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#include <godot_cpp/core/class_db.hpp>
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using namespace godot;
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class discord_sdk : public RefCounted
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{
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GDCLASS(discord_sdk, Object);
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static discord_sdk *singleton;
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protected:
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static void _bind_methods();
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private:
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int64_t app_id = 0;
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String state;
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String details;
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String large_image;
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String large_image_text;
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String small_image;
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String small_image_text;
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int64_t start_timestamp;
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int64_t end_timestamp;
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String party_id;
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int32_t current_party_size;
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int32_t max_party_size;
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String match_secret;
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String join_secret;
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String spectate_secret;
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bool is_public_party;
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bool instanced;
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bool is_overlay_locked;
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public:
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static discord_sdk *
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get_singleton();
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discord_sdk();
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~discord_sdk();
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void debug();
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void coreupdate();
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void refresh();
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void clear();
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int64_t get_app_id();
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void set_app_id(int64_t value);
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String get_state();
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void set_state(String value);
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String get_details();
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void set_details(String value);
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String get_large_image();
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void set_large_image(String value);
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String get_large_image_text();
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void set_large_image_text(String value);
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String get_small_image();
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void set_small_image(String value);
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String get_small_image_text();
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void set_small_image_text(String value);
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int64_t get_start_timestamp();
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void set_start_timestamp(int64_t value);
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int64_t get_end_timestamp();
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void set_end_timestamp(int64_t value);
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String get_party_id();
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void set_party_id(String value);
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int32_t get_current_party_size();
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void set_current_party_size(int32_t value);
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int32_t get_max_party_size();
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void set_max_party_size(int32_t value);
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String get_match_secret();
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void set_match_secret(String value);
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String get_join_secret();
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void set_join_secret(String value);
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String get_spectate_secret();
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void set_spectate_secret(String value);
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bool get_is_public_party();
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void set_is_public_party(bool value);
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bool get_instanced();
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void set_instanced(bool value);
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bool get_is_overlay_enabled();
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bool get_is_overlay_locked();
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void set_is_overlay_locked(bool value);
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void open_invite_overlay(bool is_spectate);
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void open_server_invite_overlay(String invite_code);
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void open_voice_settings();
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void accept_join_request(int64_t user_id);
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void send_invite(int64_t user_id, bool is_spectate, String message_content);
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void accept_invite(int64_t user_id);
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void register_command(String value);
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void register_steam(int32_t value);
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Dictionary get_current_user();
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bool get_is_discord_working();
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int get_result_int();
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};
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#endif |