improved mouse uncapture

This commit is contained in:
2022-12-05 22:12:28 +01:00
parent 8ae11cb03d
commit 31826e2e7e

View File

@@ -25,8 +25,8 @@ public partial class player : CharacterBody3D
public override void _Process(double delta)
{
if (Input.IsActionJustPressed("uncapture_mouse")) Input.MouseMode = Input.MouseModeEnum.Visible;
if (Input.IsMouseButtonPressed(MouseButton.Left)) Input.MouseMode = Input.MouseModeEnum.Captured;//has to be disabled when the game has a pause menu
if (Input.IsActionJustPressed("move_forward"))
if (Input.IsMouseButtonPressed(MouseButton.Left)) Input.MouseMode = Input.MouseModeEnum.Captured;//just uncapture to also disable player and camera movement
if (Input.IsActionJustPressed("move_forward") && Input.MouseMode == Input.MouseModeEnum.Captured)
{
playerResetPosition = Rotation;
camPosition = cameraCenter.Rotation;
@@ -42,7 +42,7 @@ public partial class player : CharacterBody3D
if (!IsOnFloor())
velocity.y -= gravity * (float)delta;
if (Input.IsActionJustPressed("move_jump") && IsOnFloor())
if (Input.IsActionJustPressed("move_jump" ) && Input.MouseMode == Input.MouseModeEnum.Captured && IsOnFloor())
velocity.y = JumpVelocity;
Vector2 inputDir = Input.GetVector("move_left", "move_right", "move_forward", "move_backward");
@@ -57,8 +57,10 @@ public partial class player : CharacterBody3D
velocity.x = Mathf.MoveToward(Velocity.x, 0, Speed);
velocity.z = Mathf.MoveToward(Velocity.z, 0, Speed);
}
if(Input.MouseMode == Input.MouseModeEnum.Captured)
{
Velocity = velocity;
}
MoveAndSlide();
}
public override void _Input(InputEvent @event)