added todo comment
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@@ -14,6 +14,7 @@ public partial class player : CharacterBody3D
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public Camera3D camera;
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public Vector3 camPosition;
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public Vector3 playerResetPosition;
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//TODO: Add camera max rotation on ground (Preventing turning camera to upside down)
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public override void _Ready()
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{
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cameraCenter = GetNode<Marker3D>("camera_center");
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