adjusted mousepitch clamp
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@@ -6,8 +6,8 @@ public partial class player : CharacterBody3D
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[Export] float jumpVelocity = 5f;
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[Export] float jumpVelocity = 5f;
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[Export] float gravity = 14f;
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[Export] float gravity = 14f;
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[Export(PropertyHint.Range, "0.1,1.0")] float mouseSensitivity = 0.3f;
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[Export(PropertyHint.Range, "0.1,1.0")] float mouseSensitivity = 0.3f;
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[Export(PropertyHint.Range, "-90,0,1")] float minMousePitch = -90f;
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[Export(PropertyHint.Range, "-90,0,1")] float minMousePitch = -50f;
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[Export(PropertyHint.Range, "0,90,1")] float maxMousePitch = 90f;
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[Export(PropertyHint.Range, "0,90,1")] float maxMousePitch = 50f;
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public override void _Process(double delta)
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public override void _Process(double delta)
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{
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{
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