Files
gd-net-thirdpersoncontroller/shader/debug2.tres
2023-01-03 18:47:20 +01:00

29 lines
769 B
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[gd_resource type="VisualShader" load_steps=2 format=3 uid="uid://v3mxp45i58ws"]
[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_k6e5s"]
parameter_name = "ColorParameter"
default_value_enabled = true
default_value = Color(0.8, 0.0470588, 0.0941176, 1)
[resource]
code = "shader_type spatial;
uniform vec4 ColorParameter : source_color = vec4(0.800000, 0.047059, 0.094118, 1.000000);
void fragment() {
// ColorParameter:2
vec4 n_out2p0 = ColorParameter;
// Output:0
ALBEDO = vec3(n_out2p0.xyz);
}
"
graph_offset = Vector2(-257.485, 76.9995)
nodes/fragment/2/node = SubResource("VisualShaderNodeColorParameter_k6e5s")
nodes/fragment/2/position = Vector2(-2, 329)
nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0)