changed color
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@@ -3,11 +3,11 @@
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[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_k6e5s"]
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parameter_name = "ColorParameter"
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default_value_enabled = true
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default_value = Color(0.947399, 6.95249e-05, 3.58093e-05, 1)
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default_value = Color(0.8, 0.0470588, 0.0941176, 1)
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[resource]
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code = "shader_type spatial;
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uniform vec4 ColorParameter : source_color = vec4(0.947399, 0.000070, 0.000036, 1.000000);
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uniform vec4 ColorParameter : source_color = vec4(0.800000, 0.047059, 0.094118, 1.000000);
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@@ -22,7 +22,7 @@ void fragment() {
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}
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"
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graph_offset = Vector2(-324.172, 7.38333)
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graph_offset = Vector2(-257.485, 76.9995)
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nodes/fragment/2/node = SubResource("VisualShaderNodeColorParameter_k6e5s")
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nodes/fragment/2/position = Vector2(-2, 329)
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nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0)
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