added player connection
This commit is contained in:
7
project/scenes/player.gd
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7
project/scenes/player.gd
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@@ -0,0 +1,7 @@
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extends CharacterBody2D
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class_name Player
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var session_id: String
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func _enter_tree() -> void:
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$NameTag.text = session_id
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29
project/scenes/player.tscn
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29
project/scenes/player.tscn
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@@ -0,0 +1,29 @@
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[gd_scene load_steps=4 format=3 uid="uid://co4dwle8qgvn4"]
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[ext_resource type="Script" path="res://scenes/player.gd" id="1_0ulg3"]
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[ext_resource type="Texture2D" uid="uid://brayuh2pw38ix" path="res://icon.svg" id="1_5um25"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_gcdh3"]
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size = Vector2(128, 128)
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[node name="Player" type="CharacterBody2D"]
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script = ExtResource("1_0ulg3")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_5um25")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_gcdh3")
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[node name="NameTag" type="Label" parent="."]
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -20.0
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offset_top = -11.5
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offset_right = 20.0
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offset_bottom = 11.5
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grow_horizontal = 2
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grow_vertical = 2
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12
project/scenes/worFF19.tmp
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12
project/scenes/worFF19.tmp
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@@ -0,0 +1,12 @@
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[gd_scene load_steps=2 format=3 uid="uid://br61u82ldlrxe"]
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[ext_resource type="Script" path="res://scenes/world.gd" id="1_r7dh1"]
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[node name="World" type="Node2D"]
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script = ExtResource("1_r7dh1")
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[node name="Button" type="Button" parent="."]
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offset_right = 8.0
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offset_bottom = 8.0
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[connection signal="pressed" from="Button" to="." method="_on_button_pressed"]
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29
project/scenes/world.gd
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29
project/scenes/world.gd
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@@ -0,0 +1,29 @@
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extends Node2D
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func _ready():
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UdpClient.player_join.connect(_on_player_join)
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UdpClient.player_disconnect.connect(_on_player_disconnect)
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func _on_player_join(player_client: Dictionary, clients: Array) -> void:
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add_player(player_client)
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for client in clients:
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add_player(client)
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func add_player(client: Dictionary):
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var player: Player = preload("res://scenes/player.tscn").instantiate()
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player.session_id = client.session_id
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player.position = Vector2(client.position.x, client.position.y)
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add_child(player)
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func _on_button_pressed():
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var payload: Dictionary = {
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"type": "init",
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}
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UdpClient.send_message("test")
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func _on_player_disconnect(session_id: String):
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for child: Node in get_children():
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if child is Player && child.session_id == session_id:
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child.queue_free()
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12
project/scenes/world.tscn
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12
project/scenes/world.tscn
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@@ -0,0 +1,12 @@
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[gd_scene load_steps=2 format=3 uid="uid://br61u82ldlrxe"]
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[ext_resource type="Script" path="res://scenes/world.gd" id="1_r7dh1"]
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[node name="World" type="Node2D"]
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script = ExtResource("1_r7dh1")
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[node name="Button" type="Button" parent="."]
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offset_right = 8.0
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offset_bottom = 8.0
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[connection signal="pressed" from="Button" to="." method="_on_button_pressed"]
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@@ -1,14 +1,15 @@
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extends Node
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signal player_move(session_id: String, position_mod: Vector2)
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signal player_join(player_client: Dictionary, clients: Array)
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signal player_disconnect(session_id: String)
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var udp_peer: PacketPeerUDP = PacketPeerUDP.new()
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var server_ip: String = "45.93.249.177" # Replace with your server's IP
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var server_ip: String = "127.0.0.1" # Replace with your server's IP
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var server_port: int = 4477 # Replace with your server's port
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func _ready():
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var err = udp_peer.bind(server_port, "*")
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if err != OK:
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print("Failed to bind to port: ", server_port)
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return
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udp_peer.bind(server_port, "*")
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print("Listening on port: ", server_port)
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# Send a message to the server to initiate session ID assignment
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var payload: Dictionary = {
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@@ -19,8 +20,16 @@ func _ready():
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func _process(_delta):
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if udp_peer.get_available_packet_count() > 0:
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var packet = udp_peer.get_packet()
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var message: String = packet.get_string_from_utf8()
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print("Received: ", message)
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var packet_json: Dictionary = JSON.parse_string(packet.get_string_from_utf8())
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match packet_json.type:
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"init_success":
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player_join.emit(packet_json.player_client, Array(packet_json.clients))
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"message":
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print(packet_json.msg)
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"move":
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player_move.emit(packet_json.session_id, Vector2(packet_json.direction.x,packet_json.direction.y))
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"disconnect":
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player_disconnect.emit(packet_json.session_id)
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func send_message(message: String) -> void:
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var payload: Dictionary = {
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@@ -34,12 +43,18 @@ func send_payload(payload: Dictionary):
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udp_peer.set_dest_address(server_ip, server_port)
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udp_peer.put_packet(packet)
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func move(vec: Vector2i):
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func move(position_mod: Vector2):
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var payload: Dictionary = {
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"type": "move",
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"direction": {
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"x": vec.x,
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"y": vec.y
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"x": position_mod.x,
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"y": position_mod.y
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}
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}
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send_payload(payload)
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func _exit_tree():
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var payload: Dictionary = {
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"type": "disconnect"
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}
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send_payload(payload)
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