added player connection
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@@ -1,14 +1,15 @@
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extends Node
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signal player_move(session_id: String, position_mod: Vector2)
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signal player_join(player_client: Dictionary, clients: Array)
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signal player_disconnect(session_id: String)
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var udp_peer: PacketPeerUDP = PacketPeerUDP.new()
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var server_ip: String = "45.93.249.177" # Replace with your server's IP
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var server_ip: String = "127.0.0.1" # Replace with your server's IP
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var server_port: int = 4477 # Replace with your server's port
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func _ready():
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var err = udp_peer.bind(server_port, "*")
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if err != OK:
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print("Failed to bind to port: ", server_port)
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return
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udp_peer.bind(server_port, "*")
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print("Listening on port: ", server_port)
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# Send a message to the server to initiate session ID assignment
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var payload: Dictionary = {
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@@ -19,8 +20,16 @@ func _ready():
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func _process(_delta):
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if udp_peer.get_available_packet_count() > 0:
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var packet = udp_peer.get_packet()
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var message: String = packet.get_string_from_utf8()
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print("Received: ", message)
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var packet_json: Dictionary = JSON.parse_string(packet.get_string_from_utf8())
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match packet_json.type:
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"init_success":
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player_join.emit(packet_json.player_client, Array(packet_json.clients))
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"message":
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print(packet_json.msg)
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"move":
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player_move.emit(packet_json.session_id, Vector2(packet_json.direction.x,packet_json.direction.y))
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"disconnect":
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player_disconnect.emit(packet_json.session_id)
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func send_message(message: String) -> void:
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var payload: Dictionary = {
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@@ -34,12 +43,18 @@ func send_payload(payload: Dictionary):
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udp_peer.set_dest_address(server_ip, server_port)
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udp_peer.put_packet(packet)
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func move(vec: Vector2i):
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func move(position_mod: Vector2):
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var payload: Dictionary = {
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"type": "move",
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"direction": {
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"x": vec.x,
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"y": vec.y
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"x": position_mod.x,
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"y": position_mod.y
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}
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}
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send_payload(payload)
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func _exit_tree():
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var payload: Dictionary = {
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"type": "disconnect"
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}
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send_payload(payload)
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