added player connection
This commit is contained in:
7
project/scenes/player.gd
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7
project/scenes/player.gd
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@@ -0,0 +1,7 @@
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extends CharacterBody2D
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class_name Player
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var session_id: String
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func _enter_tree() -> void:
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$NameTag.text = session_id
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29
project/scenes/player.tscn
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29
project/scenes/player.tscn
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@@ -0,0 +1,29 @@
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[gd_scene load_steps=4 format=3 uid="uid://co4dwle8qgvn4"]
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[ext_resource type="Script" path="res://scenes/player.gd" id="1_0ulg3"]
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[ext_resource type="Texture2D" uid="uid://brayuh2pw38ix" path="res://icon.svg" id="1_5um25"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_gcdh3"]
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size = Vector2(128, 128)
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[node name="Player" type="CharacterBody2D"]
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script = ExtResource("1_0ulg3")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_5um25")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_gcdh3")
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[node name="NameTag" type="Label" parent="."]
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -20.0
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offset_top = -11.5
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offset_right = 20.0
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offset_bottom = 11.5
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grow_horizontal = 2
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grow_vertical = 2
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12
project/scenes/worFF19.tmp
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12
project/scenes/worFF19.tmp
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@@ -0,0 +1,12 @@
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[gd_scene load_steps=2 format=3 uid="uid://br61u82ldlrxe"]
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[ext_resource type="Script" path="res://scenes/world.gd" id="1_r7dh1"]
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[node name="World" type="Node2D"]
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script = ExtResource("1_r7dh1")
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[node name="Button" type="Button" parent="."]
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offset_right = 8.0
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offset_bottom = 8.0
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[connection signal="pressed" from="Button" to="." method="_on_button_pressed"]
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29
project/scenes/world.gd
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29
project/scenes/world.gd
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@@ -0,0 +1,29 @@
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extends Node2D
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func _ready():
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UdpClient.player_join.connect(_on_player_join)
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UdpClient.player_disconnect.connect(_on_player_disconnect)
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func _on_player_join(player_client: Dictionary, clients: Array) -> void:
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add_player(player_client)
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for client in clients:
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add_player(client)
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func add_player(client: Dictionary):
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var player: Player = preload("res://scenes/player.tscn").instantiate()
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player.session_id = client.session_id
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player.position = Vector2(client.position.x, client.position.y)
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add_child(player)
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func _on_button_pressed():
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var payload: Dictionary = {
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"type": "init",
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}
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UdpClient.send_message("test")
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func _on_player_disconnect(session_id: String):
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for child: Node in get_children():
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if child is Player && child.session_id == session_id:
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child.queue_free()
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12
project/scenes/world.tscn
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12
project/scenes/world.tscn
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@@ -0,0 +1,12 @@
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[gd_scene load_steps=2 format=3 uid="uid://br61u82ldlrxe"]
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[ext_resource type="Script" path="res://scenes/world.gd" id="1_r7dh1"]
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[node name="World" type="Node2D"]
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script = ExtResource("1_r7dh1")
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[node name="Button" type="Button" parent="."]
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offset_right = 8.0
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offset_bottom = 8.0
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[connection signal="pressed" from="Button" to="." method="_on_button_pressed"]
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@@ -1,14 +1,15 @@
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extends Node
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signal player_move(session_id: String, position_mod: Vector2)
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signal player_join(player_client: Dictionary, clients: Array)
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signal player_disconnect(session_id: String)
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var udp_peer: PacketPeerUDP = PacketPeerUDP.new()
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var server_ip: String = "45.93.249.177" # Replace with your server's IP
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var server_ip: String = "127.0.0.1" # Replace with your server's IP
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var server_port: int = 4477 # Replace with your server's port
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func _ready():
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var err = udp_peer.bind(server_port, "*")
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if err != OK:
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print("Failed to bind to port: ", server_port)
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return
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udp_peer.bind(server_port, "*")
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print("Listening on port: ", server_port)
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# Send a message to the server to initiate session ID assignment
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var payload: Dictionary = {
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@@ -19,8 +20,16 @@ func _ready():
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func _process(_delta):
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if udp_peer.get_available_packet_count() > 0:
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var packet = udp_peer.get_packet()
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var message: String = packet.get_string_from_utf8()
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print("Received: ", message)
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var packet_json: Dictionary = JSON.parse_string(packet.get_string_from_utf8())
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match packet_json.type:
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"init_success":
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player_join.emit(packet_json.player_client, Array(packet_json.clients))
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"message":
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print(packet_json.msg)
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"move":
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player_move.emit(packet_json.session_id, Vector2(packet_json.direction.x,packet_json.direction.y))
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"disconnect":
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player_disconnect.emit(packet_json.session_id)
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func send_message(message: String) -> void:
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var payload: Dictionary = {
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@@ -34,12 +43,18 @@ func send_payload(payload: Dictionary):
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udp_peer.set_dest_address(server_ip, server_port)
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udp_peer.put_packet(packet)
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func move(vec: Vector2i):
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func move(position_mod: Vector2):
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var payload: Dictionary = {
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"type": "move",
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"direction": {
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"x": vec.x,
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"y": vec.y
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"x": position_mod.x,
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"y": position_mod.y
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}
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}
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send_payload(payload)
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func _exit_tree():
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var payload: Dictionary = {
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"type": "disconnect"
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}
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send_payload(payload)
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@@ -6,6 +6,7 @@ import (
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"encoding/json"
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"fmt"
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"io"
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r "math/rand"
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"net"
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"os"
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"time"
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@@ -14,13 +15,32 @@ import (
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)
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type Payload struct {
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SessionID string `json:"session_id,omitempty"`
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Type string `json:"type"`
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Message string `json:"msg,omitempty"`
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Direction *Vector2 `json:"direction,omitempty"`
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}
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type InitPayload struct {
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Type string `json:"type"`
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PlayerClient *Client `json:"player_client"`
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Clients []*Client `json:"clients"`
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}
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type DisconnectPayload struct {
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Type string `json:"type"`
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Message string `json:"msg,omitempty"`
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Direction *struct {
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X int `json:"x,omitempty"`
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Y int `json:"y,omitempty"`
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} `json:"direction,omitempty"`
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SessionID string `json:"session_id,omitempty"`
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SessionID string `json:"session_id"`
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}
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type Client struct {
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SessionID string `json:"session_id"`
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LastSeen time.Time `json:"last_seen"`
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Positon *Vector2 `json:"position"`
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}
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type Vector2 struct {
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X float64 `json:"x,omitempty"`
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Y float64 `json:"y,omitempty"`
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}
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// Generate a unique session ID
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@@ -55,8 +75,7 @@ func main() {
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fmt.Println("Server running on " + port)
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buf := make([]byte, 1024)
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clients := make(map[string]string) // Map to keep track of clients and their session IDs
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clientLastSeen := make(map[string]time.Time) // Map to track the last seen time of each client
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clients := make(map[string]*Client) // Map to keep track of clients and their session IDs
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for {
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n, addr, err := conn.ReadFromUDP(buf)
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@@ -75,63 +94,65 @@ func main() {
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// Use the client's IP and port as the key to uniquely identify the connection
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key := addr.String()
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// Update the last seen time for the client
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clientLastSeen[key] = time.Now()
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// Check if the client's connection already has a session ID
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if _, ok := clients[key]; !ok {
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// The client is new, generate a session ID
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sessionID := generateSessionID()
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clients[key] = sessionID
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clients[key] = &Client{SessionID: sessionID, LastSeen: time.Now(), Positon: &Vector2{X: randomFloatInRange(300, 600), Y: randomFloatInRange(300, 600)}} // Initialize a new Client struct and store its pointer
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// Send the session ID back to the client
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responsePayload := Payload{Type: "init_success", SessionID: sessionID}
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response, _ := json.Marshal(responsePayload)
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conn.WriteToUDP(response, addr)
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clientsSlice := make([]*Client, 0, len(clients))
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for _, client := range clients {
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clientsSlice = append(clientsSlice, client)
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}
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responsePayload := InitPayload{Type: "init_success", PlayerClient: clients[key], Clients: clientsSlice}
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broadcastMessage(conn, clients, responsePayload)
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}
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clients[key].LastSeen = time.Now()
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switch payload.Type {
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case "init":
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fmt.Printf("Received initiation generated SessionID: %s\n", clients[key])
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fmt.Printf("Received initiation generated SessionID: %s\n", clients[key].SessionID)
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case "move":
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fmt.Printf("Received move message from Session ID: %s : X=%d, Y=%d\n", clients[key], payload.Direction.X, payload.Direction.Y)
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// Handle movement logic here
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fmt.Printf("Received move message from Session ID: %s : X=%f, Y=%f\n", clients[key].SessionID, payload.Direction.X, payload.Direction.Y)
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broadcastMessage(conn, clients, payload)
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case "disconnect":
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// Disconnect the client
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fmt.Printf("Client %s disconnected\n", clients[key].SessionID)
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broadcastMessage(conn, clients, DisconnectPayload{Type: "disconnect", SessionID: clients[key].SessionID})
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delete(clients, key)
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delete(clientLastSeen, key)
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fmt.Printf("Client %s disconnected\n", clients[key])
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case "message":
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fmt.Printf("Received message from Session ID: %s : %s\n", clients[key], payload.Message)
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broadcastMessage(conn, clients, payload.Message)
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fmt.Printf("Received message from Session ID: %s : %s\n", clients[key].SessionID, payload.Message)
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broadcastMessage(conn, clients, payload)
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default:
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fmt.Printf("Received unknown message type Session ID: %s\n", clients[key])
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fmt.Printf("Received unknown message type Session ID: %s\n", clients[key].SessionID)
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}
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// Check for disconnected clients and reset their session ID
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for clientKey, lastSeen := range clientLastSeen {
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if time.Since(lastSeen) > 5*time.Minute { // 5 minutes timeout
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for clientKey, client := range clients {
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if time.Since(client.LastSeen) > 5*time.Minute { // 5 minutes timeout
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delete(clients, clientKey)
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delete(clientLastSeen, clientKey)
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fmt.Printf("Client %s disconnected and session ID reset\n", clients[clientKey])
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fmt.Printf("Client %s disconnected and session ID reset\n", clients[clientKey].SessionID)
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}
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}
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}
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}
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func broadcastMessage(conn *net.UDPConn, clients map[string]string, message string) {
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for clientKey, sessionID := range clients {
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// Parse the clientKey to get the *net.UDPAddr
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func broadcastMessage(conn *net.UDPConn, clients map[string]*Client, payload interface{}) {
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for clientKey := range clients {
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clientAddr, err := net.ResolveUDPAddr("udp", clientKey)
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if err != nil {
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fmt.Println("Error resolving UDP address:", err)
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continue
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}
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payload := Payload{
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Type: "message",
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Message: message,
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SessionID: sessionID,
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}
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response, _ := json.Marshal(payload)
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conn.WriteToUDP(response, clientAddr)
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}
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}
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func randomFloatInRange(min, max float64) float64 {
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seed := time.Now().UnixNano()
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rf := r.New(r.NewSource(seed))
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return min + rf.Float64()*(max-min)
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}
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