Files
multiplayer-game-test/server/main.go
2024-04-16 22:44:17 +02:00

76 lines
1.9 KiB
Go

package main
import (
"fmt"
"log"
"net/http"
"github.com/gorilla/websocket"
)
var upgrader = websocket.Upgrader{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
}
// UserToken represents a user token in the database.
type UserToken struct {
UserID string
Token string
}
// userTokens is a simple in-memory map for demonstration purposes.
var userTokens = make(map[string]UserToken)
// generateItchOAuthURL generates an OAuth URL for itch.io.
func generateItchOAuthURL(clientID string) string {
return fmt.Sprintf("https://itch.io/user/oauth?client_id=%s&response_type=token", clientID)
}
// redirectToItchOAuth sends the OAuth URL to the client.
func redirectToItchOAuth(conn *websocket.Conn, clientID string) {
oauthURL := generateItchOAuthURL(clientID)
err := conn.WriteMessage(websocket.TextMessage, []byte(oauthURL))
if err != nil {
log.Println(err)
}
}
// saveUserToken saves the user token in the database.
func saveUserToken(userID, token string) {
userTokens[userID] = UserToken{UserID: userID, Token: token}
}
// handler handles WebSocket connections.
func handler(w http.ResponseWriter, r *http.Request) {
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Println(err)
return
}
defer conn.Close()
// Example client ID. Replace with your actual client ID.
clientID := "your_client_id_here"
// Redirect the user to the OAuth URL.
redirectToItchOAuth(conn, clientID)
// Simulate receiving the token from the client.
// In a real application, you would parse the token from the redirect URL.
userID := "example_user_id"
token := "example_token"
saveUserToken(userID, token)
// Send a confirmation message to the client.
err = conn.WriteMessage(websocket.TextMessage, []byte("Token saved successfully."))
if err != nil {
log.Println(err)
}
}
func main() {
http.HandleFunc("/ws", handler)
log.Fatal(http.ListenAndServe(":8080", nil))
}