This commit is contained in:
2024-04-16 22:44:17 +02:00
parent d7f21a7727
commit e6be491e6e
9 changed files with 145 additions and 0 deletions

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project/.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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project/.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/

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project/icon.svg Normal file
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project/icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://brayuh2pw38ix"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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project/project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Multiplayer Game Test"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"

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server/README.md Normal file
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# multiplayer-game-test

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server/go.mod Normal file
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module github.com/vaporvee/multiplayer-game-test
go 1.21.0
require (
github.com/gorilla/websocket v1.5.1 // indirect
golang.org/x/net v0.17.0 // indirect
)

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server/go.sum Normal file
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github.com/gorilla/websocket v1.5.1 h1:gmztn0JnHVt9JZquRuzLw3g4wouNVzKL15iLr/zn/QY=
github.com/gorilla/websocket v1.5.1/go.mod h1:x3kM2JMyaluk02fnUJpQuwD2dCS5NDG2ZHL0uE0tcaY=
golang.org/x/net v0.17.0 h1:pVaXccu2ozPjCXewfr1S7xza/zcXTity9cCdXQYSjIM=
golang.org/x/net v0.17.0/go.mod h1:NxSsAGuq816PNPmqtQdLE42eU2Fs7NoRIZrHJAlaCOE=

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server/main.go Normal file
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package main
import (
"fmt"
"log"
"net/http"
"github.com/gorilla/websocket"
)
var upgrader = websocket.Upgrader{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
}
// UserToken represents a user token in the database.
type UserToken struct {
UserID string
Token string
}
// userTokens is a simple in-memory map for demonstration purposes.
var userTokens = make(map[string]UserToken)
// generateItchOAuthURL generates an OAuth URL for itch.io.
func generateItchOAuthURL(clientID string) string {
return fmt.Sprintf("https://itch.io/user/oauth?client_id=%s&response_type=token", clientID)
}
// redirectToItchOAuth sends the OAuth URL to the client.
func redirectToItchOAuth(conn *websocket.Conn, clientID string) {
oauthURL := generateItchOAuthURL(clientID)
err := conn.WriteMessage(websocket.TextMessage, []byte(oauthURL))
if err != nil {
log.Println(err)
}
}
// saveUserToken saves the user token in the database.
func saveUserToken(userID, token string) {
userTokens[userID] = UserToken{UserID: userID, Token: token}
}
// handler handles WebSocket connections.
func handler(w http.ResponseWriter, r *http.Request) {
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Println(err)
return
}
defer conn.Close()
// Example client ID. Replace with your actual client ID.
clientID := "your_client_id_here"
// Redirect the user to the OAuth URL.
redirectToItchOAuth(conn, clientID)
// Simulate receiving the token from the client.
// In a real application, you would parse the token from the redirect URL.
userID := "example_user_id"
token := "example_token"
saveUserToken(userID, token)
// Send a confirmation message to the client.
err = conn.WriteMessage(websocket.TextMessage, []byte("Token saved successfully."))
if err != nil {
log.Println(err)
}
}
func main() {
http.HandleFunc("/ws", handler)
log.Fatal(http.ListenAndServe(":8080", nil))
}