fight system and whatnot
This commit is contained in:
@@ -6,4 +6,5 @@ extends Node2D
|
||||
func _ready() -> void: $Interactable.auto_interact = auto_interact
|
||||
|
||||
func _on_interacted(_player: Player) -> void:
|
||||
EventManager.transition_scene_file(scene)
|
||||
if !scene.is_empty():
|
||||
EventManager.transition_scene_file(scene)
|
||||
|
||||
Reference in New Issue
Block a user