interior tiles and scene transitions
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@@ -230,5 +230,6 @@ tile_set = SubResource("TileSet_5rqdi")
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rendering_quadrant_size = 32
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physics_quadrant_size = 32
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[node name="Player" parent="." instance=ExtResource("1_ge1l5")]
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position = Vector2(110, 38)
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[node name="Player" parent="." node_paths=PackedStringArray("tilemap") instance=ExtResource("1_ge1l5")]
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position = Vector2(112, 51)
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tilemap = NodePath("../Ground")
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