interior tiles and scene transitions
This commit is contained in:
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Before Width: | Height: | Size: 1.7 KiB |
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aseprite/main_house_interior_tileset.aseprite
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aseprite/main_house_interior_tileset.aseprite
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 22 KiB |
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assets/textures/tilemaps/main_house_interior_tileset.png
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BIN
assets/textures/tilemaps/main_house_interior_tileset.png
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After Width: | Height: | Size: 849 B |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://ctr2whxnff2vn"
|
||||
path="res://.godot/imported/main_house_interior_tileset.png-2d5b85e529c3039c8728b64174cd8c95.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/textures/tilemaps/main_house_interior_tileset.png"
|
||||
dest_files=["res://.godot/imported/main_house_interior_tileset.png-2d5b85e529c3039c8728b64174cd8c95.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
@@ -1,7 +1,44 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cjbbslcx6vjjy"]
|
||||
[gd_scene load_steps=5 format=3 uid="uid://cjbbslcx6vjjy"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b08q3lqbuoolb" path="res://scripts/autoloads/nodes/event_manager.gd" id="1_xplee"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_xplee"]
|
||||
resource_name = "transition"
|
||||
length = 0.5
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("ColorRect:self_modulate")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.5),
|
||||
"transitions": PackedFloat32Array(0.5, 0.5),
|
||||
"update": 0,
|
||||
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
|
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}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_swnhv"]
|
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length = 0.001
|
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tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
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tracks/0/enabled = true
|
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tracks/0/path = NodePath("ColorRect:self_modulate")
|
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
|
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tracks/0/keys = {
|
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"times": PackedFloat32Array(0),
|
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"transitions": PackedFloat32Array(1),
|
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"update": 0,
|
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"values": [Color(1, 1, 1, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_gml0k"]
|
||||
_data = {
|
||||
&"RESET": SubResource("Animation_swnhv"),
|
||||
&"transition": SubResource("Animation_xplee")
|
||||
}
|
||||
|
||||
[node name="EventManager" type="CanvasLayer"]
|
||||
script = ExtResource("1_xplee")
|
||||
|
||||
@@ -14,3 +51,8 @@ grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
color = Color(0, 0, 0, 1)
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
&"": SubResource("AnimationLibrary_gml0k")
|
||||
}
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://cokphmh2g8wvs"]
|
||||
[gd_scene load_steps=5 format=3 uid="uid://cokphmh2g8wvs"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://db4dctk13rgbm" path="res://assets/textures/spritesheets/houses.png" id="1_fltv6"]
|
||||
[ext_resource type="PackedScene" uid="uid://h77hilgbces" path="res://scenes/interactables/interact_sceneswitch.tscn" id="2_0afuu"]
|
||||
[ext_resource type="PackedScene" uid="uid://ccfdsdgaon63m" path="res://scenes/levels/home.tscn" id="3_0afuu"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_0db70"]
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fltv6"]
|
||||
atlas = ExtResource("1_fltv6")
|
||||
region = Rect2(1, 4, 94, 89)
|
||||
region = Rect2(161, 1, 158, 149)
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0afuu"]
|
||||
size = Vector2(90, 46)
|
||||
size = Vector2(152.75, 80)
|
||||
|
||||
[node name="Home" type="StaticBody2D"]
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = SubResource("AtlasTexture_0db70")
|
||||
position = Vector2(-2, -28)
|
||||
texture = SubResource("AtlasTexture_fltv6")
|
||||
|
||||
[node name="InteractSceneswitch" parent="." instance=ExtResource("2_0afuu")]
|
||||
position = Vector2(0, 25)
|
||||
scene = ExtResource("3_0afuu")
|
||||
scene = "res://scenes/levels/home.tscn"
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
y_sort_enabled = true
|
||||
position = Vector2(0, 18)
|
||||
position = Vector2(-1.625, 1)
|
||||
shape = SubResource("RectangleShape2D_0afuu")
|
||||
debug_color = Color(0.8768643, 0.34231007, 0.046793222, 0.41960785)
|
||||
|
||||
@@ -7,8 +7,9 @@ size = Vector2(32, 32)
|
||||
|
||||
[node name="Interactable" type="Area2D"]
|
||||
collision_layer = 2
|
||||
collision_mask = 0
|
||||
script = ExtResource("1_56v82")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_ij5l6")
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
|
||||
@@ -1,103 +1,111 @@
|
||||
[gd_scene load_steps=6 format=4 uid="uid://ccfdsdgaon63m"]
|
||||
[gd_scene load_steps=8 format=4 uid="uid://ccfdsdgaon63m"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://ctr2whxnff2vn" path="res://assets/textures/tilemaps/main_house_interior_tileset.png" id="1_2vl8h"]
|
||||
[ext_resource type="PackedScene" uid="uid://dfbomt0l6b1o4" path="res://scenes/player.tscn" id="1_ikf4c"]
|
||||
[ext_resource type="Texture2D" uid="uid://dve2b2glwitsw" path="res://assets/textures/tilemaps/grass_tilemap.png" id="1_q28r8"]
|
||||
[ext_resource type="PackedScene" uid="uid://bsvy3yhylfoui" path="res://scenes/interactables/chair.tscn" id="3_2vl8h"]
|
||||
[ext_resource type="PackedScene" uid="uid://h77hilgbces" path="res://scenes/interactables/interact_sceneswitch.tscn" id="4_snitx"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2vl8h"]
|
||||
texture = ExtResource("1_q28r8")
|
||||
[sub_resource type="GDScript" id="GDScript_2vl8h"]
|
||||
script/source = "extends Node2D
|
||||
|
||||
func _ready() -> void:
|
||||
RenderingServer.set_default_clear_color(\"#0d0805\")
|
||||
"
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_5uvba"]
|
||||
texture = ExtResource("1_2vl8h")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 11, 2, 11, 2, 16)
|
||||
0:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
1:0/0 = 0
|
||||
1:0/0/terrain_set = 0
|
||||
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 11, -16, -16, 16, -16, 16, 11)
|
||||
1:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
1:0/0/terrains_peering_bit/bottom_side = 0
|
||||
1:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:0/0 = 0
|
||||
3:0/0 = 0
|
||||
4:0/0 = 0
|
||||
5:0/0 = 0
|
||||
6:0/0 = 0
|
||||
7:0/0 = 0
|
||||
2:0/0/terrain_set = 0
|
||||
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 11, -16, -16, 16, -16, 16, 16, -2, 16, -2, 11)
|
||||
2:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(2, -16, 2, 16, -16, 16, -16, -16)
|
||||
0:1/0/terrains_peering_bit/right_side = 0
|
||||
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:1/0 = 0
|
||||
1:1/0/terrain_set = 0
|
||||
1:1/0/terrain = 0
|
||||
1:1/0/terrains_peering_bit/right_side = 0
|
||||
1:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
1:1/0/terrains_peering_bit/bottom_side = 0
|
||||
1:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
1:1/0/terrains_peering_bit/left_side = 0
|
||||
1:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:1/0/terrains_peering_bit/top_side = 0
|
||||
1:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:1/0 = 0
|
||||
3:1/0 = 0
|
||||
4:1/0 = 0
|
||||
5:1/0 = 0
|
||||
6:1/0 = 0
|
||||
7:1/0 = 0
|
||||
2:1/0/terrain_set = 0
|
||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -2, 16, -2, -16)
|
||||
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/left_side = 0
|
||||
2:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
0:2/0 = 0
|
||||
0:2/0/terrain_set = 0
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(2, -16, 2, -8, 16, -8, 16, 16, -16, 16, -16, -16)
|
||||
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:2/0 = 0
|
||||
1:2/0/terrain_set = 0
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -8, 16, -8, 16, 16)
|
||||
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:2/0/terrains_peering_bit/top_side = 0
|
||||
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:2/0 = 0
|
||||
3:2/0 = 0
|
||||
4:2/0 = 0
|
||||
5:2/0 = 0
|
||||
6:2/0 = 0
|
||||
7:2/0 = 0
|
||||
2:2/0/terrain_set = 0
|
||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, -2, -16, 16, -16, 16, 16, -16, 16, -16, -8)
|
||||
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
0:3/0 = 0
|
||||
1:3/0 = 0
|
||||
2:3/0 = 0
|
||||
3:3/0 = 0
|
||||
4:3/0 = 0
|
||||
5:3/0 = 0
|
||||
6:3/0 = 0
|
||||
7:3/0 = 0
|
||||
0:4/0 = 0
|
||||
1:4/0 = 0
|
||||
2:4/0 = 0
|
||||
3:4/0 = 0
|
||||
4:4/0 = 0
|
||||
5:4/0 = 0
|
||||
6:4/0 = 0
|
||||
7:4/0 = 0
|
||||
0:5/0 = 0
|
||||
1:5/0 = 0
|
||||
2:5/0 = 0
|
||||
3:5/0 = 0
|
||||
4:5/0 = 0
|
||||
5:5/0 = 0
|
||||
6:5/0 = 0
|
||||
7:5/0 = 0
|
||||
0:6/0 = 0
|
||||
1:6/0 = 0
|
||||
2:6/0 = 0
|
||||
3:6/0 = 0
|
||||
4:6/0 = 0
|
||||
5:6/0 = 0
|
||||
6:6/0 = 0
|
||||
7:6/0 = 0
|
||||
0:7/0 = 0
|
||||
1:7/0 = 0
|
||||
2:7/0 = 0
|
||||
3:7/0 = 0
|
||||
4:7/0 = 0
|
||||
5:7/0 = 0
|
||||
6:7/0 = 0
|
||||
7:7/0 = 0
|
||||
0:3/0/terrain_set = 0
|
||||
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 11, -16, -16, 16, -16, 16, 11)
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_ikf4c"]
|
||||
tile_size = Vector2i(32, 32)
|
||||
sources/0 = SubResource("TileSetAtlasSource_2vl8h")
|
||||
physics_layer_0/collision_layer = 1
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "Ground 0"
|
||||
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||
sources/1 = SubResource("TileSetAtlasSource_5uvba")
|
||||
|
||||
[node name="Home" type="Node2D"]
|
||||
script = SubResource("GDScript_2vl8h")
|
||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||
tile_map_data = PackedByteArray("AAACAAIAAAAGAAIAAAACAAMAAAAGAAIAAAACAAUAAAAGAAIAAAACAAYAAAAGAAIAAAACAAcAAAAGAAIAAAADAAIAAAAGAAIAAAADAAMAAAAGAAIAAAADAAUAAAAGAAIAAAADAAYAAAAGAAIAAAADAAcAAAAGAAIAAAAEAAIAAAAGAAIAAAAEAAMAAAAGAAIAAAAEAAUAAAAGAAIAAAAEAAYAAAAGAAIAAAAEAAcAAAAGAAIAAAAFAAIAAAAGAAIAAAAFAAUAAAAGAAIAAAAFAAYAAAAGAAIAAAAFAAcAAAAGAAIAAAAGAAIAAAAGAAIAAAAGAAMAAAAGAAIAAAAGAAUAAAAGAAIAAAAGAAYAAAAGAAIAAAAGAAcAAAAGAAIAAAAHAAIAAAAGAAIAAAAHAAMAAAAGAAIAAAAHAAQAAAAGAAIAAAAHAAUAAAAGAAIAAAAHAAYAAAAGAAIAAAAHAAcAAAAGAAIAAAAIAAIAAAAGAAIAAAAIAAMAAAAGAAIAAAAIAAQAAAAGAAIAAAAIAAUAAAAGAAIAAAAIAAYAAAAGAAIAAAAIAAcAAAAGAAIAAAACAAQAAAAGAAIAAAADAAQAAAAGAAIAAAAEAAQAAAAGAAIAAAAFAAQAAAAGAAIAAAAGAAQAAAAGAAIAAAAFAAMAAAAGAAIAAAA=")
|
||||
tile_map_data = PackedByteArray("AAAHAAYAAQABAAEAAAAHAAUAAQABAAEAAAAHAAQAAQABAAEAAAAHAAMAAQABAAEAAAAGAAYAAQABAAEAAAAGAAUAAQABAAEAAAAGAAQAAQABAAEAAAAGAAMAAQABAAEAAAAFAAYAAQABAAEAAAAFAAUAAQABAAEAAAAFAAQAAQABAAEAAAAFAAMAAQABAAEAAAAEAAYAAQABAAEAAAAEAAUAAQABAAEAAAAEAAQAAQABAAEAAAAEAAMAAQABAAEAAAADAAYAAQABAAEAAAADAAUAAQABAAEAAAADAAQAAQABAAEAAAADAAMAAQABAAEAAAACAAQAAQAAAAEAAAACAAMAAQAAAAEAAAACAAIAAQAAAAAAAAADAAIAAQABAAAAAAAEAAIAAQABAAAAAAACAAUAAQAAAAEAAAACAAYAAQAAAAEAAAAEAAcAAQABAAIAAAADAAcAAQABAAIAAAACAAcAAQAAAAIAAAAFAAIAAQAAAAMAAAAGAAIAAQABAAAAAAAGAAcAAQABAAIAAAAHAAIAAQABAAAAAAAHAAcAAQABAAIAAAAIAAMAAQACAAEAAAAIAAQAAQACAAEAAAAIAAIAAQACAAAAAAAIAAUAAQACAAEAAAAIAAYAAQACAAEAAAAIAAcAAQACAAIAAAAFAAcAAQABAAEAAAA=")
|
||||
tile_set = SubResource("TileSet_ikf4c")
|
||||
|
||||
[node name="Chair" parent="." instance=ExtResource("3_2vl8h")]
|
||||
position = Vector2(144, 144)
|
||||
position = Vector2(144, 175)
|
||||
direction = 1
|
||||
|
||||
[node name="Chair2" parent="." instance=ExtResource("3_2vl8h")]
|
||||
position = Vector2(208, 144)
|
||||
position = Vector2(208, 175)
|
||||
direction = 0
|
||||
|
||||
[node name="Chair3" parent="." instance=ExtResource("3_2vl8h")]
|
||||
position = Vector2(176, 112)
|
||||
position = Vector2(176, 143)
|
||||
|
||||
[node name="Player" parent="." node_paths=PackedStringArray("tilemap") instance=ExtResource("1_ikf4c")]
|
||||
position = Vector2(180, 183)
|
||||
position = Vector2(176, 235)
|
||||
tilemap = NodePath("../TileMapLayer")
|
||||
|
||||
[node name="AnimatedSprite2D" parent="Player" index="0"]
|
||||
animation = &"up"
|
||||
|
||||
[node name="InteractSceneswitch" parent="." instance=ExtResource("4_snitx")]
|
||||
position = Vector2(176, 268)
|
||||
scene = "res://scenes/levels/hood.tscn"
|
||||
auto_interact = true
|
||||
|
||||
[editable path="Player"]
|
||||
|
||||
@@ -230,5 +230,6 @@ tile_set = SubResource("TileSet_5rqdi")
|
||||
rendering_quadrant_size = 32
|
||||
physics_quadrant_size = 32
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource("1_ge1l5")]
|
||||
position = Vector2(110, 38)
|
||||
[node name="Player" parent="." node_paths=PackedStringArray("tilemap") instance=ExtResource("1_ge1l5")]
|
||||
position = Vector2(112, 51)
|
||||
tilemap = NodePath("../Ground")
|
||||
|
||||
@@ -106,7 +106,7 @@ animations = [{
|
||||
}]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_3vyb7"]
|
||||
radius = 3.0
|
||||
radius = 6.0
|
||||
height = 14.0
|
||||
|
||||
[node name="Player" type="CharacterBody2D"]
|
||||
@@ -119,7 +119,7 @@ sprite_frames = SubResource("SpriteFrames_qhqgy")
|
||||
animation = &"down"
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, 13)
|
||||
position = Vector2(0, 10)
|
||||
rotation = -1.5707964
|
||||
shape = SubResource("CapsuleShape2D_3vyb7")
|
||||
|
||||
|
||||
@@ -3,14 +3,19 @@ extends Node
|
||||
var player_free: bool = true
|
||||
var player: Player
|
||||
|
||||
@onready var animation_player: AnimationPlayer = $AnimationPlayer
|
||||
|
||||
enum Events { NONE, PUMPKIN_CARVE, OUTSIDE_NORMAL }
|
||||
var current_event: Events = Events.NONE
|
||||
|
||||
func transition_start() -> void:
|
||||
pass
|
||||
player_free = false
|
||||
animation_player.play("transition")
|
||||
|
||||
func transition_end() -> void:
|
||||
pass
|
||||
animation_player.play_backwards("transition")
|
||||
await animation_player.animation_finished
|
||||
player_free = true
|
||||
|
||||
func run_event(event: Events, player_postion: Vector2 = Vector2.ZERO):
|
||||
current_event = event
|
||||
@@ -23,3 +28,10 @@ func run_event(event: Events, player_postion: Vector2 = Vector2.ZERO):
|
||||
await get_tree().scene_changed
|
||||
player.animated_sprite.animation = "sit" # should be replaced with chair interaction trigger
|
||||
transition_end()
|
||||
|
||||
func transition_scene_file(scene: String) -> void:
|
||||
if !animation_player.is_playing():
|
||||
transition_start()
|
||||
get_tree().call_deferred("change_scene_to_file", scene)
|
||||
await get_tree().scene_changed
|
||||
transition_end()
|
||||
|
||||
@@ -3,4 +3,11 @@ extends Area2D
|
||||
|
||||
signal interacted(player: Player)
|
||||
|
||||
@export var auto_interact: bool = false
|
||||
|
||||
func interact(player: Player) -> void: interacted.emit(player)
|
||||
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
if auto_interact && body is Player:
|
||||
interacted.emit(body as Player)
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
extends Node2D
|
||||
|
||||
@export var scene: PackedScene
|
||||
@export_file_path("*.tscn") var scene: String
|
||||
@export var auto_interact: bool = false
|
||||
|
||||
func _ready() -> void: $Interactable.auto_interact = auto_interact
|
||||
|
||||
func _on_interacted(_player: Player) -> void:
|
||||
get_tree().change_scene_to_packed(scene)
|
||||
EventManager.transition_scene_file(scene)
|
||||
|
||||
Reference in New Issue
Block a user