Files
project-hood/scenes/levels/home.tscn

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[gd_scene load_steps=8 format=4 uid="uid://ccfdsdgaon63m"]
[ext_resource type="Texture2D" uid="uid://ctr2whxnff2vn" path="res://assets/textures/tilemaps/main_house_interior_tileset.png" id="1_2vl8h"]
[ext_resource type="PackedScene" uid="uid://dfbomt0l6b1o4" path="res://scenes/player.tscn" id="1_ikf4c"]
[ext_resource type="PackedScene" uid="uid://bsvy3yhylfoui" path="res://scenes/interactables/chair.tscn" id="3_2vl8h"]
[ext_resource type="PackedScene" uid="uid://h77hilgbces" path="res://scenes/interactables/interact_sceneswitch.tscn" id="4_snitx"]
[sub_resource type="GDScript" id="GDScript_2vl8h"]
script/source = "extends Node2D
func _ready() -> void:
RenderingServer.set_default_clear_color(\"#0d0805\")
"
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_5uvba"]
texture = ExtResource("1_2vl8h")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 11, 2, 11, 2, 16)
0:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 11, -16, -16, 16, -16, 16, 11)
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 11, -16, -16, 16, -16, 16, 16, -2, 16, -2, 11)
2:0/0/terrains_peering_bit/bottom_left_corner = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(2, -16, 2, 16, -16, 16, -16, -16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 0
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/bottom_left_corner = 0
1:1/0/terrains_peering_bit/left_side = 0
1:1/0/terrains_peering_bit/top_left_corner = 0
1:1/0/terrains_peering_bit/top_side = 0
1:1/0/terrains_peering_bit/top_right_corner = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -2, 16, -2, -16)
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(2, -16, 2, -8, 16, -8, 16, 16, -16, 16, -16, -16)
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -8, 16, -8, 16, 16)
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, -2, -16, 16, -16, 16, 16, -16, 16, -16, -8)
2:2/0/terrains_peering_bit/top_left_corner = 0
0:3/0 = 0
0:3/0/terrain_set = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 11, -16, -16, 16, -16, 16, 11)
[sub_resource type="TileSet" id="TileSet_ikf4c"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Ground 0"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
sources/1 = SubResource("TileSetAtlasSource_5uvba")
[node name="Home" type="Node2D"]
script = SubResource("GDScript_2vl8h")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
tile_map_data = PackedByteArray("AAAHAAYAAQABAAEAAAAHAAUAAQABAAEAAAAHAAQAAQABAAEAAAAHAAMAAQABAAEAAAAGAAYAAQABAAEAAAAGAAUAAQABAAEAAAAGAAQAAQABAAEAAAAGAAMAAQABAAEAAAAFAAYAAQABAAEAAAAFAAUAAQABAAEAAAAFAAQAAQABAAEAAAAFAAMAAQABAAEAAAAEAAYAAQABAAEAAAAEAAUAAQABAAEAAAAEAAQAAQABAAEAAAAEAAMAAQABAAEAAAADAAYAAQABAAEAAAADAAUAAQABAAEAAAADAAQAAQABAAEAAAADAAMAAQABAAEAAAACAAQAAQAAAAEAAAACAAMAAQAAAAEAAAACAAIAAQAAAAAAAAADAAIAAQABAAAAAAAEAAIAAQABAAAAAAACAAUAAQAAAAEAAAACAAYAAQAAAAEAAAAEAAcAAQABAAIAAAADAAcAAQABAAIAAAACAAcAAQAAAAIAAAAFAAIAAQAAAAMAAAAGAAIAAQABAAAAAAAGAAcAAQABAAIAAAAHAAIAAQABAAAAAAAHAAcAAQABAAIAAAAIAAMAAQACAAEAAAAIAAQAAQACAAEAAAAIAAIAAQACAAAAAAAIAAUAAQACAAEAAAAIAAYAAQACAAEAAAAIAAcAAQACAAIAAAAFAAcAAQABAAEAAAA=")
tile_set = SubResource("TileSet_ikf4c")
[node name="Chair" parent="." instance=ExtResource("3_2vl8h")]
position = Vector2(144, 175)
direction = 1
[node name="Chair2" parent="." instance=ExtResource("3_2vl8h")]
position = Vector2(208, 175)
direction = 0
[node name="Chair3" parent="." instance=ExtResource("3_2vl8h")]
position = Vector2(176, 143)
[node name="Player" parent="." node_paths=PackedStringArray("tilemap") instance=ExtResource("1_ikf4c")]
position = Vector2(176, 235)
tilemap = NodePath("../TileMapLayer")
[node name="AnimatedSprite2D" parent="Player" index="0"]
animation = &"up"
[node name="InteractSceneswitch" parent="." instance=ExtResource("4_snitx")]
position = Vector2(176, 268)
scene = "res://scenes/levels/hood.tscn"
auto_interact = true
[editable path="Player"]