interior tiles and scene transitions
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@@ -106,7 +106,7 @@ animations = [{
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}]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_3vyb7"]
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radius = 3.0
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radius = 6.0
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height = 14.0
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[node name="Player" type="CharacterBody2D"]
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@@ -119,7 +119,7 @@ sprite_frames = SubResource("SpriteFrames_qhqgy")
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animation = &"down"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 13)
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position = Vector2(0, 10)
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rotation = -1.5707964
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shape = SubResource("CapsuleShape2D_3vyb7")
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