interior tiles and scene transitions
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@@ -3,4 +3,11 @@ extends Area2D
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signal interacted(player: Player)
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@export var auto_interact: bool = false
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func interact(player: Player) -> void: interacted.emit(player)
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func _on_body_entered(body: Node2D) -> void:
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if auto_interact && body is Player:
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interacted.emit(body as Player)
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