pumpkin carving
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@@ -44,7 +44,7 @@ func _on_interacted(p_player: Player) -> void:
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func _process(_delta: float) -> void:
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if player:
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if !Engine.is_editor_hint() && EventManager.player_free && player:
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move_input = Input.get_vector("move_left","move_right","move_up","move_down")
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if move_input.length() == 0:
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input_released = true
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