pumpkin carving

This commit is contained in:
2025-10-27 18:29:06 +01:00
parent b36923a196
commit bfd653c136
22 changed files with 296 additions and 29 deletions

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@@ -36,6 +36,7 @@ window/size/window_width_override=1152
window/size/window_height_override=640 window/size/window_height_override=640
window/stretch/mode="viewport" window/stretch/mode="viewport"
display_server/driver.linuxbsd="wayland" display_server/driver.linuxbsd="wayland"
mouse_cursor/custom_image="uid://bdd7wo7tepih2"
window/size/mode.release=4 window/size/mode.release=4
[editor_plugins] [editor_plugins]

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@@ -2,6 +2,21 @@
[ext_resource type="Script" uid="uid://b08q3lqbuoolb" path="res://scripts/autoloads/nodes/event_manager.gd" id="1_xplee"] [ext_resource type="Script" uid="uid://b08q3lqbuoolb" path="res://scripts/autoloads/nodes/event_manager.gd" id="1_xplee"]
[sub_resource type="Animation" id="Animation_swnhv"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("ColorRect:self_modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 0)]
}
[sub_resource type="Animation" id="Animation_xplee"] [sub_resource type="Animation" id="Animation_xplee"]
resource_name = "transition" resource_name = "transition"
length = 0.5 length = 0.5
@@ -18,21 +33,6 @@ tracks/0/keys = {
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)] "values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
} }
[sub_resource type="Animation" id="Animation_swnhv"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("ColorRect:self_modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_gml0k"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_gml0k"]
_data = { _data = {
&"RESET": SubResource("Animation_swnhv"), &"RESET": SubResource("Animation_swnhv"),

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@@ -9,6 +9,10 @@
script/source = "extends Node2D script/source = "extends Node2D
func _ready() -> void: func _ready() -> void:
if EventManager.current_event == EventManager.Events.PUMPKIN_CARVE:
var chair: StaticBody2D = $Chair
var player: Player = $Player
chair._on_interacted(player)
RenderingServer.set_default_clear_color(\"#0d0805\") RenderingServer.set_default_clear_color(\"#0d0805\")
" "

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@@ -0,0 +1,70 @@
[gd_scene load_steps=5 format=3 uid="uid://dh8wt018qxj2y"]
[ext_resource type="Script" uid="uid://b5c8ov4lhocb8" path="res://scripts/menus/pumpkin_carve.gd" id="1_vvdcc"]
[ext_resource type="Texture2D" uid="uid://cb8q0hsocixew" path="res://assets/textures/pumpkin_inner.png" id="2_fcp78"]
[ext_resource type="Texture2D" uid="uid://dk62sk18o0jhp" path="res://assets/textures/pumpkin_outer.png" id="3_0qx04"]
[sub_resource type="ImageTexture" id="ImageTexture_vvdcc"]
[node name="PumpkinCarve" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_vvdcc")
[node name="ColorRect" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 0.2784314)
[node name="Background" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -80.0
offset_top = -80.0
offset_right = 80.0
offset_bottom = 80.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("2_fcp78")
[node name="DrawTexture" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -80.0
offset_top = -80.0
offset_right = 80.0
offset_bottom = 80.0
grow_horizontal = 2
grow_vertical = 2
texture = SubResource("ImageTexture_vvdcc")
[node name="TextureRect" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -80.0
offset_top = -80.0
offset_right = 80.0
offset_bottom = 80.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("3_0qx04")

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@@ -9,13 +9,10 @@ enum Events { NONE, PUMPKIN_CARVE, OUTSIDE_NORMAL }
var current_event: Events = Events.NONE var current_event: Events = Events.NONE
func transition_start() -> void: func transition_start() -> void:
player_free = false
animation_player.play("transition") animation_player.play("transition")
func transition_end() -> void: func transition_end() -> void:
animation_player.play_backwards("transition") animation_player.play_backwards("transition")
await animation_player.animation_finished
player_free = true
func run_event(event: Events, player_postion: Vector2 = Vector2.ZERO): func run_event(event: Events, player_postion: Vector2 = Vector2.ZERO):
current_event = event current_event = event
@@ -24,9 +21,9 @@ func run_event(event: Events, player_postion: Vector2 = Vector2.ZERO):
player.position = player_postion player.position = player_postion
match event: match event:
Events.PUMPKIN_CARVE: Events.PUMPKIN_CARVE:
player_free = false
get_tree().change_scene_to_file("uid://ccfdsdgaon63m") # scenes/levels/home.tscn get_tree().change_scene_to_file("uid://ccfdsdgaon63m") # scenes/levels/home.tscn
await get_tree().scene_changed
player.animated_sprite.animation = "sit" # should be replaced with chair interaction trigger
transition_end() transition_end()
func transition_scene_file(scene: String) -> void: func transition_scene_file(scene: String) -> void:

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@@ -16,12 +16,6 @@ func _notification(what: int) -> void:
if what == Window.NOTIFICATION_APPLICATION_FOCUS_OUT: if what == Window.NOTIFICATION_APPLICATION_FOCUS_OUT:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
func _unhandled_input(event: InputEvent) -> void:
if event is InputEventMouse:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
elif !event.is_action("escape"):
Input.mouse_mode = Input.MOUSE_MODE_HIDDEN
func toggle_fullscreen() -> void: func toggle_fullscreen() -> void:
if config.fullscreen: if config.fullscreen:
if OS.get_name() == "Windows": if OS.get_name() == "Windows":

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@@ -44,7 +44,7 @@ func _on_interacted(p_player: Player) -> void:
func _process(_delta: float) -> void: func _process(_delta: float) -> void:
if player: if !Engine.is_editor_hint() && EventManager.player_free && player:
move_input = Input.get_vector("move_left","move_right","move_up","move_down") move_input = Input.get_vector("move_left","move_right","move_up","move_down")
if move_input.length() == 0: if move_input.length() == 0:
input_released = true input_released = true

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@@ -0,0 +1,74 @@
extends Control
var image: Image
var dtexture: TextureRect
var bgtexture: TextureRect
var drawing: bool = false
var erasing: bool = false
var undo_stack: Array[Image] = []
var bgimage: Image
func _ready() -> void:
image = Image.create_empty(32, 32, false, Image.FORMAT_RGBA8)
dtexture = $DrawTexture
bgtexture = $Background
bgimage = bgtexture.texture.get_image()
update_texture()
func update_texture() -> void:
var texture: ImageTexture = ImageTexture.create_from_image(image)
dtexture.texture = texture
func push_undo_state() -> void:
var copy: Image = image.duplicate()
undo_stack.append(copy)
if undo_stack.size() > 20:
undo_stack.pop_front()
func pixel(pposition: Vector2i, color: Color) -> void:
if pposition.x >= 0 and pposition.x < image.get_width() and pposition.y >= 0 and pposition.y < image.get_height():
var bgcol: Color = bgimage.get_pixel(pposition.x, pposition.y)
if bgcol.a > 0.01:
image.set_pixel(pposition.x, pposition.y, color)
func draw_at_mouse() -> void:
var lpos: Vector2 = dtexture.get_local_mouse_position()
var tex_size: Vector2 = Vector2(image.get_width(), image.get_height())
var dscale: Vector2 = dtexture.get_size() / tex_size
var pixel_pos: Vector2i = (lpos / dscale).floor()
var color: Color = Color.BLACK if not erasing else Color(0, 0, 0, 0)
pixel(pixel_pos, color)
update_texture()
func _input(event: InputEvent) -> void:
if event is InputEventKey and event.pressed and not event.is_echo():
if event.keycode == KEY_Z and Input.is_key_pressed(KEY_CTRL):
undo()
return
if event is InputEventMouseButton and not event.is_echo():
if event.button_index == MOUSE_BUTTON_LEFT:
if event.pressed:
push_undo_state()
drawing = true
erasing = false
draw_at_mouse()
else:
drawing = false
elif event.button_index == MOUSE_BUTTON_RIGHT:
if event.pressed:
push_undo_state()
erasing = true
drawing = true
draw_at_mouse()
else:
erasing = false
drawing = false
elif event is InputEventMouseMotion and drawing:
draw_at_mouse()
func undo() -> void:
if undo_stack.size() > 0:
image = undo_stack.pop_back()
update_texture()

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@@ -0,0 +1 @@
uid://b5c8ov4lhocb8

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@@ -35,12 +35,12 @@ func _ready() -> void:
) )
func _process(_delta: float) -> void: func _process(_delta: float) -> void:
if Input.is_action_just_pressed("interact") && raycast.is_colliding() && raycast.get_collider() is Interactable: if EventManager.player_free && !EventManager.animation_player.is_playing() && Input.is_action_just_pressed("interact") && raycast.is_colliding() && raycast.get_collider() is Interactable:
var interactable: Interactable = raycast.get_collider() var interactable: Interactable = raycast.get_collider()
interactable.interact(self) interactable.interact(self)
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
if !STILL_POSITIONS.has(animated_sprite.animation) && EventManager.player_free: if !STILL_POSITIONS.has(animated_sprite.animation) && EventManager.player_free && !EventManager.animation_player.is_playing():
var input := Input.get_vector("move_left", "move_right", "move_up", "move_down").normalized() var input := Input.get_vector("move_left", "move_right", "move_up", "move_down").normalized()
var raycast_input := Vector2.ZERO var raycast_input := Vector2.ZERO
@@ -68,3 +68,9 @@ func _physics_process(delta: float) -> void:
animated_sprite.animation = "down" animated_sprite.animation = "down"
else: else:
animated_sprite.stop() animated_sprite.stop()
func _unhandled_input(event: InputEvent) -> void:
if event is InputEventMouse:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
elif !event.is_action("escape"):
Input.mouse_mode = Input.MOUSE_MODE_HIDDEN