chairs
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@@ -20,5 +20,6 @@ func run_event(event: Events, player_postion: Vector2 = Vector2.ZERO):
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match event:
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Events.PUMPKIN_CARVE:
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get_tree().change_scene_to_file("uid://ccfdsdgaon63m") # scenes/levels/home.tscn
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pass
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await get_tree().scene_changed
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player.animated_sprite.animation = "sit" # should be replaced with chair interaction trigger
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transition_end()
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