forgot to push

This commit is contained in:
2024-01-26 00:45:23 +01:00
parent bb763ea4e2
commit 3ce02c2147
28 changed files with 4037 additions and 262 deletions

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[gd_scene load_steps=6 format=3 uid="uid://ryumwinqbqgr"]
[ext_resource type="ArrayMesh" uid="uid://5jmm7tn60qa4" path="res://assets/models/screen.obj" id="1_561hv"]
[ext_resource type="Material" uid="uid://c8bic1or51fbf" path="res://assets/materials/old_plastic.material" id="2_r7j4a"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_rff84"]
rough = true
bounce = 0.1
absorbent = true
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vbaul"]
albedo_color = Color(0, 0, 0, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_bsmvc"]
size = Vector3(0.894531, 1.15163, 1.1)
[node name="ComputerScreen" type="RigidBody3D" groups=["pushables"]]
collision_priority = 2.0
mass = 1.5
physics_material_override = SubResource("PhysicsMaterial_rff84")
continuous_cd = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = ExtResource("1_561hv")
surface_material_override/0 = ExtResource("2_r7j4a")
surface_material_override/1 = SubResource("StandardMaterial3D_vbaul")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00273436, -0.0842743, 0)
shape = SubResource("BoxShape3D_bsmvc")

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[gd_scene load_steps=6 format=3 uid="uid://ced2w03t8er5k"]
[ext_resource type="ArrayMesh" uid="uid://cfftio4fgenlo" path="res://assets/models/cube.obj" id="1_xnjii"]
[ext_resource type="Material" uid="uid://ltq25pr37xjg" path="res://assets/textures/material/crate/crate.material" id="2_26qic"]
[ext_resource type="Material" uid="uid://ctadhqfpd0j5u" path="res://assets/textures/material/metal/metal.material" id="2_oyd3r"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_rff84"]
rough = true
bounce = 0.1
absorbent = true
[sub_resource type="BoxShape3D" id="BoxShape3D_bsmvc"]
size = Vector3(1.1, 1.1, 1.1)
[node name="Cube" type="RigidBody3D" groups=["pushables"]]
collision_priority = 2.0
mass = 1.5
physics_material_override = SubResource("PhysicsMaterial_rff84")
continuous_cd = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = ExtResource("1_xnjii")
surface_material_override/0 = ExtResource("2_oyd3r")
surface_material_override/1 = ExtResource("2_26qic")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_bsmvc")

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[gd_scene load_steps=5 format=3 uid="uid://jtb3abokylwq"]
[ext_resource type="ArrayMesh" uid="uid://b63yl40nfg4hi" path="res://assets/models/keyboard_mouse.obj" id="1_rgwan"]
[ext_resource type="Material" uid="uid://c8bic1or51fbf" path="res://assets/materials/old_plastic.material" id="2_gdlfn"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_rff84"]
rough = true
bounce = 0.1
absorbent = true
[sub_resource type="BoxShape3D" id="BoxShape3D_bsmvc"]
size = Vector3(0.276, 0.04, 0.7)
[node name="Cube" type="RigidBody3D" groups=["pushables"]]
collision_priority = 2.0
mass = 1.5
physics_material_override = SubResource("PhysicsMaterial_rff84")
continuous_cd = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = ExtResource("1_rgwan")
surface_material_override/0 = ExtResource("2_gdlfn")
surface_material_override/1 = ExtResource("2_gdlfn")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000107422, 0.0221525, -0.0528177)
shape = SubResource("BoxShape3D_bsmvc")

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[gd_scene load_steps=7 format=3 uid="uid://bg2t4r1vey0pg"]
[ext_resource type="ArrayMesh" uid="uid://0w3r7ayg26vy" path="res://assets/models/security_cam.obj" id="1_23hxs"]
[ext_resource type="Material" uid="uid://canvgrlphqagw" path="res://assets/materials/light_metal.material" id="2_7sdra"]
[ext_resource type="Material" uid="uid://cxjgare3kcbtl" path="res://assets/materials/dark_metal2.material" id="3_2tsoq"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_rff84"]
rough = true
bounce = 0.1
absorbent = true
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qn8tl"]
albedo_color = Color(0, 0, 0, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_bsmvc"]
size = Vector3(0.773401, 0.417932, 0.4)
[node name="Cube" type="RigidBody3D" groups=["pushables"]]
collision_priority = 2.0
mass = 1.5
physics_material_override = SubResource("PhysicsMaterial_rff84")
continuous_cd = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0)
mesh = ExtResource("1_23hxs")
surface_material_override/0 = ExtResource("2_7sdra")
surface_material_override/1 = ExtResource("3_2tsoq")
surface_material_override/2 = SubResource("StandardMaterial3D_qn8tl")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.164203, 0.0343201, 0)
shape = SubResource("BoxShape3D_bsmvc")

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[gd_scene load_steps=5 format=3 uid="uid://y7mgnooudpqv"]
[ext_resource type="ArrayMesh" uid="uid://chtnprm8pe33p" path="res://assets/models/vent.obj" id="1_eu8db"]
[ext_resource type="Material" uid="uid://ctadhqfpd0j5u" path="res://assets/textures/material/metal/metal.material" id="2_dsp1h"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_rff84"]
rough = true
bounce = 0.1
absorbent = true
[sub_resource type="BoxShape3D" id="BoxShape3D_bsmvc"]
size = Vector3(0.05, 0.65, 0.8)
[node name="Vent" type="RigidBody3D" groups=["pushables"]]
collision_priority = 2.0
mass = 1.5
physics_material_override = SubResource("PhysicsMaterial_rff84")
freeze = true
continuous_cd = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0)
mesh = ExtResource("1_eu8db")
surface_material_override/0 = ExtResource("2_dsp1h")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_bsmvc")