did a lot of stuff holy shit

This commit is contained in:
2024-01-26 13:18:15 +01:00
parent 3ce02c2147
commit 8d237ae1d4
110 changed files with 2282 additions and 351 deletions

View File

@@ -8,6 +8,33 @@
[sub_resource type="BoxShape3D" id="BoxShape3D_pejvk"]
size = Vector3(1.5, 3, 0.2)
[sub_resource type="Animation" id="Animation_3fs6g"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("MeshInstance3D2:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("MeshInstance3D2/Handle:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0.349066, 1.5708, -1.5708)]
}
[sub_resource type="Animation" id="Animation_1220n"]
resource_name = "open"
length = 0.5
@@ -36,33 +63,6 @@ tracks/1/keys = {
"values": [Vector3(0.349066, 1.5708, -1.5708), Vector3(5.93412, 1.5708, -1.5708)]
}
[sub_resource type="Animation" id="Animation_3fs6g"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("MeshInstance3D2:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("MeshInstance3D2/Handle:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0.349066, 1.5708, -1.5708)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_5xgbb"]
_data = {
"RESET": SubResource("Animation_3fs6g"),
@@ -86,7 +86,7 @@ collision_mask = 3
shape = SubResource("BoxShape3D_pejvk")
[node name="Handle" type="MeshInstance3D" parent="MeshInstance3D2"]
transform = Transform3D(-0.456027, -1.17323e-07, 1.25292, -1.25292, -8.21505e-08, -0.456027, 7.82154e-08, -2, -5.4767e-08, -0.757807, -0.445, -0.399)
transform = Transform3D(-0.456026, -9.7162e-06, 1.25292, -1.25292, -6.80336e-06, -0.456026, 6.47745e-06, -2, -4.53556e-06, -0.757807, -0.445, -0.399)
mesh = ExtResource("4_frcys")
skeleton = NodePath("../..")
surface_material_override/0 = ExtResource("3_ti6vs")

View File

@@ -0,0 +1,35 @@
[gd_scene load_steps=6 format=3 uid="uid://idxtvhvxccgl"]
[ext_resource type="ArrayMesh" uid="uid://c7i8bpqtest8q" path="res://assets/models/bottle.obj" id="1_pj6wy"]
[ext_resource type="Shader" path="res://shaders/pbr_glass.gdshader" id="2_nc55p"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_rff84"]
rough = true
bounce = 0.1
absorbent = true
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dus7y"]
render_priority = 0
shader = ExtResource("2_nc55p")
shader_parameter/albedo = Color(0.2, 0.0470588, 0, 0.631373)
shader_parameter/roughness = 0.15
shader_parameter/normal_strength = 1.0
shader_parameter/edge_color = Color(0, 0, 0, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_bsmvc"]
size = Vector3(0.15, 0.5, 0.15)
[node name="Cube" type="RigidBody3D" groups=["pushables"]]
collision_priority = 2.0
mass = 1.5
physics_material_override = SubResource("PhysicsMaterial_rff84")
continuous_cd = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
mesh = ExtResource("1_pj6wy")
surface_material_override/0 = SubResource("ShaderMaterial_dus7y")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.168721, 0)
shape = SubResource("BoxShape3D_bsmvc")

View File

@@ -11,7 +11,7 @@ absorbent = true
[sub_resource type="BoxShape3D" id="BoxShape3D_bsmvc"]
size = Vector3(0.276, 0.04, 0.7)
[node name="Cube" type="RigidBody3D" groups=["pushables"]]
[node name="KeyboardMouse" type="RigidBody3D" groups=["pushables"]]
collision_priority = 2.0
mass = 1.5
physics_material_override = SubResource("PhysicsMaterial_rff84")