did a lot of stuff holy shit

This commit is contained in:
2024-01-26 13:18:15 +01:00
parent 3ce02c2147
commit 8d237ae1d4
110 changed files with 2282 additions and 351 deletions

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@@ -0,0 +1,26 @@
extends Node
@onready var transition: CanvasLayer = $Transition
@export var levels: Array[PackedScene]
var level_pointer: int = 0
const PROGRESS_SAVE_PATH: String = "user://save.cfg"
var progress_save: ConfigFile = ConfigFile.new()
func _ready() -> void:
progress_save.load(PROGRESS_SAVE_PATH)
func next_level() -> void:
level_pointer += 1
if level_pointer < levels.size():
transition.show()
await get_tree().create_timer(1).timeout
get_tree().change_scene_to_packed(levels[level_pointer])
await get_tree().create_timer(2).timeout
transition.hide()
else:
get_tree().change_scene_to_file("res://scenes/gui/menus/game_finished.tscn")
func start_last_level() -> void:
pass

View File

@@ -7,14 +7,14 @@ var fullscreen: bool
func _ready() -> void:
process_mode = Node.PROCESS_MODE_ALWAYS
close_request_window = preload("res://scenes/close_game_confirmation.tscn").instantiate()
close_request_window = preload("res://scenes/gui/menus/close_game_confirmation.tscn").instantiate()
add_child(close_request_window)
pause_menu = preload("res://scenes/gui/menus/pause_menu.tscn").instantiate()
add_child(pause_menu)
fullscreen = DisplayServer.window_get_mode() == 4
func _process(delta: float) -> void:
func _process(_delta: float) -> void:
if Input.is_action_just_released("fullscreen"):
fullscreen = !fullscreen
toggle_fullscreen()

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@@ -8,3 +8,7 @@ func _on_main_menu_pressed() -> void:
hide()
WindowManager.pause_menu.hide()
get_tree().change_scene_to_file("res://scenes/gui/menus/main_menu.tscn")
func _process(_delta: float) -> void:
if Input.is_action_just_pressed("pause"):
hide()

7
scripts/game_over.gd Normal file
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@@ -0,0 +1,7 @@
extends CanvasLayer
func _on_button_pressed() -> void:
get_tree().paused = false
get_tree().reload_current_scene()

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@@ -0,0 +1,5 @@
extends Area3D
func _on_body_entered(body: Node3D) -> void:
if body is Player:
LevelManager.next_level()

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@@ -0,0 +1,7 @@
extends Control
func _ready() -> void:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
func _on_button_pressed() -> void:
get_tree().change_scene_to_file("res://scenes/gui/menus/main_menu.tscn")

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@@ -1,11 +1 @@
extends PanelContainer
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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@@ -3,6 +3,7 @@ class_name MainMenu
func _ready() -> void:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
LevelManager.level_pointer = 0
func _on_start_game_pressed() -> void:
get_tree().change_scene_to_file("res://scenes/levels/lvl_1.tscn")

View File

@@ -28,6 +28,10 @@ func _ready() -> void:
WindowManager.pause_menu.continued.connect(capture)
func _physics_process(delta: float) -> void:
if position.y < -33:
$GameOver.show()
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
get_tree().paused = true
gun_cam.transform = camera.transform
if not is_on_floor():