more quality shit
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@@ -1,20 +1,14 @@
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[gd_scene load_steps=6 format=3 uid="uid://idxtvhvxccgl"]
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[gd_scene load_steps=5 format=3 uid="uid://idxtvhvxccgl"]
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[ext_resource type="ArrayMesh" uid="uid://c7i8bpqtest8q" path="res://assets/models/bottle.obj" id="1_pj6wy"]
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[ext_resource type="Shader" path="res://shaders/pbr_glass.gdshader" id="2_nc55p"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_rff84"]
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rough = true
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bounce = 0.1
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absorbent = true
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_dus7y"]
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render_priority = 0
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shader = ExtResource("2_nc55p")
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shader_parameter/albedo = Color(0.2, 0.0470588, 0, 0.631373)
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shader_parameter/roughness = 0.15
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shader_parameter/normal_strength = 1.0
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shader_parameter/edge_color = Color(0, 0, 0, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_514sr"]
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albedo_color = Color(0.243137, 0.0901961, 0, 0.831373)
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[sub_resource type="BoxShape3D" id="BoxShape3D_bsmvc"]
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size = Vector3(0.15, 0.5, 0.15)
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@@ -28,7 +22,7 @@ continuous_cd = true
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
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mesh = ExtResource("1_pj6wy")
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surface_material_override/0 = SubResource("ShaderMaterial_dus7y")
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surface_material_override/0 = SubResource("StandardMaterial3D_514sr")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.168721, 0)
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