fixed unwanted "else" dialogue on "intro" bug

This commit is contained in:
2023-02-08 16:56:12 +01:00
parent e76c771eac
commit 0282628b5b

View File

@@ -137,7 +137,6 @@ public partial class dialog_bubble : CanvasLayer
triggerArea.Set("introducedVillager", true);
GatherDialog("welcome"); //not that logical conversation maybe split "welcome" and "what do you want"
UpdateDialog();
dlgPointer++;
break;
}
}