gdscript now builtin in nodes

This commit is contained in:
2023-02-12 15:11:53 +01:00
parent 526dbee987
commit 4397c83b86
5 changed files with 27 additions and 22 deletions

View File

@@ -1,10 +1,17 @@
[gd_scene load_steps=2 format=3 uid="uid://bu1xkt4xi58ox"]
[ext_resource type="Script" path="res://src/scene-scripts/dialogue-system/dialog_trigger_area.gd" id="1_ua004"]
[sub_resource type="GDScript" id="GDScript_enb1s"]
resource_name = "dialog_trigger_variables"
script/source = "extends Area2D
@export_file(\"*json\") var file = \"\"
@export var title = \"\"
@export var introducedVillager = false
"
[node name="dialog_trigger_area" type="Area2D"]
collision_layer = 2
collision_mask = 2
script = ExtResource("1_ua004")
script = SubResource("GDScript_enb1s")
[node name="collision_shape_2d" type="CollisionShape2D" parent="."]

View File

@@ -23,7 +23,7 @@ metadata/_edit_lock_ = true
[node name="dialog_trigger_area" parent="." instance=ExtResource("2_blpmd")]
file = "res://assets/lang/en/dialogue/npcs/villager_normal.json"
title = "Debug cupcake"
title = "Debug Cupcake"
metadata/_edit_lock_ = true
[node name="collision_shape_2d" parent="dialog_trigger_area" index="0"]

View File

@@ -1,14 +1,28 @@
[gd_scene load_steps=5 format=3 uid="uid://c4dkrtswpv8cv"]
[ext_resource type="Texture2D" uid="uid://ciidukjv5k6oa" path="res://assets/textures/debug/banana.png" id="1_7651j"]
[ext_resource type="Script" path="res://src/scene-scripts/tiles/sound_debug_tile.gd" id="1_tukqg"]
[ext_resource type="AudioStream" uid="uid://s64cl4x57oae" path="res://assets/audios/sound_explode.wav" id="3_dnu2u"]
[sub_resource type="GDScript" id="GDScript_krkfl"]
resource_name = "sound_debug_tile"
script/source = "extends StaticBody2D
@export var soundOn = true
func _ready():
$audio_stream_player_2d.autoplay = soundOn
if(soundOn):
$audio_stream_player_2d.play()
func OnAudioFinished():
if(soundOn):
$audio_stream_player_2d.play()
"
[sub_resource type="CircleShape2D" id="CircleShape2D_2d5dy"]
radius = 30.8058
[node name="first_debug_tile" type="StaticBody2D"]
script = ExtResource("1_tukqg")
[node name="sound_debug_tile" type="StaticBody2D"]
script = SubResource("GDScript_krkfl")
soundOn = false
[node name="Sprite2D" type="Sprite2D" parent="."]

View File

@@ -1,5 +0,0 @@
extends Area2D
@export_file("*json") var file = ""
@export var title = ""
@export var introducedVillager = false

View File

@@ -1,11 +0,0 @@
extends StaticBody2D
@export var soundOn = true
func _ready():
$audio_stream_player_2d.autoplay = soundOn
if(soundOn):
$audio_stream_player_2d.play()
func OnAudioFinished():
if(soundOn):
$audio_stream_player_2d.play()