capped fps and reset some settings

This commit is contained in:
2023-03-21 19:53:29 +01:00
parent 57f1bd959e
commit 6fedaad0b3

View File

@@ -13,6 +13,7 @@ config_version=5
config/name="RPG Test"
run/main_scene="res://scenes/overworld.tscn"
config/features=PackedStringArray("4.0", "Forward Plus")
run/max_fps=60
boot_splash/show_image=false
config/icon="res://assets/textures/debug/dummy-player-normal.png"
@@ -37,17 +38,12 @@ project/assembly_name="RPG Test gd4"
[editor]
naming/default_signal_callback_name="On{NodeName}{SignalName}"
naming/default_signal_callback_to_self_name="On{SignalName}"
naming/node_name_num_separator=2
naming/node_name_casing=2
naming/default_signal_callback_name="On{NodeName}{SignalName}"
naming/default_signal_callback_to_self_name="On{SignalName}"
node_naming/name_casing=2
[filesystem]
import/blender/enabled=false
import/fbx/enabled=false
[input]
ui_accept={
@@ -138,20 +134,12 @@ cheat_start={
[internationalization]
locale/translation_remaps={}
locale/translations_pot_files=PackedStringArray()
[layer_names]
2d_physics/layer_1="World"
2d_physics/layer_2="Interactable"
[physics]
2d/run_on_separate_thread=true
[rendering]
global_illumination/gi/use_half_resolution=true
shading/overrides/force_vertex_shading=true
occlusion_culling/use_occlusion_culling=true
shading/use_occlusion_culling=true
camera/depth_of_field/depth_of_field_bokeh_quality=2