capped fps and reset some settings
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@@ -13,6 +13,7 @@ config_version=5
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config/name="RPG Test"
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config/name="RPG Test"
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run/main_scene="res://scenes/overworld.tscn"
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run/main_scene="res://scenes/overworld.tscn"
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config/features=PackedStringArray("4.0", "Forward Plus")
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config/features=PackedStringArray("4.0", "Forward Plus")
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run/max_fps=60
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boot_splash/show_image=false
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boot_splash/show_image=false
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config/icon="res://assets/textures/debug/dummy-player-normal.png"
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config/icon="res://assets/textures/debug/dummy-player-normal.png"
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@@ -37,17 +38,12 @@ project/assembly_name="RPG Test gd4"
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[editor]
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[editor]
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naming/default_signal_callback_name="On{NodeName}{SignalName}"
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naming/default_signal_callback_to_self_name="On{SignalName}"
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naming/node_name_num_separator=2
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naming/node_name_num_separator=2
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naming/node_name_casing=2
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naming/node_name_casing=2
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naming/default_signal_callback_name="On{NodeName}{SignalName}"
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naming/default_signal_callback_to_self_name="On{SignalName}"
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node_naming/name_casing=2
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node_naming/name_casing=2
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[filesystem]
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import/blender/enabled=false
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import/fbx/enabled=false
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[input]
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[input]
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ui_accept={
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ui_accept={
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@@ -138,20 +134,12 @@ cheat_start={
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[internationalization]
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[internationalization]
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locale/translation_remaps={}
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locale/translation_remaps={}
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locale/translations_pot_files=PackedStringArray()
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[layer_names]
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[layer_names]
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2d_physics/layer_1="World"
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2d_physics/layer_1="World"
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2d_physics/layer_2="Interactable"
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2d_physics/layer_2="Interactable"
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[physics]
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2d/run_on_separate_thread=true
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[rendering]
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[rendering]
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global_illumination/gi/use_half_resolution=true
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camera/depth_of_field/depth_of_field_bokeh_quality=2
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shading/overrides/force_vertex_shading=true
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occlusion_culling/use_occlusion_culling=true
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shading/use_occlusion_culling=true
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