removed more dumb c# code
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@@ -3,13 +3,13 @@ using Godot.Collections;
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public partial class console : PopupPanel
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{
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private string[] gamepadCheatcode = { "ui_up", "ui_up", "ui_down", "ui_down", "ui_left", "ui_right", "ui_left", "ui_right", "ui_cancel", "ui_accept", "cheat_start" };
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private int gpCcIndexer = 0;
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private InputEvent inputEvent;
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private static RichTextLabel textblock;
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private LineEdit line;
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private Dictionary commandDict;
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private string error = "Not found! :(";
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string[] gamepadCheatcode = { "ui_up", "ui_up", "ui_down", "ui_down", "ui_left", "ui_right", "ui_left", "ui_right", "ui_cancel", "ui_accept", "cheat_start" };
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int gpCcIndexer = 0;
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InputEvent inputEvent;
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private static RichTextLabel textblock;
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LineEdit line;
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Dictionary commandDict;
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string error = "Not found! :(";
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//functions with capital letters can't be used inside the console
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public override void _Ready()
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@@ -3,13 +3,13 @@ using System.Text.RegularExpressions;
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public partial class dialog_bubble : CanvasLayer
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{
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public Variant parsedDlg;
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public Variant dlgLines;
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public int dlgPointer = 0;
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public RichTextLabel richText;
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public Timer typewriterTimer;
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public string title;
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public Area2D triggerArea;
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Variant parsedDlg;
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Variant dlgLines;
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int dlgPointer = 0;
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RichTextLabel richText;
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Timer typewriterTimer;
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string title;
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Area2D triggerArea;
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public static bool forceClose;
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public static bool isTalking;
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/*TODO:
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@@ -6,15 +6,15 @@ public partial class player : CharacterBody2D
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{
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[Export] public static float speed = 1;
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public static bool allowMovement = true;
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public Vector2 movement;
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public AnimatedSprite2D animatedSprite;
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public Marker2D rotCenter;
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public RayCast2D dialogRayCast;
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Vector2 movement;
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AnimatedSprite2D animatedSprite;
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Marker2D rotCenter;
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RayCast2D dialogRayCast;
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public static Vector2 globalPlayerPosition;
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//console cheats:
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private static Camera2D cheatCam;
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private static Camera2D mainCam;
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private static CollisionShape2D collision;
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static Camera2D cheatCam;
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static Camera2D mainCam;
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static CollisionShape2D collision;
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public override void _Ready()
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{
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