removed more dumb c# code

This commit is contained in:
2023-03-21 20:09:32 +01:00
parent d05cbb2260
commit 86ffc9682b
3 changed files with 21 additions and 21 deletions

View File

@@ -3,13 +3,13 @@ using Godot.Collections;
public partial class console : PopupPanel
{
private string[] gamepadCheatcode = { "ui_up", "ui_up", "ui_down", "ui_down", "ui_left", "ui_right", "ui_left", "ui_right", "ui_cancel", "ui_accept", "cheat_start" };
private int gpCcIndexer = 0;
private InputEvent inputEvent;
private static RichTextLabel textblock;
private LineEdit line;
private Dictionary commandDict;
private string error = "Not found! :(";
string[] gamepadCheatcode = { "ui_up", "ui_up", "ui_down", "ui_down", "ui_left", "ui_right", "ui_left", "ui_right", "ui_cancel", "ui_accept", "cheat_start" };
int gpCcIndexer = 0;
InputEvent inputEvent;
private static RichTextLabel textblock;
LineEdit line;
Dictionary commandDict;
string error = "Not found! :(";
//functions with capital letters can't be used inside the console
public override void _Ready()

View File

@@ -3,13 +3,13 @@ using System.Text.RegularExpressions;
public partial class dialog_bubble : CanvasLayer
{
public Variant parsedDlg;
public Variant dlgLines;
public int dlgPointer = 0;
public RichTextLabel richText;
public Timer typewriterTimer;
public string title;
public Area2D triggerArea;
Variant parsedDlg;
Variant dlgLines;
int dlgPointer = 0;
RichTextLabel richText;
Timer typewriterTimer;
string title;
Area2D triggerArea;
public static bool forceClose;
public static bool isTalking;
/*TODO:

View File

@@ -6,15 +6,15 @@ public partial class player : CharacterBody2D
{
[Export] public static float speed = 1;
public static bool allowMovement = true;
public Vector2 movement;
public AnimatedSprite2D animatedSprite;
public Marker2D rotCenter;
public RayCast2D dialogRayCast;
Vector2 movement;
AnimatedSprite2D animatedSprite;
Marker2D rotCenter;
RayCast2D dialogRayCast;
public static Vector2 globalPlayerPosition;
//console cheats:
private static Camera2D cheatCam;
private static Camera2D mainCam;
private static CollisionShape2D collision;
static Camera2D cheatCam;
static Camera2D mainCam;
static CollisionShape2D collision;
public override void _Ready()
{