removed more dumb c# code

This commit is contained in:
2023-03-21 20:09:32 +01:00
parent d05cbb2260
commit 86ffc9682b
3 changed files with 21 additions and 21 deletions

View File

@@ -3,13 +3,13 @@ using Godot.Collections;
public partial class console : PopupPanel public partial class console : PopupPanel
{ {
private string[] gamepadCheatcode = { "ui_up", "ui_up", "ui_down", "ui_down", "ui_left", "ui_right", "ui_left", "ui_right", "ui_cancel", "ui_accept", "cheat_start" }; string[] gamepadCheatcode = { "ui_up", "ui_up", "ui_down", "ui_down", "ui_left", "ui_right", "ui_left", "ui_right", "ui_cancel", "ui_accept", "cheat_start" };
private int gpCcIndexer = 0; int gpCcIndexer = 0;
private InputEvent inputEvent; InputEvent inputEvent;
private static RichTextLabel textblock; private static RichTextLabel textblock;
private LineEdit line; LineEdit line;
private Dictionary commandDict; Dictionary commandDict;
private string error = "Not found! :("; string error = "Not found! :(";
//functions with capital letters can't be used inside the console //functions with capital letters can't be used inside the console
public override void _Ready() public override void _Ready()

View File

@@ -3,13 +3,13 @@ using System.Text.RegularExpressions;
public partial class dialog_bubble : CanvasLayer public partial class dialog_bubble : CanvasLayer
{ {
public Variant parsedDlg; Variant parsedDlg;
public Variant dlgLines; Variant dlgLines;
public int dlgPointer = 0; int dlgPointer = 0;
public RichTextLabel richText; RichTextLabel richText;
public Timer typewriterTimer; Timer typewriterTimer;
public string title; string title;
public Area2D triggerArea; Area2D triggerArea;
public static bool forceClose; public static bool forceClose;
public static bool isTalking; public static bool isTalking;
/*TODO: /*TODO:

View File

@@ -6,15 +6,15 @@ public partial class player : CharacterBody2D
{ {
[Export] public static float speed = 1; [Export] public static float speed = 1;
public static bool allowMovement = true; public static bool allowMovement = true;
public Vector2 movement; Vector2 movement;
public AnimatedSprite2D animatedSprite; AnimatedSprite2D animatedSprite;
public Marker2D rotCenter; Marker2D rotCenter;
public RayCast2D dialogRayCast; RayCast2D dialogRayCast;
public static Vector2 globalPlayerPosition; public static Vector2 globalPlayerPosition;
//console cheats: //console cheats:
private static Camera2D cheatCam; static Camera2D cheatCam;
private static Camera2D mainCam; static Camera2D mainCam;
private static CollisionShape2D collision; static CollisionShape2D collision;
public override void _Ready() public override void _Ready()
{ {