more on the todo list
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@@ -12,7 +12,9 @@ public partial class dialog_bubble : CanvasLayer
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- Dont repeat the same randomized dialogue after you get asked do you need something "else"
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- add controller support for answerboxes
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- add tree support (example: "story" key)
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- ability to add dialogue begin answers on the fly (special ones are colored)*/
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- ability to add dialogue begin answers on the fly (special ones are colored)
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they will be in an dictionary with numbers as event IDs and the event ID will
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be used with a switch case or a string key with a event ID later in the dialogue like event 0 (close)*/
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public override void _Ready()
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{
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richText = GetNode<RichTextLabel>("box/rich_text_label");
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