fixed collision issues

This commit is contained in:
2023-03-01 18:57:37 +01:00
parent 9734d53d62
commit fbe731136f
7 changed files with 8 additions and 4 deletions

View File

@@ -22,6 +22,7 @@ pass
[node name="static_body_2d" type="StaticBody2D" parent="."]
position = Vector2(0, 1)
collision_priority = 20.0
[node name="collision_shape_2d" type="CollisionShape2D" parent="static_body_2d"]
position = Vector2(1, -2)

View File

@@ -6,6 +6,7 @@
size = Vector2(64, 14.625)
[node name="dialogdebug_cupcake" type="StaticBody2D"]
collision_priority = 20.0
metadata/_edit_lock_ = true
[node name="Sprite2D" type="Sprite2D" parent="."]

View File

@@ -39,10 +39,9 @@ animations = [{
radius = 9.0
height = 46.0
[node name="slime" type="CharacterBody2D"]
[node name="slime" type="CharacterBody2D" groups=["enemies"]]
collision_layer = 8
collision_mask = 9
collision_priority = 20.0
motion_mode = 1
floor_stop_on_slope = false
floor_constant_speed = true

View File

@@ -22,6 +22,7 @@ func OnAudioFinished():
radius = 30.8058
[node name="sound_debug_tile" type="StaticBody2D"]
collision_priority = 20.0
script = SubResource("GDScript_krkfl")
soundOn = false