began checkpoint system

This commit is contained in:
Yannik
2023-06-23 16:28:41 +02:00
parent 563599dcef
commit ce5fe2d296

View File

@@ -1,19 +1,19 @@
var speed = 50
var typeindex = 0
var dlgPointer = 0
var dlgFile
var dlgKeyMain = "main"
let dlgLines
var skipDlg = false
var answers
var keys
var allowNextDlg = true
var voice
var playerName
var speed = 50;
var typeindex = 0;
var dlgPointer = localStorage.getItem("dlgPointer");
var dlgFile;
var dlgKeyMain = localStorage.getItem("dlgKeyMain");
let dlgLines;
var skipDlg = false;
var answers;
var keys;
var allowNextDlg = true;
var voice;
var playerName;
var enemyHealth = 0, enemyDamage = 1, enemyStartsHit = false;
var health = 25
var weaponName = "Fäuste", continueCount = true
let weaponDamage = 1
var health = 25;
var weaponName = localStorage.getItem("weaponName"), continueCount = true;
var weaponDamage = localStorage.getItem("weaponDamage");
var counttx = 0, countup = true;
//TODO
@@ -21,181 +21,191 @@ var counttx = 0, countup = true;
//save file in local storage
window.addEventListener('contextmenu', (event) => {
event.preventDefault()
speed = 0
event.preventDefault();
speed = 0;
})
function load() {
if (!localStorage.getItem("dlgPointer"))
dlgPointer = 0;
if (!localStorage.getItem("dlgKeyMain"))
dlgKeyMain = "main";
if (!localStorage.getItem("weaponName"))
weaponName = "Fäuste";
if (!localStorage.getItem("weaponDamage"))
weaponDamage = 1;
fetch("text_horror/dialogue.json") //Load json file here
.then(Response => Response.json())
.then(data => {
dlgFile = data
changeDlg(dlgKeyMain) //Set "start" key from dialogue.json
skipDlg = true //Allow skipping to next dialogue
nextDlg(false) //Skip to first
dlgFile = data;
changeDlg(dlgKeyMain); //Set "start" key from dialogue.json
skipDlg = true; //Allow skipping to next dialogue
nextDlg(false); //Skip to first
});
}
function changeDlg(dlgKey) {
dlgPointer = 0;
if (typeof dlgFile[dlgKey] === "string") {
var oneline = [dlgFile[dlgKey]]
dlgLines = oneline
var oneline = [dlgFile[dlgKey]];
dlgLines = oneline;
}
else if (Array.isArray(dlgFile[dlgKey]))
dlgLines = dlgFile[dlgKey]
dlgLines = dlgFile[dlgKey];
}
function updateDlg() {
typeindex = 0
document.getElementById("dlg-text").innerHTML = ""
document.getElementById("triangle").hidden = true
typeWriter()
typeindex = 0;
document.getElementById("dlg-text").innerHTML = "";
document.getElementById("triangle").hidden = true;
typeWriter();
}
function typeWriter() {
if (typeindex < dlgLines[dlgPointer].length) {
document.getElementById("dlg-text").innerHTML += dlgLines[dlgPointer].charAt(typeindex)
document.getElementById("dlg-text").innerHTML += dlgLines[dlgPointer].charAt(typeindex);
if (voice != null && typeindex % 3 == 1) {
voice.load()
voice.play()
voice.load();
voice.play();
}
typeindex++;
setTimeout(typeWriter, speed)
setTimeout(typeWriter, speed);
} else if (allowNextDlg)
document.getElementById("triangle").hidden = false
document.getElementById("triangle").hidden = false;
}
function nextDlg(dlgPointerIncrease = true) {
speed = 50
speed = 50;
if (document.getElementById("dlg-text").innerHTML.length == dlgLines[dlgPointer].length && allowNextDlg || skipDlg) {
skipDlg = false;
if (dlgPointerIncrease)
dlgPointer++
dlgPointer++;
if (dlgPointer < dlgLines.length) {
if (typeof dlgLines[dlgPointer] === 'number') {
speed = 50 / dlgLines[dlgPointer]
skipDlg = true
speed = 50 / dlgLines[dlgPointer];
skipDlg = true;
nextDlg();
}
else if (typeof dlgLines[dlgPointer] === 'string') {
if (dlgLines[dlgPointer].startsWith("_")) {
skipDlg = true
skipDlg = true;
if (dlgLines[dlgPointer].split(":")[0] === "_title") {
document.getElementById("title").innerHTML = dlgLines[dlgPointer].split(':')[1]
document.getElementById("title").innerHTML = dlgLines[dlgPointer].split(':')[1];
nextDlg();
}
else if (dlgLines[dlgPointer].split(":")[0] === "_voice") {
if (dlgLines[dlgPointer].split(':')[1].length != 0)
voice = new Audio("text_horror/assets/voices/" + dlgLines[dlgPointer].split(':')[1] + ".wav")
voice = new Audio("text_horror/assets/voices/" + dlgLines[dlgPointer].split(':')[1] + ".wav");
else
voice = null
voice = null;
nextDlg();
}
else if (dlgLines[dlgPointer].split(":")[0] === "_playsound") {
var sound
var sound;
if (dlgLines[dlgPointer].split(':')[1].length != 0) {
sound = new Audio("text_horror/assets/sounds/" + dlgLines[dlgPointer].split(':')[1] + ".wav")
sound.load()
sound.play()
sound = new Audio("text_horror/assets/sounds/" + dlgLines[dlgPointer].split(':')[1] + ".wav");
sound.load();
sound.play();
}
else
sound = null;
nextDlg();
}
else if (dlgLines[dlgPointer].split(":")[0] === "_jump") {
dlgKeyMain = dlgLines[dlgPointer].split(':')[1]
load()
dlgKeyMain = dlgLines[dlgPointer].split(':')[1];
load();
dlgPointer = 0;
}
else if (dlgLines[dlgPointer].split(":")[0] === "_lock") {
nextDlg();
}
else if (dlgLines[dlgPointer].split(":")[0] === "_weapon") {
weaponName = dlgLines[dlgPointer].split(':')[1]
weaponDamage = dlgLines[dlgPointer].split(':')[2]
console.log(weaponDamage)
weaponName = dlgLines[dlgPointer].split(':')[1];
weaponDamage = dlgLines[dlgPointer].split(':')[2];
console.log(weaponDamage);
nextDlg();
}
else if (dlgLines[dlgPointer].split(":")[0] === "_enemy") {
document.getElementById("enemy-name").innerHTML = dlgLines[dlgPointer].split(":")[1]
document.getElementById("enemy-texture").src = "text_horror/assets/textures/" + dlgLines[dlgPointer].split(":")[2] + ".png"
enemyHealth = dlgLines[dlgPointer].split(":")[3]
enemyDamage = dlgLines[dlgPointer].split(":")[4]
countWeaponDamage()
document.getElementById("enemy-health").innerHTML = enemyHealth
document.getElementById("weapon").innerHTML = weaponName
document.getElementById("health").innerHTML = health
document.getElementById("fight").style.visibility = "unset"
document.getElementById("dlg-text").innerHTML = ""
document.getElementById("bubble").hidden = true
document.getElementById("answer-box").hidden = true
document.getElementById("triangle").hidden = true
document.getElementById("enemy-name").innerHTML = dlgLines[dlgPointer].split(":")[1];
document.getElementById("enemy-texture").src = "text_horror/assets/textures/" + dlgLines[dlgPointer].split(":")[2] + ".png";
enemyHealth = dlgLines[dlgPointer].split(":")[3];
enemyDamage = dlgLines[dlgPointer].split(":")[4];
countWeaponDamage();
document.getElementById("enemy-health").innerHTML = enemyHealth;
document.getElementById("weapon").innerHTML = weaponName;
document.getElementById("health").innerHTML = health;
document.getElementById("fight").style.visibility = "unset";
document.getElementById("dlg-text").innerHTML = "";
document.getElementById("bubble").hidden = true;
document.getElementById("answer-box").hidden = true;
document.getElementById("triangle").hidden = true;
}
} else
updateDlg();
}
else if (typeof dlgLines[dlgPointer] === 'object') {
allowNextDlg = false;
document.getElementById("triangle").hidden = true
document.getElementById("answer-box").hidden = false
answers = document.getElementsByClassName("answer")
keys = Object.keys(dlgLines[dlgPointer])
document.getElementById("triangle").hidden = true;
document.getElementById("answer-box").hidden = false;
answers = document.getElementsByClassName("answer");
keys = Object.keys(dlgLines[dlgPointer]);
for (let j = 0; j < keys.length; j++) {
answers.item(j).innerHTML = keys[j]
answers.item(j).innerHTML = keys[j];
}
}
}
else {
document.getElementById("bubble").hidden = true
document.getElementById("answer-box").hidden = true
document.getElementById("triangle").hidden = true
document.getElementById("bubble").hidden = true;
document.getElementById("answer-box").hidden = true;
document.getElementById("triangle").hidden = true;
}
}
}
function answered(answerId) {
dlgFile = dlgLines[dlgPointer]
document.getElementById("answer-box").hidden = true
changeDlg(document.getElementById(answerId).innerHTML)
allowNextDlg = true
skipDlg = true
nextDlg(false)
dlgFile = dlgLines[dlgPointer];
document.getElementById("answer-box").hidden = true;
changeDlg(document.getElementById(answerId).innerHTML);
dlgPointer = 0;
allowNextDlg = true;
skipDlg = true;
nextDlg(false);
for (let j = 0; j < keys.length; j++) {
answers.item(j).innerHTML = ""
answers.item(j).innerHTML = "";
}
}
function fight() {
continueCount = false
continueCount = false;
if (!enemyStartsHit) {
if (!continueCount) {
enemyStartsHit = true
enemyStartsHit = true;
setTimeout(() => {
enemyHealth = enemyHealth - counttx
enemyHealth = enemyHealth - counttx;
if (enemyHealth < 1) {
setTimeout(() => {
document.getElementById("fight").style.visibility = "hidden"
document.getElementById("bubble").hidden = false
document.getElementById("triangle").hidden = false
nextDlg()
}, 1000)
document.getElementById("fight").style.visibility = "hidden";
document.getElementById("bubble").hidden = false;
document.getElementById("triangle").hidden = false;
health = 25;
nextDlg();
}, 1000);
}
document.getElementById("enemy-health").innerHTML = enemyHealth
document.getElementById("weapon-damage").innerHTML = weaponDamage
setTimeout(() => {
health = health - enemyDamage
document.getElementById("health").innerHTML = health
document.getElementById("health").innerHTML = health;
if (health > 0) {
enemyStartsHit = false
continueCount = true
countWeaponDamage()
enemyStartsHit = false;
continueCount = true;
countWeaponDamage();
}
else
setTimeout(() => { document.getElementById("fight").style.visibility = "hidden" }, 1000)
}, 2000)
}, 100)
setTimeout(() => { document.getElementById("fight").style.visibility = "hidden"; }, 1000);
}, 2000);
}, 100);
} else
countWeaponDamage()
countWeaponDamage();
}
}
@@ -210,7 +220,7 @@ function countWeaponDamage() {
if (counttx <= 0)
countup = true;
}
document.getElementById("weapon-damage").innerHTML = counttx
document.getElementById("weapon-damage").innerHTML = counttx;
if (continueCount)
setTimeout(countWeaponDamage, 100)
setTimeout(countWeaponDamage, 100);
}