Merge branch 'main' into dev

This commit is contained in:
Yannik
2023-04-29 10:15:34 +02:00
16 changed files with 47 additions and 33 deletions

7
.gitignore vendored
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@@ -14,7 +14,6 @@
build/
#Cleanup unused build files
*obj
*obj
*exp
*lib
*.obj
*.exp
*.lib

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@@ -1,13 +1,13 @@
<img src="https://github.com/vaporvee/discord-sdk-godot/blob/main/project/assets/Banner_v1.png?raw=true">
### This is an early version! In future versions there will be lobbies, invites, linux builds etc. very soon!
### This is an early version! In future versions there will be invites, user info etc. very soon!
Don't forget to run the following command **if you clone this project** or the godot-cpp folder will be empty
```sh
git submodule update --init
```
# Addon Usage :rocket:
1. [Download the addon](https://github.com/vaporvee/discord-sdk-godot/releases/latest/download/ADDON-Discord-SDK-Godot.zip/)
2. Put the `discord-sdk-gd/` folder in a `addons/` folder in your Godot project
2. Put the `addons/` folder in your Godot project
3. Enable the addon in your Project Settings under "Plugins" and "DiscordSDK". (if it doesn't show up restart your project and try again)
4. Restart your project
5. Create an Application under https://discord.com/developers/applications and get the Application ID
@@ -38,12 +38,6 @@ func _ready():
### [Try a built demo](https://github.com/vaporvee/discord-sdk-godot/releases/latest/download/Demo-Export.zip)
:incoming_envelope: Still questions? write an [issue](https://github.com/vaporvee/discord-sdk-godot/issues)! I'll answer very fast :)
<br />
## Extra Info
- The Discord SDK itself doesn't build under Linux for some reason (I don't have a Mac so i don't even know if it's builds under OSX) its not well documented but I try as hard as i can to get it working crossplatform but at the time its only working under Windows... (But feel free to make pull requests btw)
- Its an early release some features aren't implemented only because i need a small amount of time not because it's not possible
<br />
<br />

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@@ -8,11 +8,11 @@ env = SConscript("godot-cpp/SConstruct")
# Check our platform specifics
if env['platform'] == "macos":
discord_library = 'discord_game_sdk.dylib'
discord_library = 'libdiscord_game_sdk.dylib'
libexportfolder = "/macos/"
elif env['platform'] in ('linuxbsd', 'linux'):
discord_library = 'discord_game_sdk.so'
discord_library = 'libdiscord_game_sdk.so'
libexportfolder = "/linux/"
elif env['platform'] == "windows":

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@@ -0,0 +1,4 @@
Version: 1.2
Windows: build-1
Linux: build-1
MacOS: build-1

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@@ -4,26 +4,26 @@ entry_symbol = "discordsdkgd_library_init"
[libraries]
macos.debug = "bin/macos/discord_game_sdk_binding_debug.framework"
macos.release = "bin/macos/discord_game_sdk_binding.framework"
macos.debug = "bin/macos/libdiscord_game_sdk_binding_debug.dylib"
macos.release = "bin/macos/libdiscord_game_sdk_binding.dylib"
windows.debug.x86_64 = "bin/windows/discord_game_sdk_binding_debug.dll"
windows.release.x86_64 = "bin/windows/discord_game_sdk_binding.dll"
linux.debug.x86_64 = "bin/linux/discord_game_sdk_binding_debug.so"
linux.release.x86_64 = "bin/linux/discord_game_sdk_binding.so"
linux.debug.arm64 = "bin/linux/discord_game_sdk_binding_debug.so"
linux.release.arm64 = "bin/linux/discord_game_sdk_binding.so"
linux.debug.rv64 = "bin/linux/discord_game_sdk_binding_debug.so"
linux.release.rv64 = "bin/linux/discord_game_sdk_binding.so"
linux.debug.x86_64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
linux.release.x86_64 = "bin/linux/libdiscord_game_sdk_binding.so"
linux.debug.arm64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
linux.release.arm64 = "bin/linux/libdiscord_game_sdk_binding.so"
linux.debug.rv64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
linux.release.rv64 = "bin/linux/libdiscord_game_sdk_binding.so"
[dependencies]
macos.debug = "bin/macos/discord_game_sdk.framework"
macos.release = "bin/macos/discord_game_sdk.framework"
macos.debug = "bin/macos/libdiscord_game_sdk.dylib"
macos.release = "bin/macos/libdiscord_game_sdk.dylib"
windows.debug.x86_64 = "bin/windows/discord_game_sdk.dll"
windows.release.x86_64 = "bin/windows/discord_game_sdk.dll"
linux.debug.x86_64 = "bin/linux/discord_game_sdk.so"
linux.release.x86_64 = "bin/linux/discord_game_sdk.so"
linux.debug.arm64 = "bin/linux/discord_game_sdk.so"
linux.release.arm64 = "bin/linux/discord_game_sdk.so"
linux.debug.rv64 = "bin/linux/ldiscord_game_sdk.so"
linux.release.rv64 = "bin/linux/discord_game_sdk.so"
linux.debug.x86_64 = "bin/linux/libdiscord_game_sdk.so"
linux.release.x86_64 = "bin/linux/libdiscord_game_sdk.so"
linux.debug.arm64 = "bin/linux/libdiscord_game_sdk.so"
linux.release.arm64 = "bin/linux/libdiscord_game_sdk.so"
linux.debug.rv64 = "bin/linux/libdiscord_game_sdk.so"
linux.release.rv64 = "bin/linux/libdiscord_game_sdk.so"

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@@ -0,0 +1,17 @@
extends Node
func _ready():
Discord_Activity.app_id = 1099618430065324082 # Application ID
print("Discord working: " + str(Discord_Activity.get_is_discord_working())) # A boolean if everything worked
Discord_Activity.details = "A demo activity by vaporvee#1231"
Discord_Activity.state = "Checkpoint 23/23"
Discord_Activity.large_image = "game" # Image key from "Art Assets"
Discord_Activity.large_image_text = "Try it now!"
Discord_Activity.small_image = "boss" # Image key from "Art Assets"
Discord_Activity.small_image_text = "Fighting the end boss! D:"
Discord_Activity.start_timestamp = int(Time.get_unix_time_from_system()) # "02:41 elapsed"
# Discord_Activity.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
Discord_Activity.refresh() # Always refresh after changing the values!

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@@ -5,6 +5,6 @@ func _export_file(path, type, features):
if features[2] == "windows":
add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk.dll",[],"/")
elif features[2] == "linux":
add_shared_object("res://addons/discord-sdk-gd/bin/linux/discord_game_sdk.so",[],"/")
add_shared_object("res://addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so",[],"/")
elif features[2] == "macos":
add_shared_object("res://addons/discord-sdk-gd/bin/macos/discord_game_sdk.dylib",[],"/")
add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk.dylib",[],"/")

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@@ -3,5 +3,5 @@
name="DiscordSDK"
description="Discord Game SDK support for GDScript in Godot"
author="vaporvee"
version="1.1"
version="1.2"
script="plugin.gd"