Merge branch 'main' into dev
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@@ -8,11 +8,11 @@ env = SConscript("godot-cpp/SConstruct")
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# Check our platform specifics
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if env['platform'] == "macos":
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discord_library = 'discord_game_sdk.dylib'
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discord_library = 'libdiscord_game_sdk.dylib'
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libexportfolder = "/macos/"
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elif env['platform'] in ('linuxbsd', 'linux'):
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discord_library = 'discord_game_sdk.so'
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discord_library = 'libdiscord_game_sdk.so'
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libexportfolder = "/linux/"
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elif env['platform'] == "windows":
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