Merge branch 'main' into dev

This commit is contained in:
Yannik
2023-04-29 10:15:34 +02:00
16 changed files with 47 additions and 33 deletions

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@@ -0,0 +1,4 @@
Version: 1.2
Windows: build-1
Linux: build-1
MacOS: build-1

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@@ -4,26 +4,26 @@ entry_symbol = "discordsdkgd_library_init"
[libraries]
macos.debug = "bin/macos/discord_game_sdk_binding_debug.framework"
macos.release = "bin/macos/discord_game_sdk_binding.framework"
macos.debug = "bin/macos/libdiscord_game_sdk_binding_debug.dylib"
macos.release = "bin/macos/libdiscord_game_sdk_binding.dylib"
windows.debug.x86_64 = "bin/windows/discord_game_sdk_binding_debug.dll"
windows.release.x86_64 = "bin/windows/discord_game_sdk_binding.dll"
linux.debug.x86_64 = "bin/linux/discord_game_sdk_binding_debug.so"
linux.release.x86_64 = "bin/linux/discord_game_sdk_binding.so"
linux.debug.arm64 = "bin/linux/discord_game_sdk_binding_debug.so"
linux.release.arm64 = "bin/linux/discord_game_sdk_binding.so"
linux.debug.rv64 = "bin/linux/discord_game_sdk_binding_debug.so"
linux.release.rv64 = "bin/linux/discord_game_sdk_binding.so"
linux.debug.x86_64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
linux.release.x86_64 = "bin/linux/libdiscord_game_sdk_binding.so"
linux.debug.arm64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
linux.release.arm64 = "bin/linux/libdiscord_game_sdk_binding.so"
linux.debug.rv64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
linux.release.rv64 = "bin/linux/libdiscord_game_sdk_binding.so"
[dependencies]
macos.debug = "bin/macos/discord_game_sdk.framework"
macos.release = "bin/macos/discord_game_sdk.framework"
macos.debug = "bin/macos/libdiscord_game_sdk.dylib"
macos.release = "bin/macos/libdiscord_game_sdk.dylib"
windows.debug.x86_64 = "bin/windows/discord_game_sdk.dll"
windows.release.x86_64 = "bin/windows/discord_game_sdk.dll"
linux.debug.x86_64 = "bin/linux/discord_game_sdk.so"
linux.release.x86_64 = "bin/linux/discord_game_sdk.so"
linux.debug.arm64 = "bin/linux/discord_game_sdk.so"
linux.release.arm64 = "bin/linux/discord_game_sdk.so"
linux.debug.rv64 = "bin/linux/ldiscord_game_sdk.so"
linux.release.rv64 = "bin/linux/discord_game_sdk.so"
linux.debug.x86_64 = "bin/linux/libdiscord_game_sdk.so"
linux.release.x86_64 = "bin/linux/libdiscord_game_sdk.so"
linux.debug.arm64 = "bin/linux/libdiscord_game_sdk.so"
linux.release.arm64 = "bin/linux/libdiscord_game_sdk.so"
linux.debug.rv64 = "bin/linux/libdiscord_game_sdk.so"
linux.release.rv64 = "bin/linux/libdiscord_game_sdk.so"

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@@ -0,0 +1,17 @@
extends Node
func _ready():
Discord_Activity.app_id = 1099618430065324082 # Application ID
print("Discord working: " + str(Discord_Activity.get_is_discord_working())) # A boolean if everything worked
Discord_Activity.details = "A demo activity by vaporvee#1231"
Discord_Activity.state = "Checkpoint 23/23"
Discord_Activity.large_image = "game" # Image key from "Art Assets"
Discord_Activity.large_image_text = "Try it now!"
Discord_Activity.small_image = "boss" # Image key from "Art Assets"
Discord_Activity.small_image_text = "Fighting the end boss! D:"
Discord_Activity.start_timestamp = int(Time.get_unix_time_from_system()) # "02:41 elapsed"
# Discord_Activity.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
Discord_Activity.refresh() # Always refresh after changing the values!

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@@ -5,6 +5,6 @@ func _export_file(path, type, features):
if features[2] == "windows":
add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk.dll",[],"/")
elif features[2] == "linux":
add_shared_object("res://addons/discord-sdk-gd/bin/linux/discord_game_sdk.so",[],"/")
add_shared_object("res://addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so",[],"/")
elif features[2] == "macos":
add_shared_object("res://addons/discord-sdk-gd/bin/macos/discord_game_sdk.dylib",[],"/")
add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk.dylib",[],"/")

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@@ -3,5 +3,5 @@
name="DiscordSDK"
description="Discord Game SDK support for GDScript in Godot"
author="vaporvee"
version="1.1"
version="1.2"
script="plugin.gd"