made seperated source folders for sdk
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@@ -43,6 +43,7 @@ elif env['platform'] == "windows":
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# make sure our binding library is properly includes
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env.Append(LIBPATH=[discord_lib_path])
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sources = Glob('src/discord-game-sdk-cpp/*.cpp')
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env.Append(CPPPATH=['src/discord-game-sdk-cpp'])
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env.Append(LIBS=[
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discord_library.replace(".dll", "")
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@@ -50,7 +51,7 @@ env.Append(LIBS=[
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# tweak this if you want to use different folders, or more folders, to store your source code in.
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env.Append(CPPPATH=['src/'])
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sources = Glob('src/*.cpp')
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sources += Glob('src/*.cpp')
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library = env.SharedLibrary(target="project/addons/discord-rpc-gd/bin/libgd-discordrpc" + env["suffix"] + env["SHLIBSUFFIX"], source=sources)
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#env.Depends(library, Command("project/addons/discord-rpc-gd/bin/" + discord_library, discord_lib_path + "/" + discord_library, Copy("$TARGET", "$SOURCE")))
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@@ -1,7 +1,7 @@
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#include "main.h"
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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#include "discord.h"
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#include "discord-game-sdk-cpp/discord.h"
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using namespace godot;
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@@ -2,7 +2,6 @@
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#define DISCORDRPC_H
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#include <godot_cpp/classes/node.hpp>
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#include "discord.h"
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namespace godot
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{
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